AMD launches GPUOpen Initiative
As a continuation of the strategy AMD started with Mantle, AMD are giving even more control of the GPU to developers. As console developers have benefited from low-level access to the GPU, AMD wants to continue to bring this level of access to the PC space.
AMD GPUOpen for gaming is giving developers the ability to harness the investments they've made on console development, including feature-rich, close-to-the-metal programming, and bring that to life on PC game development. Game developers will now have direct access to GPU hardware, access to a large collection of open source effects, tools, libraries and SDKs.
As such, in early 2016, libraries and samples i.e. source access to the library directly will be made available from AMD. GPUOpen is the primary vehicle to allow low-level access to the GPU.
New Compiler for Heterogeneous Computing
One of the primary goals of Heterogeneous Systems Architecture (HSA) is easing the development of parallel applications through the use of higher level languages. The new AMD “Boltzmann Initiative” suite includes an HCC compiler for C++ development, greatly expanding the field of programmers who can leverage HSA. The new HCC C++ compiler is a key tool in enabling developers to easily and efficiently apply discrete GPU hardware resources in heterogeneous systems. A Heterogeneous Compute Compiler that compiles an Open Source C++ Compiler for GPUs, and HIP allows developers to convert CUDA code to portable C++. AMD testing shows that in many cases 90 percent or more of CUDA code can be automatically converted into C++ by HIP with the final 10 percent converted manually in the widely popular C++ language.
Linux Driver and Runtime Focused on the Needs of HPC Cluster-Class Computing
Demonstrating its commitment to Linux, AMD developed a new HPC-focused open source driver and system runtime. This new headless Linux driver brings key capabilities to address core high-performance computing needs, including low latency compute dispatch and PCIe® data transfers; peer-to-peer GPU support; Remote Direct Memory Access (RDMA) from InfiniBand™ that interconnects directly to GPU memory; and Large Single Memory Allocation support.
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Senior Member
Posts: 12054
Joined: 2014-07-21
you kidding?
its the future its freakin dark yo
have you seen the garbage they make now? the dx12/m$ shenanigans?
games have not got any better looking have they?no real new additions or breakthroughs
the mindless world watches others play mindsweeper on twich dude?
if you think it looks so great ok besides maybe RB:S I could not even think about laying down 50 60 bucks for this trash....but that's just me.
lets see spend 2000-3000 grand on a good gaming rig to play ports or get a console???
Hey, you're preaching to the choir... I've not bought a single AAA title from 2015 this year. Might be tempted with GTA5 on Christmas sales, but honestly, not sure I'd even want to spend the time with it. It's just that occasionally you might find a game you like, with looks you're fine with, for an acceptable price. For instance, I'd very much like to play GTA5 sometime, but other than that...
Why I got my new rig, probably halfly about building and tinkering with it, gaming does not come in first. You as a senior bencher might relate a bit

Senior Member
Posts: 5557
Joined: 2003-09-15
Well, I wasn't very enthusiastic about 2015, but, I seem to have bought quite a few games I didn't even know I wanted. PC gaming is still great.
All AMD needs to do to stay in the game is to see their developments through.
Senior Member
Posts: 11354
Joined: 2012-07-20
is w3 dx12? I did not know,what I meant it that the future games we be using the dx12 path(right?)so they we be able to stay at 30fps
if you ask me besides some crappy textures this game on dx9 still out shines most games in looks
https://youtu.be/S8TzSwHsw5I
the game you posted does look better but we will see when it comes out how its really going to look and perform
sorry to be a pessimist about the future of gaming
I am afraid original Painkiller can shame many new games in graphics and fun factor.
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