AMD has released the FSR 2.0 Plugin for Unreal Engine 4 and 5.
AMD has just published two new Unreal Engine 4 and 5 plugins that allow developers to easily add support for FidelityFX Super Resolution (FSR) 2.0 to their games.
AMD FSR 2.0 uses temporal upscaling. This means that FSR 2.0 will not be as straightforward to build as its predecessor, but AMD claims that for games that already have motion vectors and other temporal upscaling capabilities (such as DLSS), the implementation will take days rather than months. Because Unreal Engine currently supports temporal upscaling, adding FSR 2.0 compatibility may be as simple as adding a plugin and tuning it for the game. Temporal Antialiasing is actually required for the FSR 2.0 plugin to function.
The FSR 2.0 plugin includes RCAS sharpening, which means that games that currently have AMD FidelityFX-CAS should disable this sharpening technology first. Conveniently, AMD provides a thorough instruction on how to accomplish this, regardless of whether you're using 4.26.2, 4.27.2, or Unreal Engine 5.
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Senior Member
Posts: 223
Joined: 2015-06-17
Highly doubt it it will affect adoption rate.
If UE devs cared about how games look, they would tweak/give us ability to tweak those atrocious default TAA settings. When changing these values with console, it literally takes 5 minutes to make blurry TAA mess at 1080p to look better even at 720p...
Senior Member
Posts: 189
Joined: 2006-02-13
the only problem that theres too much lazy devs or they want to be paid by AMD to use it.
if this is too easy then devs can add fsr to their games and let automatic updates to handle the rest, but thiis will not happen.
One example is ubisoft which have both AMD and NVIDIA sponsored tittle but they do not add new tech unless they are payed.
Senior Member
Posts: 382
Joined: 2006-11-29
Highly doubt it it will affect adoption rate.
If UE devs cared about how games look, they would tweak/give us ability to tweak those atrocious default TAA settings. When changing these values with console, it literally takes 5 minutes to make blurry TAA mess at 1080p to look better even at 720p...
No amount of tweaking can fix TAA except turning it off.
Senior Member
Posts: 223
Joined: 2015-06-17
And when you turn it off, it is still hard to look at image because every second pixel is a jaggy.
Tweaked TAA in combination with tonemapper sharpen (usually not present in settings at all either, also adjustable) provides better image then FSR 1.0.
Just a hint for a value with highest influence in terms of ghosting and blurriness "r.TemporalAACurrentFrameWeight". You can easily find the rest if interested.
Senior Member
Posts: 4239
Joined: 2013-02-05
Adoption is sure to increase from now on.