AMD FidelityFX Super Resolution is now available and coming soon in over 70 games
This month, AMD is excited to celebrate the 6-month anniversary of AMD FidelityFX Super Resolution (FSR), its open-source spatial upscaling technology, which has officially garnered support from over 80 game developers and publishers and is available now in 47 games and 24 upcoming games.
Because of this broad and rapid support, FSR has become the fastest adopted software gaming technology in AMD history. Designed with the vast world of gamers in mind, FSR is compatible with more than 100 AMD processors with Radeon graphics and Radeon GPUs, as well as competitor offerings, boosting framerates and delivering high-fidelity gaming experiences at 4K, 1440p, and 1080p for a perfect balance of performance and quality. This holiday, the list of FSR-enabled titles hit over 70 available and upcoming games, bringing optimized performance and visual quality to a variety of games, including:
- DEATHLOOP
- Horizon Zero Dawn Complete Edition for PC
- F1 2021
- Far Cry 6
- Resident Evil Village
- Farming Simulator 22
- Ghostrunner
- Hellblade: Senua's Sacrifice
- Lego Builder's Journey
- World War Z: Aftermath
- Warhammer: Vermintide 2
- Arcadegeddon
- Baldur’s Gate 3
- Grounded
Preview: AMD FidelityFX Super Resolution - 06/22/2021 03:00 PM
AMD has announced its FidelityFX Super Resolution technology as an answer to fight off DLSS from NVIDIA. Will the new feature make enough of a difference, and is image quality, not a huge issue? Let'...
AMD FidelityFX Super Resolution in Ultra Quality shows visible quality loss - 06/03/2021 08:35 AM
Earlier this week, AMD finally presented an answer towards NVIDIA's DLSS, AMD unveiled its FidelityFX Super Resolution, to be revealed on June 22. AMD however has been very silent on this topic, and...
AMD FidelityFX Super Resolution (FSR) to launch this year (to fight off DLSS) - 03/18/2021 01:32 PM
For PCs that is. If you read yesterday's Radeon RX 6700 reviews you will have noticed our comments on the fact that AMD still does not have a DLSS alternative available, and that's increasingly hard...
Senior Member
Posts: 103
Joined: 2007-08-16
FSR is in my opinion only good option at higher resolutions, 4K (and maybe best quality preset at 1440p), especially if the game has "ultra hd texures" and your GPU is struggling to keep your desired FPS. In my case that would be 120FPS.
I was expecting to see wider adoption of FSR when it came out, but it is what it is.
Personally, I play racing games with a wheel and pedals in a simrig. And simracing games usually aren't very taxing on the GPU, except ACC or if you run triple screen setup or (Samsung G9 curved) 5K ultrawide.
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Some of the listed games already supported FSR.
F1 2021 already supported FSR. I think you couldn't change the quality preset, but it's there.
Not long ago, Assetto Corsa Competizione got big 1.8 update, and it got FSR and DLSS. In ACC I turn FSR on when I play online.
So I don't know why AMD came out with this press release. Maybe pre-CES hype?
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Posts: 4124
Joined: 2008-10-13
FSR is really good for older gpus.
And not only needed for high res usage honestly.
Using lossles scaling tool on my RX 570 8Gb rig, rendering the game at 1600x900 and scaling up to 1920x1080 still looks really good and nets 15+fps avg.
I wanna bust out my GTX 780 and try this tool on it too.
I also have a HD 7970 and fury to try the tools out with FSR.
Game native FSR is better though but not alot of games I play have it. My main rig only needs it in one game, CyberPunk 2077.
High settings, ray tracing on, reflections on, shadows and medium lighting, I get 25 fps @ 3440x1440 with a 6800xt.
Using the FSR tool, 2560x1080 scaled 6 sharpness to 3440x1440 I get an avg of 45-55fps depending on the scene. And it still looks really good considering.
Senior Member
Posts: 3209
Joined: 2003-05-13
Has it been only six months since the introduction of FSR? I actually think it isn't bad that 70 games (and counting) are using the tech. I sometimes think that certain games, Metro Exodus PC Enhanced is a very good example, would really benefit our AMD RX 6000 cards.
The dev went through the trouble of incorporating DLSS for nVidia, yet decided NOT to help AMD cards with FSR incorporation. My Spidey senses tingles (may have to put on my tin foil hat) and I wonder wonder the dev did a handshake deal with nVidia to deliberately leave out FSR. Anyway, I love that I can play Godfall at 4K with FSR set at 'Quality' preset on my GTX 1080/i7 4770K/16GB HTPC rig.
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Posts: 354
Joined: 2016-10-22
If I had a 4K monitor, I would certainly use this feature with demanding games. If the GPU market situation remains and my RX 5700 XT cannot handle decent settings anymore, then I might use this at 1440p too. I recommend to try this feature on 4K displays.