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AMD FidelityFX Super Resolution 2.0 - Deathloop preview
AMD has introduced FidelityFX Super Resolution 2.0 as a response to NVIDIA's DLSS technology. Will the refurbished FSR 2.0 offer sufficient image quality? Let's test the waters so you know what to anticipate.
Read the article here.
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Rumor: AMD FidelityFX Super Resolution 2.0 is scheduled to be introduced - 03/14/2022 10:21 AM
AMD FidelityFX Super Resolution 2.0 is scheduled to be revealed shortly and is believed to have temporal upscaling and improved anti-aliasing. ...
AMD FidelityFX Super Resolution is now available and coming soon in over 70 games - 12/23/2021 03:11 PM
This month, AMD is excited to celebrate the 6-month anniversary of AMD FidelityFX Super Resolution (FSR), its open-source spatial upscaling technology, which has officially garnered support from over ...
Preview: AMD FidelityFX Super Resolution - 06/22/2021 03:00 PM
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AMD FidelityFX Super Resolution in Ultra Quality shows visible quality loss - 06/03/2021 08:35 AM
Earlier this week, AMD finally presented an answer towards NVIDIA's DLSS, AMD unveiled its FidelityFX Super Resolution, to be revealed on June 22. AMD however has been very silent on this topic, and...
AMD FidelityFX Super Resolution (FSR) to launch this year (to fight off DLSS) - 03/18/2021 01:32 PM
For PCs that is. If you read yesterday's Radeon RX 6700 reviews you will have noticed our comments on the fact that AMD still does not have a DLSS alternative available, and that's increasingly hard...
kondziowy
Senior Member
Posts: 125
Joined: 2015-06-27
Senior Member
Posts: 125
Joined: 2015-06-27
#6017246 Posted on: 05/15/2022 12:20 AM
So, with the death of DLSS I'm super excited to see the next big thing from Nvidia.
Maybe it's time for some hardware accelerated sound in games, finally?
Nvidia pushes hardware, AMD revives True Audio one year later, and 2 years later sound in Rainbow Six is fixed.
So, with the death of DLSS I'm super excited to see the next big thing from Nvidia.
Maybe it's time for some hardware accelerated sound in games, finally?

Nvidia pushes hardware, AMD revives True Audio one year later, and 2 years later sound in Rainbow Six is fixed.
TimmyP
Senior Member
Posts: 907
Joined: 2003-07-02
Senior Member
Posts: 907
Joined: 2003-07-02
#6017249 Posted on: 05/15/2022 12:41 AM
Lol this is so funny. So much denial.
PS: To the "genius" above; we have had hardware accelerated sound for over 20 years.
Lol this is so funny. So much denial.
PS: To the "genius" above; we have had hardware accelerated sound for over 20 years.
CPC_RedDawn
Senior Member
Posts: 9312
Joined: 2008-01-06
Senior Member
Posts: 9312
Joined: 2008-01-06
#6017255 Posted on: 05/15/2022 01:06 AM
Any news on if the current FSR1.0 games will be getting a FSR2.0 upgrade? How hard would it be to patch existing FSR1.0 games up to 2.0?
Any news on if the current FSR1.0 games will be getting a FSR2.0 upgrade? How hard would it be to patch existing FSR1.0 games up to 2.0?
Krizby
Senior Member
Posts: 1311
Joined: 2005-05-04
Senior Member
Posts: 1311
Joined: 2005-05-04
#6017283 Posted on: 05/15/2022 07:34 AM
FSR2.0 is still meh, it utilizes CAS by default (can't be disabled) and I just don't like CAS in general
This is FSR2.0 with Sharpeness slider at 0
FSR2.0 is still meh, it utilizes CAS by default (can't be disabled) and I just don't like CAS in general
This is FSR2.0 with Sharpeness slider at 0
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Senior Member
Posts: 1633
Joined: 2013-08-19
I suppose this is more than anyone ever hoped for the first version of FSR 2.0. I like it even more vs. DLSS in motion. Though that transparency issue (might also affect those camera sensor rays) really should get fixed. But there seems to be an absurd amount of potential for future iteration in future games. As much as I criticized FSR 1.0 for being a fugly spatial scaler, I really gotta say kudos to the AMD devs reponsible for 2.0.