AMD FidelityFX Super Resolution (FSR) to launch this year (to fight off DLSS)
For PCs that is. If you read yesterday's Radeon RX 6700 reviews you will have noticed our comments on the fact that AMD still does not have a DLSS alternative available, and that's increasingly hard to defend.
Prior to the reviews got released media asked AMD about this, and two weeks ago, AMD did not have any answer other than we're working on it, with no timeline. It seems that pressure has been built, and AMD is now communicating more clearly about the topic. In an interview with PCWorld, AMD’s Scott Herkelman now has made a statement that AMD’s Super Resolution technology would be released this year. And yes, that's a rather wide margin to name.
It’s progressing very well internally in our lab, but it’s our commitment to the gaming community that it needs to be open that it needs to work across all things and game developers need to adopt it. Even though it’s progressing well, we still have more work to do and not only internally but with our game developer partners. We want to launch it this year. We belive we can do that this year, but at the same time we a lot more work ahead of us. We need to make sure the image quality is there. We need to make sure it can scale from different resolutions. And at the same time that our game developers are happy with what we are producing.
It’s probably one of the biggest software initiatives we have internally because we know how important it is if you want to turn on ray tracing that you don’t just wanna have that competitive hit or your GPU get hit so hard. The FSR (that will be called the acronym), is something key to us to launch this year, but it’s gonna a little bit more time. We are progressing well, but we still have some work to do.
— Scott Herkelman
AMD is to name the technology FidelityFX Super Resolution, aka FSR. Unfortunately, it is still unknown how this tech will work; logic indicates it'll be a port of full MLAA (DirectML) as developed by Microsoft. AMD does not have Tensor cores or an equivalent to them; the methodology still needs to run over the existing CUs, which will require GPU resources, more so than DLSS. However, since there are no details, this might not even become a machine learning algorithm-based solution. We state this because this is what Mr. Herkelman mentions:
You don’t need machine learning to do it, you can do this many different ways and we are evaluating many different ways. What matters the most to us is what game developers want to use because if at the end of the day it is just for us, we force people to do it, it is not a good outcome. We would rather say: gaming community, which one of these techniques would you rather see us implement so that this way it can be immediately spread across the industry and hopefully cross-platform.
— Scott Herkelman
We can learn here that the primary focus is shifting to PC; as previously, this same man mentioned they'd release it only until all platforms (consoles) are compatible and ready.
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At the end of the day, if we end up with an upsampling solution, better than what's currently out there, that's easy to implement and works across hardware vendors and different generations of hardware, it's a net benefit.
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RDNA3 will be the complete upgrade. Nvidia will follow Intel's fate.
This comparison between intel and nvidia is the most illogical comparison i've ever seen.
While Intel has for the past 5+ years basically done nothing meaningful to their architecture and just released new CPU with new socket and minimal performance increase, nvidia has been releasing new GPUs with adequate(especially compared to intel) performance increases to very good performance increases, as well as providing new technologies such as ray tracing and DLSS and etc. They put innovation again and again into their cards.
Does that mean i hope AMD doesn't come out with GPUs that far exceed expectation and dethrone nvidia from the top down? Absolutely not, that'd be great, competition is and always will be good.
But nvidia is not Intel, and there is zero comparison there.
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Well yeah... all these companies have people hopping aboard their hype trains. Y'know how much people hyped up Faildozer too, right? I'm sure you're well aware how much hype can be blown out of proportion and lead to underwhelming results (like DLSS 1.0). Just because people say something is going to be good before release, doesn't mean it will.
Devid acknowledged "it's easy to say this", because hindsight is always 20/20. But to say things like "they had plenty of time to work on this" or "they should have taken this more seriously" is ignorant, and could only be said because Nvidia won.
I'm sure both of you wouldn't disagree with the gamble had DLSS remained what it was at 1.0. That's the important distinction here.
I know this isn't your response to me but I'll respond anyway:
Sony and MS claimed 4K support. That ain't happening on the hardware they've got now if they expect to have raytracing and better overall fidelity than XB1 and PS4. AI supersampling is a solution to this.
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There's an awful lot of valid critisisms that could be thrown at Nvidia, but complacency isn't one of them. In fact, the size of the leap from Turing to Ampere is precisely because they weren't complacent regarding what AMD are working on.
The onus is on AMD to achieve price and feature parity. They've made huge strides with RDNA 1/2 but they're not there yet.
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The problem with this is that plenty of people were saying it in 2018 when DLSS launched, without the power of hindsight. It's now 2021 and AMD still hasn't commited to AI in the graphics pipeline.
So going back to @Devid's post - I agree with him. They could have had it ready for RDNA 2.0 and they should have. They didn't because like I said, they invested elsewhere.. but that was a gamble they took. We're both saying we disagree with the gamble. That's it.
Why is this true? Why does it also need to work for consoles? I keep seeing people say this but I don't get why their solution can't be for PC only.