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Guru3D.com » News » AMD FidelityFX Super Resolution (FSR) to launch this year (to fight off DLSS)

AMD FidelityFX Super Resolution (FSR) to launch this year (to fight off DLSS)

by Hilbert Hagedoorn on: 03/18/2021 01:32 PM | source: videocardz / PC World | 39 comment(s)
AMD FidelityFX Super Resolution (FSR) to launch this year (to fight off DLSS)

For PCs that is. If you read yesterday's Radeon RX 6700 reviews you will have noticed our comments on the fact that AMD still does not have a DLSS alternative available, and that's increasingly hard to defend.

Prior to the reviews got released media asked AMD about this, and two weeks ago, AMD did not have any answer other than we're working on it, with no timeline. It seems that pressure has been built, and AMD is now communicating more clearly about the topic. In an interview with PCWorld, AMD’s Scott Herkelman now has made a statement that AMD’s Super Resolution technology would be released this year. And yes, that's a rather wide margin to name. 

It’s progressing very well internally in our lab, but it’s our commitment to the gaming community that it needs to be open that it needs to work across all things and game developers need to adopt it. Even though it’s progressing well, we still have more work to do and not only internally but with our game developer partners. We want to launch it this year. We belive we can do that this year, but at the same time we a lot more work ahead of us. We need to make sure the image quality is there. We need to make sure it can scale from different resolutions. And at the same time that our game developers are happy with what we are producing.

It’s probably one of the biggest software initiatives we have internally because we know how important it is if you want to turn on ray tracing that you don’t just wanna have that competitive hit or your GPU get hit so hard. The FSR (that will be called the acronym), is something key to us to launch this year, but it’s gonna a little bit more time. We are progressing well, but we still have some work to do.

— Scott Herkelman

AMD is to name the technology FidelityFX Super Resolution, aka FSR. Unfortunately, it is still unknown how this tech will work; logic indicates it'll be a port of full MLAA (DirectML) as developed by Microsoft. AMD does not have Tensor cores or an equivalent to them; the methodology still needs to run over the existing CUs, which will require GPU resources, more so than DLSS. However, since there are no details, this might not even become a machine learning algorithm-based solution.  We state this because this is what Mr. Herkelman mentions:

You don’t need machine learning to do it, you can do this many different ways and we are evaluating many different ways. What matters the most to us is what game developers want to use because if at the end of the day it is just for us, we force people to do it, it is not a good outcome. We would rather say: gaming community, which one of these techniques would you rather see us implement so that this way it can be immediately spread across the industry and hopefully cross-platform.

— Scott Herkelman

We can learn here that the primary focus is shifting to PC; as previously, this same man mentioned they'd release it only until all platforms (consoles) are compatible and ready.







« addlink M.2 Gen4x4 SSDs Optimized For 11th Gen Intel Rocket Lake-S · AMD FidelityFX Super Resolution (FSR) to launch this year (to fight off DLSS) · Download: Radeon Adrenalin Edition 21.3.1 drivers »

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EspHack
Senior Member



Posts: 2762
Joined: 2010-01-03

#5897125 Posted on: 03/18/2021 06:43 PM
sounds like the real DLSS answer is not coming this year and this is just a stopgap solution for pc

but hey I'm sure forza horizon 5 and gears 6 and halo infinite will run twice as fast on AMD while nvidia cant even toggle RT

schmidtbag
Senior Member



Posts: 7165
Joined: 2012-11-10

#5897126 Posted on: 03/18/2021 06:44 PM
I don't think that analogy works and I'm not sure that's the reason for AMD not having a DLSS competitor. If Intel was publically working on quantum computers since 2014, had a breakthrough that showed one working decently well in 2017, and in 2019 shipped a quantum computer.. all while in 2019 AMD is saying "We also can build a quantum computer using our current technology" then two years later said "We aren't sure we are even going to build quantum computers" that would be the analogy. I think at least a few people would question whether AMD invested in the wrong thing, or invested too late in the wrong thing, etc.

You're reading too far into what I said. The point of my analogy was to say that it's ignorant to suggest something so complex can be achieved in such a short amount of time. A DLSS competitor may be kindergarten complexity compared to quantum computers, but we're also only talking a relatively short period of development time. A good competitor isn't going to suddenly be available just because Nvidia already has one ready-to-go.

Either way I don't buy the idea that they couldn't have had a solution by now. They had plenty of time - they just invested in other places, which is fine but it might be a mistake depending on what a potential DLSS 3.0 and/or other AI enhancements bring.

Really now? The first version was released in early 2019, and was so limited and unimpressive that it just simply wasn't a threat to AMD at all. I forget what it was called but AMD had a competing feature that basically accomplished the same thing but worked on more games. So, for most of 2019, AMD didn't have a compelling reason to make something else.
The v2.0 as we know it today isn't even 1 year old yet. DLSS has been in development since 2017, and only in early 2020 was it actually worth using. This implies that AMD would have got started working on their competing product no earlier than Q2 of 2020, and that's assuming all the management and other overhead didn't slow down development from beginning.
Sure, Nvidia basically exemplified to AMD that it can be done, but obviously they're not going to share how exactly they did it. And as you said, Nvidia isn't done making improvements.
So you mean to tell me it is perfectly reasonable to expect AMD (y'know, the company that is slow to release optimized Windows drivers) to release a product worth using in a little over 1 year, compared to Nvidia's 4?

Let's not forget they have to release this for consoles too, which aren't identical to desktop GPUs.

itpro
Senior Member



Posts: 1363
Joined: 2020-02-20

#5897128 Posted on: 03/18/2021 06:45 PM
Intel stagnated. They are still releasing CPUs on a decades old process.

Nvidia is not Intel.

If they are still evaluating the approach, it's probably not coming this year.. especially given that it's been 6 months or so since they announced it.

Nvidia plays all money at specialized cores for extra work and features. Imagine being bland like Radeon. They would lose, since ages. If Radeon improves and they're willing to take the initiative, we will see an unprecedented change.

MrBonk
Senior Member



Posts: 3375
Joined: 2012-02-02

#5897149 Posted on: 03/18/2021 07:49 PM
I doubt AMD will be able to do anything non AI accelerated on par with DLSS, which is hardly perfect and has lots of problems. And the last thing we need is more artifacts from bad upscaling mixed with a TAA hybrid and it's artifacts, not to mention excusing poorly optimized games with "Oh just run it with DLSS/AMD equivalent." Which is already becoming a problem with current games supporting DLSS. (FFXV,Watch Dogs,Cyberpunk,Control,System Shock Remake which the previously released demos already performed very badly for how basic the game looked,etc.)

Last I checked AMD's DSR equivalent is still highly restrictive and you can't add custom resolutions unlike with DSR.
AMD has always been behind in AA (Aside from the one DX11 demo they made with their own equivalent of SGSSAA that looked fantastic. Yet it was never used in any games, nor was it put into the drivers with any method to inject it into games). And I doubt that will ever change.

Denial
Senior Member



Posts: 14013
Joined: 2004-05-16

#5897158 Posted on: 03/18/2021 08:11 PM
You're reading too far into what I said. The point of my analogy was to say that it's ignorant to suggest something so complex can be achieved in such a short amount of time. A DLSS competitor may be kindergarten complexity compared to quantum computers, but we're also only talking a relatively short period of development time. A good competitor isn't going to suddenly be available just because Nvidia already has one ready-to-go.


Really now? The first version was released in early 2019, and was so limited and unimpressive that it just simply wasn't a threat to AMD at all. I forget what it was called but AMD had a competing feature that basically accomplished the same thing but worked on more games. So, for most of 2019, AMD didn't have a compelling reason to make something else.
The v2.0 as we know it today isn't even 1 year old yet. DLSS has been in development since 2017, and only in early 2020 was it actually worth using. This implies that AMD would have got started working on their competing product no earlier than Q2 of 2020, and that's assuming all the management and other overhead didn't slow down development from beginning.
Sure, Nvidia basically exemplified to AMD that it can be done, but obviously they're not going to share how exactly they did it. And as you said, Nvidia isn't done making improvements.
So you mean to tell me it is perfectly reasonable to expect AMD (y'know, the company that is slow to release optimized Windows drivers) to release a product worth using in a little over 1 year, compared to Nvidia's 4?

Let's not forget they have to release this for consoles too, which aren't identical to desktop GPUs.

All I'm saying is that this was telegraphed for half a decade - but especially in 2017 when Nvidia literally showed the foundation of DLSS at Siggraph... but now, it's 4 years later and AMD still hasn't decided if it's even going to use AI in the graphics pipeline.

Also FWIW, AMD itself said they were already looking into a DLSS alternative in January 2019 utilizing DirectML. So I don't know how you can say they would have started in Q2 2020.

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