AMD Confirms It Will Launch Zen 3 This Year - We Haven't Seen the Best From AMD Just yet
AMD for the what .. fifth time this year is confirming that ZEN3 will launch this year. This time the turn goes to AMD Executive Vice President of Computing and Graphics Rick Bergman, who confirmed that we will see the new Zen 3 based processors before the end of the year.
He also stated that we have not yet seen the best that AMD has:
So, what’s next for AMD in the PC space? Well, I cannot share too much, but I can say our high-performance journey continues with our first “Zen 3” Client processor on-track to launch later this year. I will wrap by saying you haven’t seen the best of us yet…
This remark was made during the announcements of the new Ryzen 4000 Desktop APUs. It is interesting to see that AMD reiterates this news so many times, and quite frankly they seem really enthusiast about it, so let's hope it is really good! According to rumors, the processors based on this new architecture would be up to 20% faster in single-core and 15% faster in multi-core, and that is once again a really significant leap.
AMD Confirms ZEN3 and RDNA2 by Late-2020 on Twitter - 04/29/2020 07:03 AM
A bit unusual from AMD, but ZEN3 and RDNA2 based technologies will be released late 2020, AMD confirmed this on twitter. Earlier on a roadmap confirmed that the design phase of Zen 3 is complete and ...
AMD Confirms AGESA 1.0.0.3 ABBA firmware with a Blog post - 09/10/2019 06:36 PM
Following our story on the AMD AGESA 1.0.0.3 ABBA firmware, AMD just announced a comprehensive update for 3rd Gen AMD Ryzen processor boost behavior, desktop idle behavior, as well as a new monitori...
AMD Confirms that Ryzen CPUs are Immune to SPOILER Exploit - 03/19/2019 08:56 AM
Two weeks ago new vulnerabilities for Intel procs surfaced. The vulnerability was given the name Spoiler and was discovered by the Worcester Polytechnic Institute and the University of Lübeck. It i...
AMD confirms Raven Ridge Vega 11 and halts production Vega Reference Cards - 12/04/2017 10:19 AM
In a recent interview with James Prior, senior product manager at AMD and the guy behind Threadripper mentioned a number of things that are interesting news. First and foremost, Prior mentions that s...
AMD confirms all RYZEN processors can be overclocked - 01/08/2017 10:12 AM
One more for the weekend. I actually already mentioned this bit of in in one of my earlier posts, but it is now confirmed. AMD will release several RYZEN model CPUs at launch. What wasn't confirmed j...
Senior Member
Posts: 2321
Joined: 2005-08-05
I don't understand why you would use R20's score to show off, on a chip that most people won't get such an OC on, which isn't even impressive for what it costs... especially an entire setup. My 3900X matches that stock, with non-aggro baby settings like the balanced AMD power profile, where it's dropping to under 4GHz due to heat with my setup. Blows it out of the water with any small OC; 7500 score at a joke 4.2GHz which is not even worth using.
What's holding back AMD's gaming performance is:
1 - Latency, everyone knows this and Zen 3 more than likely does enough to remedy this.
2 - Of course frequency, despite having higher IPC than Intel.
3 - Games use very few threads to this day. Near all of them (all Japanese ones) still dump the majority of the load on a single core, while the other cores barely do anything in comparison or do straight up nothing.
4 - Stupid buggy resource management on the software side which for me is an enormous hit as I've discovered.
I did various tests just a little while ago at a BS 720p res (which no one uses and only exist as benchmarks for Intel) to see just how liming a 3900X can be even though that doesn't necessarily scale, certainly not linearly. The result? I discovered 2 critical things:
-------------------------------------------------------------------------------------------------------------------------------------------
1 - With the latest drivers (which includes updated power profiles), Windows update 2004, and Asus X570 BIOS ("v2" AGESA 1.0.0.2), I'm getting SIGNIFICANTLY higher FPS in every DX11 title across the board in those artificial situations than the past; their loads are now being distributed across more cores, so long as I use one of the two AMD power profiles. In the past AMD profiles resulted in lower performance. I'm talking about performance increases of 2x in frame rate, and giant ones even in real-scenario tests.
I don't know if it's mostly due to any one of those things I mentioned, whether it was a big change in Win 10 update 2004, drivers of any sort, the power profiles being updated, or a big change in how everything behaves due to the new AGESA, but this is the biggest performance increase I have ever seen from an update. And no, it isn't a mistake or bug or something wrong on my rig's end; all DX11 games on any rig I've ever tried had most their loads bound to just a few threads. Now every one of those titles, with no updates, distribute the load on many threads despite not originally being coded to do so. This has to be some sort of translation of the DX11 signals, or resource management on Ryzen was bugged to the moon and beyond so hard that it locked itself to fewer threads in all DX11 situations until recently. DX11 titles without updates don't magically start using more threads. When/how did this happen and how is it not big news?
The example I always use of crap DX11 coding: Nier Automata, one of the worst coded games in history which SE never patched due to a fan program that addresses obvious issues (resolution setting not working, frame lock, lack of control over the GPU sucking GI, etc), despite the fact that it itself has stability issues and has malware behaviour for piracy checks. The turd coder and his fanboys would parade around saying "pIrAtEs aLwAyS fEeL eNtItLeD" when it was his garbage program that resulted in SE never bothering to a patch a game that has the most issues I have ever seen in a mainstream title, and leaving in Denuvo as we now know was lied about and shits on stability and performance. The program resulted in higher piracy by leading the game to not being fixed, then targets pirates.
The game was HARD bound to a single thread with 2-3 others doing almost nothing in any situation or rig I ever tested it on. So much so that I used a Vulkan wrapper to get INSANE frame rate increases in CPU bound areas at 1440p, with settings that are GPU bound most other places, and far fewer stutters/better frame pacing. Using a translation of DX11 signals to Vulkan, paying for that, gave me massive performance increases because of how hard it was limited by 1 thread. Took me from as low as 80 fps to my frame cap 143. Now? The wrapper doesn't work as well as before, lower FPS, and it has hitches which make it intolerable... meanwhile without it that 80 fps area hits the cap of 143 fps as well, is clearly loading more cores despite never behaving like that before, and despite still being heavily bound by 1 thread, has far smoother frame pacing, and on average holds higher FPS than being translated to Vulkan.
That experience holds true in other DX11 titles; magically more cores being loaded.
-------------------------------------------------------------------------------------------------------------------------------------------
2 - Ryzen's resource management is still ultra retarded and has a serious bug, at least for me. I've found out that I get eye-watering increases in artificial CPU bound scenarios by... using only 1 thread from CCX1, with either thread of core 3 giving massively better results, but 1 CCX1 thread MUST be used. CCX1 is my 2nd fastest, almost as fast as my fastest, and this scenario happens regardless of what speed I set each CCX speed to, so it has to be a bug. Again, 1 of the 2 AMD power profiles must be used or it craps itself and gets the worst possible performance.
DX11 example: In Trials of Mana's in-game menu where all 3 characters are displayed staring you down I'd get ~330 fps, post magical MOAR THREADS IN DX11 change, (over 720p, because I have the scaling at 120% or something) very consistently. I tried locking it to CCX1 & 2 being the fastest and to avoid cross-CCD signals aaand... not much faster. However any combination of 1 thread from CCX1 + any 5 cores outside of CCX1 results in going from 330 fps to over 500. Core 3 + CCX2 & 4 results in the most consistent frame rate which sits at ~550. Add a 2nd thread from CCX1 to that? Bam, back down to 330 fps. If I remove that 1 allowed thread in CCX1? Bam 330 fps again.
That exact behaviour happens in every DX11 title I tried, even if I manually set CCX1 to 4350MHz, and crank others to crap: Using more than 1 thread in CCX1 results in relatively ass performance, and not using that 1 yields the same result. Using a non-AMD profile results in even worse regardless of which cores are assigned. I should make it clear that relatively ass performance is still always a galaxy beyond 144 fps.
To add a cherry to the turd cake, I'm now getting noticeably higher fps in those scenarios with "stock" (my fabric/MC/RAM are always set to 1900MHz) settings which show frequencies averaging diddly squat in games... than if I OC to the max I get at 1.35v VDDCR/core voltage in the BIOS (resulting in 1.1v shown in Ryzen Master, I cannot find non-contradicting explanations of those 2 different core voltages, per CCX voltage controls that 2nd one in my BIOS) being per CCX 4350MHz / 4375MHz / 4200MHz (LOL) / 4275MHz. This is regardless of what combination of cores I use.
So either the frequencies used in stock behaviour are not being properly displayed, or there is another bug while OC'd giving poor performance. I don't know if this issue is specific to me, or others can replicate this. I know no one who isn't lazy enough that they're willing to test it.
And now I realize I have to stop because it's been 142,000 pages and no one is reading this so TL;DR:
1 - Zen 1-2's behaviour in software is buggy as hell, holding it back. Someone please run some tests as I did and let me know your results.
2 - Old benchmarks of DX11 titles are now likely deceptive, if my experience on all rigs I tried holds true, because of a massive change recently. Someone please tell me you know what's going on?
3 - Games will use more threads in the future with the PS5 & XBSX being released unless they intentionally make it use fewer threads like with current gen often using less than 7 despite the Jaguar chip having up to 7 for games on the current consoles and MUST be using them because anything otherwise is impossible considering the results.
4 - Zen 3 is coming for Intel's ass harder than most believe if any of the rumours are true. An increase to frequency + more well utilized threads + IPC increase + latency decrease which can be bolstered by + much faster mem support + better software & firmware support = I don't believe Intel 14nm+++++++++++++++lol++++++ chips can compete even in games.
I'm sure there are more broken sentences and typos than I will ever fix in this.
Post picture of the results, and make the forum better

Senior Member
Posts: 10483
Joined: 2006-02-14

Yeah I'm going to repeat all those tests across multiple games, with numerous combinations each, just because you're drinking the Intel Kool-Aid and are grasping at straws, brb with pics...

Just for you, I won't post anything, I'll try to avoid unintentionally posting anything in other threads as well.
Jesus Christ, don't believe me, keep buying Intel forever. I just made up that entire thing, that entire wall of text, every word, just for you. Intel good, AMD bad.
Senior Member
Posts: 2321
Joined: 2005-08-05
Yeah I'm going to repeat all those tests across multiple games, with numerous combinations each, just because you're drinking the Intel Kool-Aid and are grasping at straws, brb with pics...

Just for you, I won't post anything, I'll try to avoid unintentionally posting anything in other threads as well.
Jesus Christ, don't believe me, keep buying Intel forever. I just made up that entire thing, that entire wall of text, every word, just for you. Intel good, AMD bad.
I love AMD too

Still using Threadripper 1950x and 3900x.
Looks like I triggered something? This is the Internet, so picture or it did not happen

Senior Member
Posts: 10483
Joined: 2006-02-14
I love AMD too

Still using Threadripper 1950x and 3900x.
Looks like I triggered something? This is the Internet, so picture or it did not happen

No. I made it all up, especially the R20 numbers which can be looked up since a billion people posted those, those are the most made up. Buy Intel forever.
Also congrats on being the 2nd person I've ever blocked, your wisdom of Intel good, AMD bad, is too glorious for my lying mind to handle.
Senior Member
Posts: 10483
Joined: 2006-02-14
1440p is the new 1080p with the new gen gpu's
Beat Intel in "cpu bound" gaming?
First they have to dig hard to beat this in gaming:
I don't understand why you would use R20's score to show off, on a chip that most people won't get such an OC on, which isn't even impressive for what it costs... especially an entire setup. My 3900X matches that stock, with non-aggro baby settings like the balanced AMD power profile, where it's dropping to under 4GHz due to heat with my setup. Blows it out of the water with any small OC; 7500 score at a joke 4.2GHz which is not even worth using.
What's holding back AMD's gaming performance is:
1 - Latency, everyone knows this and Zen 3 more than likely does enough to remedy this.
2 - Of course frequency, despite having higher IPC than Intel.
3 - Games use very few threads to this day. Near all of them (all Japanese ones) still dump the majority of the load on a single core, while the other cores barely do anything in comparison or do straight up nothing.
4 - Stupid buggy resource management on the software side which for me is an enormous hit as I've discovered.
I did various tests just a little while ago at a BS 720p res (which no one uses and only exist as benchmarks for Intel) to see just how liming a 3900X can be even though that doesn't necessarily scale, certainly not linearly. The result? I discovered 2 critical things:
-------------------------------------------------------------------------------------------------------------------------------------------
1 - With the latest drivers (which includes updated power profiles), Windows update 2004, and Asus X570 BIOS ("v2" AGESA 1.0.0.2), I'm getting SIGNIFICANTLY higher FPS in every DX11 title across the board in those artificial situations than the past; their loads are now being distributed across more cores, so long as I use one of the two AMD power profiles. In the past AMD profiles resulted in lower performance. I'm talking about performance increases of 2x in frame rate, and giant ones even in real-scenario tests.
I don't know if it's mostly due to any one of those things I mentioned, whether it was a big change in Win 10 update 2004, drivers of any sort, the power profiles being updated, or a big change in how everything behaves due to the new AGESA, but this is the biggest performance increase I have ever seen from an update. And no, it isn't a mistake or bug or something wrong on my rig's end; all DX11 games on any rig I've ever tried had most their loads bound to just a few threads. Now every one of those titles, with no updates, distribute the load on many threads despite not originally being coded to do so. This has to be some sort of translation of the DX11 signals, or resource management on Ryzen was bugged to the moon and beyond so hard that it locked itself to fewer threads in all DX11 situations until recently. DX11 titles without updates don't magically start using more threads. When/how did this happen and how is it not big news?
The example I always use of shit DX11 coding: Nier Automata, one of the worst coded games in history which SE never patched due to a fan program that addresses obvious issues (resolution setting not working, frame lock, lack of control over the GPU sucking GI, etc), despite the fact that it itself has stability issues and has malware behaviour for piracy checks. The turd coder and his fanboys would parade around saying "pIrAtEs aLwAyS fEeL eNtItLeD" when it was his garbage program that resulted in SE never bothering to a patch a game that has the most issues I have ever seen in a mainstream title, and leaving in Denuvo as we now know was lied about and shits on stability and performance. The program resulted in higher piracy by leading the game to not being fixed, then targets pirates.
The game was HARD bound to a single thread with 2-3 others doing almost nothing in any situation or rig I ever tested it on. So much so that I used a Vulkan wrapper to get INSANE frame rate increases in CPU bound areas at 1440p, with settings that are GPU bound most other places, and far fewer stutters/better frame pacing. Using a translation of DX11 signals to Vulkan, paying for that, gave me massive performance increases because of how hard it was limited by 1 thread. Took me from as low as 80 fps to my frame cap 143. Now? The wrapper doesn't work as well as before, lower FPS, and it has hitches which make it intolerable... meanwhile without it that 80 fps area hits the cap of 143 fps as well, is clearly loading more cores despite never behaving like that before, and despite still being heavily bound by 1 thread, has far smoother frame pacing, and on average holds higher FPS than being translated to Vulkan.
That experience holds true in other DX11 titles; magically more cores being loaded.
-------------------------------------------------------------------------------------------------------------------------------------------
2 - Ryzen's resource management is still ultra retarded and has a serious bug, at least for me. I've found out that I get eye-watering increases in artificial CPU bound scenarios by... using only 1 thread from CCX1, with either thread of core 3 giving massively better results, but 1 CCX1 thread MUST be used. CCX1 is my 2nd fastest, almost as fast as my fastest, and this scenario happens regardless of what speed I set each CCX speed to, so it has to be a bug. Again, 1 of the 2 AMD power profiles must be used or it craps itself and gets the worst possible performance.
DX11 example: In Trials of Mana's in-game menu where all 3 characters are displayed staring you down I'd get ~330 fps, post magical MOAR THREADS IN DX11 change, (over 720p, because I have the scaling at 120% or something) very consistently. I tried locking it to CCX1 & 2 being the fastest and to avoid cross-CCD signals aaand... not much faster. However any combination of 1 thread from CCX1 + any 5 cores outside of CCX1 results in going from 330 fps to over 500. Core 3 + CCX2 & 4 results in the most consistent frame rate which sits at ~550. Add a 2nd thread from CCX1 to that? Bam, back down to 330 fps. If I remove that 1 allowed thread in CCX1? Bam 330 fps again.
That exact behaviour happens in every DX11 title I tried, even if I manually set CCX1 to 4350MHz, and crank others to shit: Using more than 1 thread in CCX1 results in relatively ass performance, and not using that 1 yields the same result. Using a non-AMD profile results in even worse regardless of which cores are assigned. I should make it clear that relatively ass performance is still always a galaxy beyond 144 fps.
To add a cherry to the turd cake, I'm now getting noticeably higher fps in those scenarios with "stock" (my fabric/MC/RAM are always set to 1900MHz) settings which show frequencies averaging diddly squat in games... than if I OC to the max I get at 1.35v VDDCR/core voltage in the BIOS (resulting in 1.1v shown in Ryzen Master, I cannot find non-contradicting explanations of those 2 different core voltages, per CCX voltage controls that 2nd one in my BIOS) being per CCX 4350MHz / 4375MHz / 4200MHz (LOL) / 4275MHz. This is regardless of what combination of cores I use.
So either the frequencies used in stock behaviour are not being properly displayed, or there is another bug while OC'd giving poor performance. I don't know if this issue is specific to me, or others can replicate this. I know no one who isn't lazy enough that they're willing to test it.
And now I realize I have to stop because it's been 142,000 pages and no one is reading this so TL;DR:
1 - Zen 1-2's behaviour in software is buggy as hell, holding it back. Someone please run some tests as I did and let me know your results.
2 - Old benchmarks of DX11 titles are now likely deceptive, if my experience on all rigs I tried holds true, because of a massive change recently. Someone please tell me you know what's going on?
3 - Games will use more threads in the future with the PS5 & XBSX being released unless they intentionally make it use fewer threads like with current gen often using less than 7 despite the Jaguar chip having up to 7 for games on the current consoles and MUST be using them because anything otherwise is impossible considering the results.
4 - Zen 3 is coming for Intel's ass harder than most believe if any of the rumours are true. An increase to frequency + more well utilized threads + IPC increase + latency decrease which can be bolstered by + much faster mem support + better software & firmware support = I don't believe Intel 14nm+++++++++++++++lol++++++ chips can compete even in games.
I'm sure there are more broken sentences and typos than I will ever fix in this.