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Guru3D.com » News » AMD Shares Adrenalin 2020 Edition Details By Accident?

AMD Shares Adrenalin 2020 Edition Details By Accident?

by Hilbert Hagedoorn on: 12/09/2019 08:46 AM | source: reddit | 27 comment(s)
AMD Shares Adrenalin 2020 Edition Details By Accident?

AMD is working on a new driver update that will be bringing a new feature called BOOST. How do we know this? Well, AMD accidentally posted details in their current drivers, you know the rotating content in its drivers. It is listing Adrenalin 2020 and something called Radeon Boost.

The driver content quickly moved to Reddit where it is detailed that something new is brewing, a feature that offers dynamic resolution based on game speed it seems, BOOST. Wherever possible, the driver can adjust the resolution to provide gamers with the best consistent experience. As part of the details within the driver update, the description would be similar to the Hialgo Boost algorithm:

“BOOST intercepts and on the fly modifies commands sent from the game to the graphics card, optimizing performance frame by frame. When you are in action and the camera moves, BOOST decreases the resolution to boost the framerate. When camera stops, it restores full resolution. This provides optimal responsiveness and smoothness for the game, even with weak graphics card.

It's all a little fuzzy in detail really, but hey more soon we guess. Check the thumbnails.



AMD Shares Adrenalin 2020 Edition Details By Accident? AMD Shares Adrenalin 2020 Edition Details By Accident?




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Octopuss
Senior Member



Posts: 883
Joined: 2012-05-14

#5739041 Posted on: 12/09/2019 09:39 AM
I don't know, this looks like a useless feature to me. I like my games looking good.
This might be a good thing for TN panel evangelists who can clearly see difference between 218 and 240FPS though.

cryohellinc
Senior Member



Posts: 2918
Joined: 2014-10-20

#5739044 Posted on: 12/09/2019 09:46 AM
I don't know, this looks like a useless feature to me. I like my games looking good.
This might be a good thing for TN panel evangelists who can clearly see difference between 218 and 240FPS though.
I think this can be a very handy and innovative feature if implemented correctly.

Kaleid
Senior Member



Posts: 2411
Joined: 2004-02-02

#5739050 Posted on: 12/09/2019 09:54 AM
Sounds like a good idea for lower performing graphic cards. I guess I'll never use it though.

lowrider_05
Member



Posts: 63
Joined: 2013-12-26

#5739054 Posted on: 12/09/2019 10:02 AM
I would totally love that feature because my 5700Xt cant quite run everything at 4k but with dynamic scaling it could work for the most part.

RonanH
Member



Posts: 66
Joined: 2006-09-23

#5739111 Posted on: 12/09/2019 01:32 PM
Isn't that what consoles have been doing for a while, dynamically altering the resolution to maintain fps?

sbacchetta
Junior Member



Posts: 18
Joined: 2015-12-21

#5739129 Posted on: 12/09/2019 02:21 PM
IF this is done perfectly it could be revolutionary. 'Cause, when there is motion, the actual clarity of the image (or motion resolution) is more dependent on the number of fps (and your screen refresh rate of course) than your actual screen resolution. But for this to actually work you need a very clever algorithm balancing the amount of down-scaling/frame-boost with the actual velocity of the motion.

GamerBoyManuel16
Member



Posts: 63
Joined: 2019-12-08

#5739139 Posted on: 12/09/2019 02:31 PM
I'm curious if we can expect a bit more performance out of Vega and Polaris?
Or in general a bit more optimization?

TieSKey
Senior Member



Posts: 137
Joined: 2015-09-26

#5739150 Posted on: 12/09/2019 02:57 PM
IF this is done perfectly it could be revolutionary. 'Cause, when there is motion, the actual clarity of the image (or motion resolution) is more dependent on the number of fps (and your screen refresh rate of course) than your actual screen resolution. But for this to actually work you need a very clever algorithm balancing the amount of down-scaling/frame-boost with the actual velocity of the motion.

Exactly.


Guys remember how "motion blur" became a popular after effect on many games some years ago? So we are rendering full resolution frames and then spending more cpu/gpu to apply some artificial blur over it..... Ofc lower res is NOT equal to motion blur but point it we don't need full resolution if we are going to blur it afterwards anyway.

Undying
Senior Member



Posts: 12533
Joined: 2008-08-28

#5739160 Posted on: 12/09/2019 03:20 PM
I'm curious if we can expect a bit more performance out of Vega and Polaris?
Or in general a bit more optimization?

I doubt it. Amd is moving on optimizing rdna and upcoming rdna2. It was a good run. Vega and Polaris aged much better than their Pascal counterparts.

GamerBoyManuel16
Member



Posts: 63
Joined: 2019-12-08

#5739162 Posted on: 12/09/2019 03:26 PM
I doubt it. Amd is moving on optimizing rdna and upcoming rdna2. It was a good run. Vega and Polaris aged much better than their Pascal counterparts.

Yah but i really hope they optimize their opengl stack some time, friends with nvidia gpus getting much better perormance with the same cpu/memory in modded minecraft (tech based stuff, huge bases/much automation) .. than i do :/. I have about 40-50fps with noticeable drops and they have 70-80 fps with a 1060 or 1070 running much smoother and more consistent

The game is cpu limited, I'm getting the same performance out of a RX480 as well as a Vega 56

(i know opengl is old / legacy but that's just my wishes / hopes )

In other games i'm really happy with amd cards

sbacchetta
Junior Member



Posts: 18
Joined: 2015-12-21

#5739163 Posted on: 12/09/2019 03:27 PM
Exactly.


Guys remember how "motion blur" became a popular after effect on many games some years ago? So we are rendering full resolution frames and then spending more cpu/gpu to apply some artificial blur over it..... Ofc lower res is NOT equal to motion blur but point it we don't need full resolution if we are going to blur it afterwards anyway.

While your are also right, this isn't exactly what I wanted to say. In other word what I meant is : if there is a lot of FAST motion on screen you get more detail/clarity at 1080p 240fps/hz than 4k 60fps/hz (your screen need to be able to push at the same pace) of course when there is NO motion, 4k offer better clarity and yes "motion blur" effect need to be off for this to be valid.

Viper666
Member



Posts: 52
Joined: 2008-10-23

#5739169 Posted on: 12/09/2019 03:47 PM
I suppose the new "boost" does the same thing
HiAlgo Boost does for years.


Vananovion
Member



Posts: 93
Joined: 2017-08-31

#5739177 Posted on: 12/09/2019 04:28 PM
"It's all a little fuzzy in detail really..."

Heh, nice one :).

Prince Valiant
Senior Member



Posts: 700
Joined: 2014-02-23

#5739179 Posted on: 12/09/2019 04:48 PM
I don't know, this looks like a useless feature to me. I like my games looking good.
This might be a good thing for TN panel evangelists who can clearly see difference between 218 and 240FPS though.
I think those people already do the sensible thing and lower their effects settings when they want better performance. Deliberately running lower resolution and upscaling content when you can run it at higher res. is baffling. Why do people want junk like this or DLSS?

TieSKey
Senior Member



Posts: 137
Joined: 2015-09-26

#5739182 Posted on: 12/09/2019 04:57 PM
While your are also right, this isn't exactly what I wanted to say. In other word what I meant is : if there is a lot of FAST motion on screen you get more detail/clarity at 1080p 240fps/hz than 4k 60fps/hz (your screen need to be able to push at the same pace) of course when there is NO motion, 4k offer better clarity and yes "motion blur" effect need to be off for this to be valid.

Oh, yes, sorry, only the first line was a response to your message. The rest was my own unrelated comment on the topic :P

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