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Guru3D.com » News » Aliens: Colonial Marines: Small Typo made aliens AI stupid

Aliens: Colonial Marines: Small Typo made aliens AI stupid

by Hilbert Hagedoorn on: 07/16/2018 08:13 AM | source: computerbase | 22 comment(s)
Aliens: Colonial Marines: Small Typo made aliens AI stupid

Who remembers Aliens: Colonial Marines (2013) and it's quite horrible in-game AI, as it turns out. The game was borked due to a one letter typo. Deleting the correct letter from a .ini file is enough to play the game, this time with proper AI.

As it turned out, Gearbox Software outsourced a lot of this game to other studios during development and included a “tether” system when assigning AI commands to the game’s enemies. So when you locate PecanEngine.ini  in "My Games \ Aliens Colonial Marines \ PecanGame \ Config", as mentioned by jamesdickinson963 from ModDB Ai all of the sudden changes. Change the following:

There only the marked "a" of the following line must be deleted:

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether
ClassRemapping=PecanGame.PecanSeqAct_AttachPawnToTeather

AttachPawnToTether" controls, among other things, patrolling, the pursuit of prey and tactical position changes. The various zones tell an alien what its surroundings look like and where exits are located. The game is confirmed to show improved behavior.



Aliens: Colonial Marines: Small Typo made aliens AI stupid




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RonanH
Member



Posts: 66
Joined: 2006-09-23

#5565306 Posted on: 07/16/2018 02:02 PM
Did anyone look at the original article https://www.moddb.com/mods/templargfxs-acm-overhaul/news/the-biggest-bug-in-the-game-is-just-one-letter-long
Posted by jamesdickinson963 on Oct 31st, 2017

Bit late to the game here

schmidtbag
Senior Member



Posts: 6575
Joined: 2012-11-10

#5565318 Posted on: 07/16/2018 02:48 PM
Am I the only one here wondering why such a variable exists in a .ini file in the first place? I don't really see the point in being able to tweak the AI like this in such a manner. That's what cheats or console prompts are for.
Furthermore, the fact that there was a typo suggests the variable was ignored, and therefore AI's default behavior is to be "stupid". But why? It doesn't make sense why you'd deliberately pick anything else other than for testing purposes. In other words, if you're going to have something in a .ini file regarding the AI's behavior, it should be used to override that behavior. That way, you can make a spelling mistake and you don't ruin the game.

qqryq
Member



Posts: 77
Joined: 2012-05-11

#5565323 Posted on: 07/16/2018 02:54 PM
Did anyone look at the original article https://www.moddb.com/mods/templargfxs-acm-overhaul/news/the-biggest-bug-in-the-game-is-just-one-letter-long
Posted by jamesdickinson963 on Oct 31st, 2017

Bit late to the game here
I did, long time ago :)

XP-200
Senior Member



Posts: 5868
Joined: 2003-04-05

#5565327 Posted on: 07/16/2018 03:00 PM
Well, fanatical are doing the enire game and all the DLC for £2.49 at this moment, for all the sane people who did not buy it at launch, yes it's not Aliens Isolation, but for that price it is worth a shot, hell the soundtrack of the game is actually quite good, well for that £2.50 alone.
https://www.fanatical.com/en/game/aliens-colonial-marines-collection

Agent-A01
Senior Member



Posts: 11568
Joined: 2010-12-27

#5565447 Posted on: 07/16/2018 08:10 PM
This article is borderline unreadable due to logic errors :-/


Agreed.
Many grammatical errors in this article.

@Hilbert Hagedoorn

Isn't it too early to be drinking my man?
I'd be happy to proofread your articles when you're a little tipsy ;)

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