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Advanced Warfare - PC Recommended Requirements
Next to the minimum we requirements we shared, the Steam store page now offers the recommended requirements for Call of Duty: Advanced Warfare. Activision recommends 8GB of RAM, an i5-2500K (that is the minimum for Assassin's Creed: Unity), and a graphics card with 4GB of VRAM.
Call of Duty: Advanced Warfare – PC Recommended Requirements:
- OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
- Processor: Intel Core i5-2500K @ 3.30GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 @ 4GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Hard Drive: 55 GB available space
- Sound Card: 100% DirectX 9.0c Compatible 16-bit
- Additional Notes: Field of View ranges from 65deg-90deg.
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Activision releases System Requirements Call of Duty: Advanced Warfare - 10/20/2014 06:24 PM
The minimum PC specs for Call of Duty: Advanced Warfare have been shared by Activision. Typically indicative of the rendering engine. minimum specs will be an Intel Core i3-530 at 2,93GHz or AMD Phe...
Call of Duty: Advanced Warfare - Launch Trailer - 10/20/2014 09:41 AM
The official Call of Duty: Advanced Warfare gameplay launch trailer has arrived, despite the game not coming out for another couple of weeks. Call of Duty: Advanced Warfare is planned for a November 4...
CoD: Advanced Warfare - Momentum MP Mode Info - 09/17/2014 09:39 AM
Call of Duty: Advanced Warfare developer Sledgehammer Games continues to reveal more details about the multiplayer portion of the game. Now we get a first look at a mode that's inspired by World at W...
CoD: Advanced Warfare - Deep Dive MP Trailer - 09/04/2014 08:23 AM
Call of Duty: Advanced Warfare Multiplayer is set to deliver one of the most game changing experiences in franchise history. Take a closer look at some of the new Multiplayer features, including exosk...
CoD: Advanced Warfare - Official MP Trailer - 08/12/2014 07:56 AM
Activision has released the first official MP trailer for Call of Duty: Advanced Warfare. As the publisher noted, the core movement system is fundamentally changed with exoskeleton technology, creatin...
thatguy91
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Joined: 2010-08-27
Senior Member
Posts: 6640
Joined: 2010-08-27
#4943427 Posted on: 10/23/2014 02:37 PM
Yeah... 4 GB of VRAM. Nice one!
I dare say if you use lower antialiasing settings that it will drop back to 3 GB. There's no doubt some settings that can (hopefully) be tweaked that will allow no drop in quality but save a crap load of video memory. Sometimes it seems they set some settings too high that don't improve things visually and takes up lots of resources, whilst at the same time have some settings set quite low and raising them will have little impact on performance and resources whilst having noticeable affects visually.
Yeah... 4 GB of VRAM. Nice one!
I dare say if you use lower antialiasing settings that it will drop back to 3 GB. There's no doubt some settings that can (hopefully) be tweaked that will allow no drop in quality but save a crap load of video memory. Sometimes it seems they set some settings too high that don't improve things visually and takes up lots of resources, whilst at the same time have some settings set quite low and raising them will have little impact on performance and resources whilst having noticeable affects visually.
Mato87
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Posts: 282
Joined: 2012-11-22
Senior Member
Posts: 282
Joined: 2012-11-22
#4943435 Posted on: 10/23/2014 02:44 PM
Seeing that gtx 970's are out of stock all the time I bet the number of those people are much much larger.
Yep, I waited for over 3 weeks to get mine gtx 970 and have to wait another two months to get another one, they are all out of stock at the moment. But hey you can get all the gtx 980 you want, they are all full stock
Yeah... 4 GB of VRAM. Nice one!
I dare say if you use lower antialiasing settings that it will drop back to 3 GB. There's no doubt some settings that can (hopefully) be tweaked that will allow no drop in quality but save a crap load of video memory. Sometimes it seems they set some settings too high that don't improve things visually and takes up lots of resources, whilst at the same time have some settings set quite low and raising them will have little impact on performance and resources whilst having noticeable affects visually.
Even less, if you refuse to use any aa, the vram usage will drop below 2gb.
Seeing that gtx 970's are out of stock all the time I bet the number of those people are much much larger.
Yep, I waited for over 3 weeks to get mine gtx 970 and have to wait another two months to get another one, they are all out of stock at the moment. But hey you can get all the gtx 980 you want, they are all full stock

Yeah... 4 GB of VRAM. Nice one!
I dare say if you use lower antialiasing settings that it will drop back to 3 GB. There's no doubt some settings that can (hopefully) be tweaked that will allow no drop in quality but save a crap load of video memory. Sometimes it seems they set some settings too high that don't improve things visually and takes up lots of resources, whilst at the same time have some settings set quite low and raising them will have little impact on performance and resources whilst having noticeable affects visually.
Even less, if you refuse to use any aa, the vram usage will drop below 2gb.
CPC_RedDawn
Senior Member
Posts: 9714
Joined: 2008-01-06
Senior Member
Posts: 9714
Joined: 2008-01-06
#4943436 Posted on: 10/23/2014 02:45 PM
It is true that Evil Within and Mordor had some pretty over the top specs.
But think about this for a moment.
We are getting FOV slider as well which can be increased to 90* so that is more screen to render.
Plus it has been proven time and time again that consoles to achieve 1080p 60fps have to use some weird form of upscaling to achieve the resolution.
It was used in Killzone Shadow Fall where they would cache pixels that were already rendered in previous frames to fill in the gaps and render the next frame.
I am sure this is how COD:AW is doing it as well, as the series is known for 60fps.
So on PC we are getting proper 1080p+ resolution, dedicated servers, choice of controls, fov slider, some reasonable needed specs (minus the 4GB VRAM), all they need to do now is enable mod support from the get go and they have me sold. It wouldn't be too hard to add this to the Steam Mod Community page and let the community go nuts.
It could work as well, as they could just release the multiplayer DLC on consoles and Single Player DLC on both console and PC. As we could be making out own game modes, maps, servers, etc.
This won't happen I know but so far they seem to be doing literally everything right for me so far and I haven't enjoyed a COD game since Black Ops 1.
It is true that Evil Within and Mordor had some pretty over the top specs.
But think about this for a moment.
We are getting FOV slider as well which can be increased to 90* so that is more screen to render.
Plus it has been proven time and time again that consoles to achieve 1080p 60fps have to use some weird form of upscaling to achieve the resolution.
It was used in Killzone Shadow Fall where they would cache pixels that were already rendered in previous frames to fill in the gaps and render the next frame.
I am sure this is how COD:AW is doing it as well, as the series is known for 60fps.
So on PC we are getting proper 1080p+ resolution, dedicated servers, choice of controls, fov slider, some reasonable needed specs (minus the 4GB VRAM), all they need to do now is enable mod support from the get go and they have me sold. It wouldn't be too hard to add this to the Steam Mod Community page and let the community go nuts.
It could work as well, as they could just release the multiplayer DLC on consoles and Single Player DLC on both console and PC. As we could be making out own game modes, maps, servers, etc.
This won't happen I know but so far they seem to be doing literally everything right for me so far and I haven't enjoyed a COD game since Black Ops 1.
Ryu5uzaku
Senior Member
Posts: 7411
Joined: 2006-09-24
Senior Member
Posts: 7411
Joined: 2006-09-24
#4943444 Posted on: 10/23/2014 02:55 PM
Yes it is but they are lazy like that
That's just obtuse from devs, "next gen" consoles do have 8 gigs of ram, but it's a unified ram, that means they use at least 2 gigs of ram for the background tasks and console specific system software and all the remaining avaialble ram they generally use for the game.
Yes it is but they are lazy like that

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You are not. I gave up years ago