A 500Hz refresh rate NVIDIA G-Sync compatible gaming LCD is in the works
NVIDIA introduced a G-Sync compatible liquid crystal panel with a refresh rate of 500Hz at the keynote speech of COMPUTEX TAIPEI 2022.
SUS will reveal the "ROG Swift 500Hz Gaming Monitor," and the LCD panel will be the "Esports TN Panel," which is specifically intended for eSports. Furthermore, it has "NVIDIA G-SYNC Esports Mode" and supports "Esports Vibrance," which improves target visibility. Ghosting is greatly decreased compared to the standard model by supporting a refresh rate of 500Hz, allowing for more accurate targeting. As before, it features "NVIDIA Reflex Analyzer," allowing you to measure system delay while using an NVIDIA Reflex compliant mouse and GeForce series GPU.
Acer has introduced a 28-inch gaming liquid crystal display "Predator X28 G-SYNC" compatible with 4K / 152Hz, as well as Cooler Master "MM310" and "MM730" gaming mouse, as items compatible with "NVIDIA Reflex Analyzer."
Update: added ASUS press release
ASUS Republic of Gamers (ROG) today announced the ROG Swift 500Hz, the world’s first 500 Hz refresh-rate esports gaming monitor. The Swift 500Hz features a 24.1-inch FHD (1920 x 1080) display that utilizes Esports-TN panel (E-TN) technology to produce 60% shorter response times than standard TN LCD displays, making it the fastest LCD display ever. The Swift 500Hz includes NVIDIA® G-SYNC®, and the enhanced Esports Vibrance mode — specifically tuned for esports — built directly into the monitor firmware. It allows more light to travel through the LCD crystals, giving colors new levels of vibrancy. With latency a crucial factor in esports gaming, the Swift 500Hz also includes NVIDIA Reflex Analyzer, allowing gamers to measure latency with just a single click.
ASUS ROG has always pushed the boundaries of display technology. A decade ago, ASUS introduced the world’s first 144 Hz 1080p gaming monitor. In 2017, ROG introduced the first-ever NVIDIA G-SYNC 240 Hz gaming monitor. And in 2020, ROG unleashed the first 360 Hz gaming monitor.
Pushing the limits of display technology
"When we introduced the first 144 Hz monitor in 2012, people said the human eye can only perceive 60 frames per second,” explains Gavin Tsai, Display Product Manager for ASUS. “Then, when we introduced our 240 Hz monitor, they said the human can’t perceive the difference,” continues Tsai. “Today, in a market where 144 Hz and 240 Hz gaming monitors are common and standard specs, we are breaking entirely new ground with the incredibly fast ROG Swift 500Hz.”
With reduced motion blur, improved visuals and lower input latency, the ROG Swift 500Hz is designed to give professional esports gamers an advantage in tournaments. One of these impressive features – the extraordinarily low latency – is made possible in part through a vital partnership with NVIDIA. “The ROG Swift 500Hz with NVIDIA G-SYNC technology provides gamers the lowest latency available of any monitor on the market,” said Seth Schneider, Esports product manager at NVIDIA. “And with NVIDIA Reflex Analyzer on board, gamers can measure their latency with one click, ensuring the fastest response times for the most intense games.”
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What would be the purpose of such a high refresh rate?
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There probably will be a few people that get tricked into buying this, but most of the world is going to slowly move towards OLED.
Once you go past 165Hz its more up to the quality of the panel rather than the refresh rate (remember that you actually have to have the panel be fast enough to take advantage of the 500Hz).
These high refresh rate screens do matter and make a difference, Blur Busters have proven that there are benefits all the way up to 1000Hz in terms of motion clarity:
https://blurbusters.com/blur-busters-law-amazing-journey-to-future-1000hz-displays-with-blurfree-sample-and-hold/
Me, personally, I've found a massive increase in enjoyment & ability by going from 75Hz to 144Hz, and then further benefits to overclocking to 180Hz. The higher the refresh rate the easier I can track targets in fps multiplayer games whilst in close quarter combat, quick mouse flicks onto enemy players when both players are close together & moving unpredictably & fast. You can just see the screen with greater clarity during these fast movements whilst also of course each frame is being updated within a shorter time span so you get more "snapshots" to guage what fast moving close targets are "doing" so you can guage their direction/intention/etc. I found you can play in totally different ways and styles when on a 144Hz+ monitor vs say 60Hz.
It is difficult though to imagine GPU's & CPUs reaching 1000Hz in games, and I'd think 360Hz is probably the most sensible limit in today's landscape of technology & games.
I am afraid you got it wrong. BlurBusters claim there is a law of persistence that is potentially applicable to up to 1000FPS, they did not prove there is one.
What is the difference?
That they assume "everything else being perfect". That is NOT how monitors work now, its not how monitors worked in the past and it is unlikely they will work that way in the future.
The claim is only valid in a vacuum, meaning "everything else being equal and scaling linearly" higher frame rate is better to reduce motion blur. It is that "scaling linearly" part that is important.
You have to consider undershoot and overshoot (the higher the refresh rate, the harder it becomes to keep these in check), that will introduce blur, the whole thing that ultra fast refresh rate monitors are trying to solve.
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I can play fortnite stable between 340 and 360fps without big fps drops with 5900x / 3080Ti with not all low settings. Runs fluently. But no RTX on and all that. But it works even with Low settings like low shadows on DX11 not only on perfromance mode.
360hz PG259QN is already overkill. I dont understand what would i need 500hz for. Really not. But i can see difference between 240 and 360

In a blind ABX test? Because Ive never seen anyone pass a blind test after 144Hz, but I have seen a lot of people fail it.
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Personally i can definitely see the difference between 100fps and 60 fps. When my games drop in the 60 i can tell without checking at the fps. I can't tell the difference between anything over 80ish fps. If i got 120fps and i drop to 85fps i wont notice anyway not enough for me to care. But if i drop from 100 to around 60 i'll definitely notice it in a bad way like it doesn't feel as smooth.
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@yasamoka I was talking about the contribution to input latency..
So yeah I focused there . Yes more Hz means increased smoothness but the higher you go the more you reach to point of deminishing returns . If you get 500 hz to get rid of the blurriness ...do not bother other that I find extremely unlikely for a panel to deliver REAL 2ms or lower to actually do 500hz for real(I hope I will be proven wrong on that one.) , OLED eliminates completely the blurriness while providing better colors and black levers and ultra smooth.