A 500Hz refresh rate NVIDIA G-Sync compatible gaming LCD is in the works
NVIDIA introduced a G-Sync compatible liquid crystal panel with a refresh rate of 500Hz at the keynote speech of COMPUTEX TAIPEI 2022.
SUS will reveal the "ROG Swift 500Hz Gaming Monitor," and the LCD panel will be the "Esports TN Panel," which is specifically intended for eSports. Furthermore, it has "NVIDIA G-SYNC Esports Mode" and supports "Esports Vibrance," which improves target visibility. Ghosting is greatly decreased compared to the standard model by supporting a refresh rate of 500Hz, allowing for more accurate targeting. As before, it features "NVIDIA Reflex Analyzer," allowing you to measure system delay while using an NVIDIA Reflex compliant mouse and GeForce series GPU.
Acer has introduced a 28-inch gaming liquid crystal display "Predator X28 G-SYNC" compatible with 4K / 152Hz, as well as Cooler Master "MM310" and "MM730" gaming mouse, as items compatible with "NVIDIA Reflex Analyzer."
Update: added ASUS press release
ASUS Republic of Gamers (ROG) today announced the ROG Swift 500Hz, the world’s first 500 Hz refresh-rate esports gaming monitor. The Swift 500Hz features a 24.1-inch FHD (1920 x 1080) display that utilizes Esports-TN panel (E-TN) technology to produce 60% shorter response times than standard TN LCD displays, making it the fastest LCD display ever. The Swift 500Hz includes NVIDIA® G-SYNC®, and the enhanced Esports Vibrance mode — specifically tuned for esports — built directly into the monitor firmware. It allows more light to travel through the LCD crystals, giving colors new levels of vibrancy. With latency a crucial factor in esports gaming, the Swift 500Hz also includes NVIDIA Reflex Analyzer, allowing gamers to measure latency with just a single click.
ASUS ROG has always pushed the boundaries of display technology. A decade ago, ASUS introduced the world’s first 144 Hz 1080p gaming monitor. In 2017, ROG introduced the first-ever NVIDIA G-SYNC 240 Hz gaming monitor. And in 2020, ROG unleashed the first 360 Hz gaming monitor.
Pushing the limits of display technology
"When we introduced the first 144 Hz monitor in 2012, people said the human eye can only perceive 60 frames per second,” explains Gavin Tsai, Display Product Manager for ASUS. “Then, when we introduced our 240 Hz monitor, they said the human can’t perceive the difference,” continues Tsai. “Today, in a market where 144 Hz and 240 Hz gaming monitors are common and standard specs, we are breaking entirely new ground with the incredibly fast ROG Swift 500Hz.”
With reduced motion blur, improved visuals and lower input latency, the ROG Swift 500Hz is designed to give professional esports gamers an advantage in tournaments. One of these impressive features – the extraordinarily low latency – is made possible in part through a vital partnership with NVIDIA. “The ROG Swift 500Hz with NVIDIA G-SYNC technology provides gamers the lowest latency available of any monitor on the market,” said Seth Schneider, Esports product manager at NVIDIA. “And with NVIDIA Reflex Analyzer on board, gamers can measure their latency with one click, ensuring the fastest response times for the most intense games.”
Senior Member
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That's not how it works. 2ms and 4ms can seem insignificant to you, but you're not comparing input latency here or similar. You're comparing how long each frame stays on your display. You're seeing hundreds of frames every second, so it's completely irrelevant whether 2ms and 4ms don't seem different to you. Why not extend that logic to 16.67ms (60FPS) and 8.33ms (120FPS)? They're both not something we can measure ourselves, yet the difference in motion smoothness, blur, and responsiveness is drastic.
For what it's worth: that's 4ms of motion blur being cut down to 2ms - half the eye-tracking motion blur. ULMB does 1-2ms strobe length, so that's the equivalent motion blur of 500-1000Hz. This monitor has the same motion blur as using ULMB at 2ms strobe length - which is a massive achievement - especially given that strobing without side effects (crosstalk) and with a variable refresh rate (G-Sync / FreeSync) is very, very hard.
Senior Member
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While normally I'm all in favour of pushing for higher refresh rates, I have to agree that after 120Hz other aspects become far more important. True blacks/real HDR, VRR + strobing working properly at the same time, along with accuracy, and the lowest possible overshoot are FAR more important than higher refresh rate once you're already at 120.
I bought a 240Hz monitor not too long ago, and while yes it's noticeably smoother than 120Hz, it's such severely diminishing returns that I'd definitely favour other improvements over just raw refresh rate. Honestly, to me the point of "good enough" is roughly 110-120 fps, beyond that it's "that's nice, but whatever".
Junior Member
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I will stick to 240Hz unless there is a 1000Hz display.
Senior Member
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The refresh rate on my 2013 plasms TV is 600hz. It's a shame that tech abandoned given its unparalleled color reproduction and black levels.
Senior Member
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Joined: 2011-05-17
@mdrejhon, Amen brother. Been following your work for years, basically since first 120Hz displays came out.
Never stop doing what you do, it's appreciated very much.