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Guru3D.com » News » 8GB Sapphire Radeon R9 290X TOXIC

8GB Sapphire Radeon R9 290X TOXIC

by Hilbert Hagedoorn on: 03/13/2014 07:22 AM | source: | 43 comment(s)
8GB Sapphire Radeon R9 290X TOXIC

Though I have no idea why any gamer should ever need it, Sapphire is stirring the marketing buzz a bit more by announcing a 8GB Radeon R9 290X, it will be a VaporX or Toxic edition.  The presumably Toxic Edition ships with an orange accented cooler. Both of these cards will be limited edition and pricing has yet to be confirmed by Sapphire.

Currently there is no word on the clock frequencies whatsoever, but expect a 1050 MHz'ish clock frequency. Anyway below the photo's, courtesy of kitguru.



8GB Sapphire Radeon R9 290X TOXIC 8GB Sapphire Radeon R9 290X TOXIC 8GB Sapphire Radeon R9 290X TOXIC




« Titanfall Has Multi-GPU Issues · 8GB Sapphire Radeon R9 290X TOXIC · Review - MSI A88X-G45 gaming »

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sdamaged99
Senior Member



Posts: 2035
Joined: 2006-12-12

#4950015 Posted on: 11/01/2014 02:51 PM
Shadows of Mordor (and MSI Afterburner) show my VRAM usage up at 6.5GB on my GPU

So i would say there will be more games coming where 8GB will be useful

CalculuS
Senior Member



Posts: 3042
Joined: 2014-07-28

#4950025 Posted on: 11/01/2014 03:12 PM
Shadows of Mordor (and MSI Afterburner) show my VRAM usage up at 6.5GB on my GPU

So i would say there will be more games coming where 8GB will be useful

How about we let developers not get lazy and port their games so ****ty that it will use so much VRAM?

schmidtbag
Senior Member



Posts: 5584
Joined: 2012-11-10

#4950075 Posted on: 11/01/2014 05:04 PM
How about we let developers not get lazy and port their games so ****ty that it will use so much VRAM?


That's a good point, but unlike code, there's not a whole lot you can do to increase efficiency of 3D models and textures. You can't really compress the data because it would have to be decompressed in order to position each of the vertices, though, you might be able to get away with compressing textures. Last time I did anything 3D related, DX10 wasn't released and I didn't do anything really lower-level, so things might have changed a lot since then. All this being said, I'm curious how much VRAM and SDRAM a game like SoM would take up if it were coded as efficient as possible (at max detail).

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