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8GB Sapphire Radeon R9 290X TOXIC
Though I have no idea why any gamer should ever need it, Sapphire is stirring the marketing buzz a bit more by announcing a 8GB Radeon R9 290X, it will be a VaporX or Toxic edition. The presumably Toxic Edition ships with an orange accented cooler. Both of these cards will be limited edition and pricing has yet to be confirmed by Sapphire.
Currently there is no word on the clock frequencies whatsoever, but expect a 1050 MHz'ish clock frequency. Anyway below the photo's, courtesy of kitguru.
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CalculuS
Senior Member
Posts: 3042
Joined: 2014-07-28
Senior Member
Posts: 3042
Joined: 2014-07-28
#4950025 Posted on: 11/01/2014 03:12 PM
Shadows of Mordor (and MSI Afterburner) show my VRAM usage up at 6.5GB on my GPU
So i would say there will be more games coming where 8GB will be useful
How about we let developers not get lazy and port their games so ****ty that it will use so much VRAM?
Shadows of Mordor (and MSI Afterburner) show my VRAM usage up at 6.5GB on my GPU
So i would say there will be more games coming where 8GB will be useful
How about we let developers not get lazy and port their games so ****ty that it will use so much VRAM?
schmidtbag
Senior Member
Posts: 5584
Joined: 2012-11-10
Senior Member
Posts: 5584
Joined: 2012-11-10
#4950075 Posted on: 11/01/2014 05:04 PM
That's a good point, but unlike code, there's not a whole lot you can do to increase efficiency of 3D models and textures. You can't really compress the data because it would have to be decompressed in order to position each of the vertices, though, you might be able to get away with compressing textures. Last time I did anything 3D related, DX10 wasn't released and I didn't do anything really lower-level, so things might have changed a lot since then. All this being said, I'm curious how much VRAM and SDRAM a game like SoM would take up if it were coded as efficient as possible (at max detail).
How about we let developers not get lazy and port their games so ****ty that it will use so much VRAM?
That's a good point, but unlike code, there's not a whole lot you can do to increase efficiency of 3D models and textures. You can't really compress the data because it would have to be decompressed in order to position each of the vertices, though, you might be able to get away with compressing textures. Last time I did anything 3D related, DX10 wasn't released and I didn't do anything really lower-level, so things might have changed a lot since then. All this being said, I'm curious how much VRAM and SDRAM a game like SoM would take up if it were coded as efficient as possible (at max detail).
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Senior Member
Posts: 2035
Joined: 2006-12-12
Shadows of Mordor (and MSI Afterburner) show my VRAM usage up at 6.5GB on my GPU
So i would say there will be more games coming where 8GB will be useful