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Guru3D.com » News » 3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series)

3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series)

by Hilbert Hagedoorn on: 01/09/2019 10:18 AM | source: | 18 comment(s)
3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series)

A day ago UL released 3D Mark Port Royal, a dedicated real-time ray tracing benchmark for gamers.  Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques. We ran some benchmarks with the current GeForce RTX graphics cards.

As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games—ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.

We ran some benchmarks with the current GeForce RTX graphics cards so that IF you have an RTX compatible card, you have some reference points in performance. See below the results of reference clocked cards on an 8-core Intel platform clocked at 4200 MHz on all cores.

 



3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series) 3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series) 3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series) 3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series)




« ASUS ROG Zenith Extreme Alpha and Rampage VI Extreme Omega motherboards (X299 / X399) · 3D Mark Port Royal Raytracing Benchmarks (GeForce RTX series) · Watch the AMD CES 2019 Event & CEO Dr. Lisa Su Keynote Here »

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999Anticlock9wiSe
Member



Posts: 21
Joined: 2019-01-04

#5625145 Posted on: 01/09/2019 10:42 AM
I hope the 1080ti owners get to compare without using rtx dx12 api
segmenting of the market is bad, so i hope their given the option to see and compare using planar and cubemap reflections to make a honest comparison on and off so they can make a choice to purchase or not with open eyes.

Hulk12
Senior Member



Posts: 190
Joined: 2017-05-02

#5625184 Posted on: 01/09/2019 01:19 PM
On RTX 2080 Ti gets only 37 fps?! But... 2560x1440 is too very heavy for RTX 2080Ti, if the ray-tracing is used and very COMPLEX. We want 1920x1080 for performance increased to 65~70 fps (DXR test) because I'm very happy for this resolution screen "satisfied". I don't care higher resolution than 1920x1080 on RTX-on or non-RTX games. :)

nhlkoho
Senior Member



Posts: 7755
Joined: 2005-12-06

#5625215 Posted on: 01/09/2019 02:36 PM
On RTX 2080 Ti gets only 37 fps?! But... 2560x1440 is too very heavy for RTX 2080Ti, if the ray-tracing is used and very COMPLEX. We want 1920x1080 for performance increased to 65~70 fps (DXR test) because I'm very happy for this resolution screen "satisfied". I don't care higher resolution than 1920x1080 on RTX-on or non-RTX games. :)


You realize this isn't a game right?

nevcairiel
Senior Member



Posts: 844
Joined: 2015-05-19

#5625219 Posted on: 01/09/2019 02:52 PM
I hope the 1080ti owners get to compare without using rtx dx12 api
segmenting of the market is bad, so i hope their given the option to see and compare using planar and cubemap reflections to make a honest comparison on and off so they can make a choice to purchase or not with open eyes.

This is a Ray-Tracing benchmark, not a showcase. They won't spend time into pre-raytracing hacks to make it look good.

Jumbik
Member



Posts: 48
Joined: 2018-09-13

#5625221 Posted on: 01/09/2019 02:58 PM
No Volta test? :)

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