2K also withdraws their games from NVIDIA GeForce Now streaming service - EPIC is in
NVIDIA's GeForce NOW game streaming service is under quite a bit of pressure lately. Big names ames like Activision Blizzard and Bethesda have parted from the streaming service, and now added to that list is another game publisher, 2K games.
Similar to a story we heard earlier last week, Activision Blizzard mentions that they have never given permission to NVIDIA to stream their games on the platform, in specific once a beta period expires. So that seems to be a contract disagreement, perhaps it'll be worked out between the parties as in the end it's all about currency. Nvidia noted on their blog that they are talking with 2K Games in an effort to get the games back on the servers.
EPIC games
In other news NVIDIA is adding some titles, Tim Sweeney on Twitter notes that they will be supporting the platform
GeForce NOW is a game streaming service, with a free account on this service you can game an hour per day for free, and for RTX options or longer playtime, you have to subscribe and pay a monthly fee. GeForce NOW is only for streaming games you already own from a powerful cloud computer and thus in effect you a 'renting server' time to stream games you own and link through say Steam.
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Geforce Now and Shadow are offering the same service an internet cafe is offering. Interesting how publishers are not now coming and expressing how they don't want their titles to run in specific internet cafes.
For that matter Blizzard has been doing exactly that for around a decade in Korea, just reversed: specific internet cafe chains gaining unusual benefits in Blizzard games.
Wishing all these publishers good luck in the next decade in the burger flipping business.
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Maybe it´s better to simply cancel Geforce Now...
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GeForce Now and Shadow are not offering the same service as internet cafes.... They neither provide internet access, or direct physical access to a PC...as an internet cafe does.
Steam actually offers a special licensing to internet cafes.... https://support.steampowered.com/kb-article.php?ref=3303-QWRC-3436
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So what's the gamble here?
Do the studios believe that there is tangibly more $ to be made forcing people to use only certain devices to play their games than there is selling games to people that will only buy them if they can play then on just about any platform?
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How do these steaming service contracts work for the publisher?
Do they get a royalty for each user who plays a game, or for each instance of a game run? Is it a flat rate for the IP overall?