2014 was a good year for Intel with 56 Billion USD Revenue
Intel issued a document sharing its fourth-quarter financial results, they had a record year. Full year revenue increased 6 percent to $55.9 billion and net profit came in at $11.7 billion.
Intel Corporation today reported full-year revenue of $55.9 billion, operating income of $15.3 billion, net income of $11.7 billion and EPS of $2.31. The company generated approximately $20.4 billion in cash from operations, paid dividends of $4.4 billion, and used $10.8 billion to repurchase 332 million shares of stock.
For the fourth-quarter, Intel posted revenue of $14.7 billion, operating income of $4.5 billion, net income of $3.7 billion and EPS of $0.74. The company generated approximately $5.8 billion in cash from operations, paid dividends of $1.1 billion and used $4.0 billion to repurchase 115 million shares of stock.
"The fourth quarter was a strong finish to a record year," said Intel CEO Brian Krzanich. "We met or exceeded several important goals: reinvigorated the PC business, grew the Data Center business, established a footprint in tablets, and drove growth and innovation in new areas. There is more to do in 2015. We’ll improve our profitability in mobile, and keep Intel focused on the next wave of computing. "
Full-Year 2014 Business Unit Trends
PC Client Group revenue of $34.7 billion, up 4 percent from 2013.
Data Center Group revenue of $14.4 billion, up 18 percent from 2013. Internet of Things Group revenue of $2.1 billion, up 19 percent from 2013.
Mobile and Communications Group revenue of $202 million, down 85 percent from 2013.
Software and services operating segments revenue of $2.2 billion, up 1 percent from 2013.
Q4 Key Business Unit Trends
- PC Client Group revenue of $8.9 billion, down 3 percent sequentially and up 3 percent year-over-year.
- Data Center Group revenue of $4.1 billion, up 11 percent sequentially and up 25 percent year-over-year.
- Internet of Things Group revenue of $591 million, up 12 percent sequentially and up 10 percent year-over-year.
- Mobile and Communications Group negative revenue of $6 million, consistent with expectations.
- Software and services operating segments revenue of $557 million, flat sequentially and down 6 percent year-over-year.
Business Outlook
Intel's Business Outlook does not include the potential impact of any business combinations, asset acquisitions, divestitures, strategic investments and other significant transactions that may be completed after January 15.
Full-Year 2015
- Revenue: growth in the mid-single digit percentage points.
- Gross margin percentage: 62 percent, plus or minus a couple of percentage points.
- R&D plus MG&A spending: approximately $20.0 billion, plus or minus $400 million.
- Amortization of acquisition-related intangibles: approximately $255 million.
- Depreciation: approximately $8.1 billion, plus or minus $100 million.
- Tax rate: approximately 27 percent.
- Full-year capital spending: $10.0 billion, plus or minus $500 million.
Q1 2015
- Revenue: $13.7 billion, plus or minus $500 million.
- Gross margin percentage: 60 percent, plus or minus a couple of percentage points.
- R&D plus MG&A spending: approximately $4.9 billion.
- Restructuring charges: approximately $40 million.
- Amortization of acquisition-related intangibles: approximately $65 million.
- Impact of equity investments and interest and other: approximately zero.
- Depreciation: approximately $1.8 billion.
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What? I'm not saying that i5s are slow, because they're not, but i5 has a shorter shelf life than i7 because of the lack of HT. It will be bottlenecked much sooner. Still several years worth of use, but it will happen sooner.
I'm really not trying to sound like a biased AMD fan here because I'm not, but you continue to bring up points that aren't related to the topic at hand, which is decent gaming systems, not high-end or enthusiast. For example, PCIe 3.0 - as far as I'm aware, the only GPU that takes advantage of that is the GTX 980. Nearly every other GPU in existence can work at their full potential on PCIe 2.0, even at 8x. But regardless of PCIe having enough bandwidth, the GTX 980 is still out of the realm of a "decent" gaming system, let alone multiple in SLi.
My CPU so far has not been a bottleneck for games I play and most of it I've had since 2010. With SATA III, USB 3.0, and tri-fire support at 16x16x8x, the motherboard is still relevant for today's standards.
Anyway just to clarify - I'm aware that AMD CPUs are blatantly insufficient for high-end gaming systems. If you don't have a high-end gaming system, they can still be insufficient if you expect to do things like record the games, run virus scans during games, or if the games are poorly optimized (or if your system is poorly optimized).
Apps and games have to support hyperthreading. It is not used in everything like you may think. There is no scenerio where an i5 k cpu will be useless after a time where a same gen i7 will not be bottlenecked. In fact most of the time I have HT disabled these past 4 years. HT is overrated imo.