Guru3D RTSS Rivatuner Statistics Server Download 7.3.2 Beta 2




Here you can download RTSS Rivatuner Statistics Server. This is the official homepage for Rivatuner. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate monitoring, On-Screen Display and high-performance video capture service provider for other graphics card utilities.
We've issued RTSS 7.3.1 to a public release. Build 24485 is available for download here at the only official website you can download it from. Please don't download it anywhere else as you never know what you install. We always suggest that you download the latest full beta package of MSI Afterburner which always includes a stable build of RTSS - Download here.
Note: Does your overlay not work anymore after the update? Please perform a full uninstall of RTSS and AfterBurner (with profiles removal) and perform a CLEAN install of it.
- The server provides framerate and frametime monitoring support to the client applications. Framerate and frametime statistics is being collected for DirectX, OpenGL and VULKAN applications. The statistics can be rendered in On-Screen Display or provided to client applications connected to the server.
- The server provides 3D acceleration usage statistics to the client applications. The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it.
- The server provides On-Screen Display support to the client applications. The clients can display any text info in the On-Screen
- Display in DirectX and OpenGL applications. The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display.
- The server provides desktop and in-game screen capture support to the client applications. BMP, PNG and JPG screen capture formats are supported.
- The server provides high-performance real-time desktop and in-game video capture support to the client applications.
- Uncompressed, high-performance custom RTV1 and native MJPG video encoding, encoding with third-party external VFW compatible codecs (e.g. Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support. The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore!
- Framerate limiting support. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations.
- User extendable architecture. You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more!
System requirements:
- Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10 (both x86 and x64 versions) with full administrative rights
- Any DirectX, Vulkan or OpenGL compatible graphics card
- RivaTuner Statistics Server can be incompatible with some third-party On-Screen Display software (e.g. XFire or Steam In-Game Chat). The limitation is not specific to our product, many third-party products are designed to be the only On-Screen Display products in the system and to block their own functionality when any other On-Screen Display software is running
- Anticheat systems of some online games may restrict On-Screen Display usage and block connection to the server when the RivaTuner Statistics Server is running
- RTV1 encoder performance in 64-bit applications is currently lower than in 32-bit applications
- Stealth hooking mode is currently not supported in 64-bit applications, so it is strongly not recommended to run other 64-bit OnScreen Display software in conjunction with RivaTuner Statistics Server
- Testing overlay editor plugin (visual hypertext editor) in RTSS 7.3.0
- A few more improvements in visual hypertext editor plugin
- RTSS 7.3.0 hypertext editor is getting stronger and stronger
Version 7.3.2 Beta
- Recently introduced Direct3D11 swapchain latching mode is no longer enabled by default, now it is profile based and applied in compatibility profiles only when it is really necessary (e.g. in Microsoft Flight Simulator 2020, which may simultaneously use multiple swapchains). Enabling it globally could cause the On-Screen Display to disappear on <Alt>+<Tab> in some games with bugged renderers, which leak swapchain during display mode switch
- Improved On-Screen Display hypertext formatting implementation:
- Fixed covering extent calculation for layers with embedded objects resized to layer extent
- Improved dynamic tabbing implementation. Dynamic tabulation value is no longer global for whole hypertext, now each layer calculates it independently
- Added sticky layer position tags. Sticky layers are intended for displaying latency markers for luminance sensor based systems similar to LDAT, which are expected to be displayed in a fixed position unaffected by On-Screen Display origin selection
- Improved concept of cursor position placeholder layers. Hypertext is no longer being automatically appended with LF symbol when the last rendered symbol is a backspace. Such approach allows using cursor position placeholder layers to define exact desired position of text output for the next hypertext clients instead of defining position one line above it
- Added new <RES> hypertext tag, allowing displaying framebuffer resolution in On-Screen Display
- Added new <ARCH> hypertext tag, allowing displaying application architecture info (x64 or UWP) in On-Screen Display
- Added new <API> hypertext tag, allowing displaying application 3D API info in On-Screen Display. This tag is quite similar to <APP> tag, but unlike existing tag it displays full 3D API name instead of abbreviated one (e.g. OpenGL instead of OGL)
- Improved SDK:
- Improved OverlayEditor plugin:
- Added layers list editor window. You can access it via “Edit list” command in “Layers” menu or via <Ctrl>+<Shift>+<L> keyboard shortcut to adjust layers Z-order visually with drag and drop or select desired layer
- Added <Apply> button to <Layer properties> window. Now you can test your changes without closing the properties
- Added sticky layer position options to <Layer properties> window
- Added %Date% macro for embedding system date into hypertext
- Decreased timer resolution to improve editor’s framepacing
- Improved RTSSSharedMemorySample sample:
- Fixed sample crash on the systems with more than 8 logical processors
- Now the sample demonstrates new sticky layer position tags usage
- Improved OverlayEditor plugin:
- Added new “latency marker” rendering mode for FCAT overlay. New mode is aimed to be used in conjunction with third party luminance sensor based input latency monitoring systems similar to LDAT. In this mode RivaTuner Statistics Server displays color latency event markers reflecting current input state when keyboard or mouse buttons are pressed or released. In this mode RivaTuner Statistics Server additionally stores high precision latency marker registration and latency marker presentation timestamps into shared memory and provides the timestamps to client applications. Client applications may use this data as a backend for input latency calculation in conjunction with additional data they receive from luminance sensor
Version 7.3.1 final
- Fixed compatibility regression with some Direct3D9/Direct3D9Ex applications, introduced in the previous version
- Multi-device oriented DXVK compatibility path introduced in the previous version is now optional and can be disabled at profile level
- Added user configurable unconditional delay to delayed injection system. It is no longer necessary to use tricky ways and specify one of OS kernel modules as injection delay triggers to apply delayed injection globally for all hooked applications
- Slightly improved profile templates architecture. Now the profiles allows disabling hooking for UWP version of some application while enable hooking for Win32 version of the same application
- Altered On-Screen Display profile for Forza Horizon 4. Now the profile disables hooking for UWP version of the game, but enables it for Steam version
- Added On-Screen Display profile for Tom Clancy’s Ghost Recon: Wildlands
- Added On-Screen Display profile for Microsoft Flight Simulator 2020