Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
EVGA GeForce RTX 3070 FTW3 Ultra review
Corsair 5000D PC Chassis Review
NZXT Kraken X63 RGB Review
ASUS Radeon RX 6900 XT STRIX OC LC Review
TerraMaster F5-221 NAS Review
MSI Radeon RX 6800 XT Gaming X TRIO Review
Sapphire Radeon RX 6800 NITRO+ review
Corsair HS70 Bluetooth Headset Review
MSI MEG X570 Unify review
Scythe Ninja 5 air cooler review

New Downloads
AIDA64 Download Version 6.32.5617 beta
3DMark Download v2.16.7117 + Time Spy
Prime95 download version 30.4 build 6
Crystal DiskMark 8.0.1 Download
Corsair Utility Engine Download (iCUE) Download v3.37.140
ReShade download v4.9.1
GeForce 461.09 WHQL driver download
Intel HD graphics Driver Download Version: DCH 27.20.100.9126
HWiNFO Download v6.41–4345 Beta
MSI Afterburner 4.6.3 Beta 4 Download


New Forum Topics
Nvidia gtx 900 drivers for win xp 32 bit Radeon Adrenalin Edition 20.12.1 driver download & disccussion Radeon GPUs and HDR capabilities Shuttle goes AMD: Space-saving Barebone for Ryzen processors How to play RAW video recorded using Afterburner? Intel to Discontinue Optane Products for the Consumer Market NVidia Anti-Aliasing Guide (updated) Nvidia GeForce Driver Version 461.09 Download & Discussion Creative Labs releases special edition Sound Blaster Z PCIe NVIDIA Announces GeForce RTX 3060




Guru3D.com » Downloads » Quake II RTX Download 1.4.0

Quake II RTX Download 1.4.0

Posted by: Hilbert Hagedoorn on: 12/16/2020 08:30 AM [ 50 comment(s) ]

Advertisement


Here you can download Quake II RTX, the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects.

id Software’s Quake II launched in 1997, bringing gamers a new single-player campaign, a long-awaited, addictive multiplayer mode that we played for years on pitifully-slow 56K modems, and a jaw-dropping engine that supported 3DFX GPU acceleration out of the box. Colored lighting, dynamic visual effects, and much more, all running at a glorious 640x480, or perhaps 800x600 if you had top-of-the-line hardware.

Fast forward to 2001, when id Software made the Quake II engine open source, enabling anyone to legally release total conversions with complete engine overhauls. Ever since, fans have beavered away on their own personal projects, the latest of which is Q2VKPT.

Released in January, Q2VKPT was created by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany. The “PT” in its name stands for Path Tracing, a compute-intensive ray tracing technique that unifies all lighting effects (shadows, reflections, et cetera) into a single ‘pure ray tracing algorithm’. With Ray Tracing being all the rage, word of a developer making a beautiful, real-time ray-traced version of Quake II made headlines around the world.

But path tracing has a downside: its random sampling algorithm introduces ‘noise’ that makes gameplay appear grainy and speckled, as seen in 2016’s Q2PT. To solve the problem, Christoph and his university colleagues built upon ideas originally conceived in 2016 during his NVIDIA internship, when he co-invented a fast way to remove said graininess by combining the results of multiple game frames, in a manner similar to that used by Temporal Anti-Aliasing.

 

 

As Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness. So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop enhancements and major additions. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX together with Christoph at GDC 2019.
Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized.

“But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. A lot. We’ve introduced real-time, controllable time of day lighting, with accurate sunlight and indirect illumination; refraction on water and glass; emissive, reflective and transparent surfaces; normal and roughness maps for added surface detail; particle and laser effects for weapons; procedural environment maps featuring mountains, sky and clouds, which are updated when the time of day is changed; a flare gun for illuminating dark corners where enemies lurk; an improved denoiser; SLI support (hands-up if you rolled with Voodoo 2 SLI back in the day); Quake 2 XP high-detail weapons, models and textures; optional NVIDIA Flow fire, smoke and particle effects, and much more!





Limitations:
1.4.0 (December 15th, 2020) New Features: Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting 'VK_KHR_ray_tracing_pipeline' extension Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales. Fixed Issues: Fixed a crash that happened when there are no available sound devices. Fixed a few issues with the tone mapper and the profiler for AMD GPU compatibility. Fixed a server crash: https://github.com/NVIDIA/Q2RTX/issues/86 Fixed black materials and some light leaks: https://github.com/NVIDIA/Q2RTX/issues/55 Fixed missing railgun lights in photo mode: https://github.com/NVIDIA/Q2RTX/issues/75 Fixed missing sun light on geometry with invalid clusters. Fixed the CFLAGS for MinSizeRel and RelWithDebInfo builds to generate correct debug symbols. Fixed the game stuttering on Linux: https://github.com/NVIDIA/Q2RTX/issues/62 Fixed the issue with all models being missing or corrupted on some maps during network play. Fixed the nearest filter when DRS was enabled and then disabled. Fixed building the game with GCC10 on Linux: https://github.com/NVIDIA/Q2RTX/issues/80


Download Locations

  • Download from author [ 13483 downloads ]
  • Download Mirror EU - Netherlands (10 Gbit/s) [ 4304 downloads ]
  • Rate this file
    Rating:

    « GeForce 441.41 WHQL driver download · Quake II RTX Download 1.4.0 · AMD Radeon Adrenalin Edition 19.12.1 driver download »

    10 pages « < 7 8 9 10

    Astyanax
    Senior Member
    Posts: 9082
    Joined: 2018-03-21

    #5736422 Posted on: 11/30/2019 06:35 PM
    They did though. if there was no changes what so ever to the node revision it wouldn't get a revision.

    ScottishPickle
    Member
    Posts: 40
    Joined: 2015-07-29

    #5748745 Posted on: 01/08/2020 12:28 AM
    Just played a few levels on a GTX 1080.
    It definitely works, but needs resolution scaling option set to 25% minimum to sustain decent fps, meaning everything is very blurry...

    But well, it works.

    Guess it will need next gen RTX 3000 series for a good experience.

    No not really bud. You have old tech

    devastator
    Senior Member
    Posts: 172
    Joined: 2018-07-08

    #5867505 Posted on: 12/16/2020 10:40 AM
    im max out at 1440p and i get 38fps but im getting freezes and crashing on about 1m to 5mins of play on sapphire rx6800

    Martin5000
    Senior Member
    Posts: 117
    Joined: 2020-06-26

    #5867721 Posted on: 12/16/2020 06:40 PM
    A 24 year old game.
    WHY ?

    1/4 of a century game. why.

    fellix
    Senior Member
    Posts: 185
    Joined: 2005-08-31

    #5867831 Posted on: 12/16/2020 10:53 PM
    A 24 year old game.
    WHY ?

    1/4 of a century game. why.
    Precisely because it's an old game, with very simple geometry and no pixel shaders, it is the ideal platform to demonstrate 100% ray-traced rendering in real time -- shadows, occlusion, reflections, caustics -- all at once on early RT hardware.

    10 pages « < 7 8 9 10

    Post New Comment

    Click here to post a comment for this file on the message forum.


    Guru3D.com © 2021