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Guru3D.com » Downloads » Nvidia Maxwell Apollo 11 Demo Download

Nvidia Maxwell Apollo 11 Demo Download

Posted by: Hilbert Hagedoorn on: 11/12/2014 09:06 AM [ 22 comment(s) ]

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Here you can download the Nvidia Maxwell Apollo 11 Technology Demo. A GeForce GTX 970 or 980 (Maxwell GPU) is required to run this demo though.

It was the peak of the Cold War, and President John F Kennedy responded to years of Russian dominance in space by committing that we would take a man to the moon and back again. With the Apollo 11 mission, that oath was fullfilled.

Or was it?

There are conspiracy theorists who believe that the photos are forgeries because of inconsistencies in the lighting. Why can Buzz Aldrin be seen when he is in a shadow? Why aren’t there any stars? Did we just see a studio light?

Powered by NVIDIA Maxwell™ GPU architecture and Epic’s UE4 and using NVIDIA’s Voxel Global Illumination (or VXGI) we explore the Apollo 11 landing site and put the landmark photo of Buzz Aldrin descending to the moon’s surface to the test.

VXGI (Voxel Global illumination)

VXGI is the next step in lighting for gaming and, in simple wording, a new real-time global illumination engine technology. Global illumination is often used in the movie industry to produce CG scenes. VXGI is based on using a 3D structure (Voxels) to capture coverage and lighting information at every point in a scene. This data structure can then be traced during the final stage of rendering to precisely determine the effect of light bouncing around in the scene. VXGI provides improved performance for global illumination. This software algorithm will only work with Maxwell GPUs.

No this is not a photo - it is a scene from an Nvidia tech demo with VXGI in full effect

The performance hit is dynamic as it is scalable due to the number of steps and cones you use to render. It is a real-time practical solution for gaming at 40 to 60 FPS with incredible lighting detail. It will be available to developers through Nvidia Gameworks.






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    « AMD Catalyst 14.11.1 BETA Download · Nvidia Maxwell Apollo 11 Demo Download · AMD Catalyst 14.11.2 BETA Download »

    5 pages 1 2 3 4 5

    -Tj-
    Senior Member
    Posts: 17854
    Joined: 2012-05-18

    #4956996 Posted on: 11/11/2014 11:42 PM
    Nothing is required I'll run it now :P




    Edit: I call foul again! bs voxel xD


    ricardonuno1980
    Senior Member
    Posts: 4407
    Joined: 2006-03-15

    #4956999 Posted on: 11/11/2014 11:46 PM
    Nothing is required I'll run it now :P




    btw tnx for the link :)Yes, GTX 900 is required - I confirmed that because I think CC 5.2 (CUDA) is required. :(
    But maybe GTX 750 series can run... ;)

    -Tj-
    Senior Member
    Posts: 17854
    Joined: 2012-05-18

    #4957005 Posted on: 11/11/2014 11:51 PM
    The problem is its missing hardware Voxelized Global Illumination rendering - VXGI.

    NVIDIA's VXGI computes indirect light by rendering the scene's lit geometry into a 3D voxel grid, then using that grid as an acceleration structure for computing indirect diffuse light and reflections. Indirect diffuse light is calculated by tracing broad cones through the voxel grid in the direction of the surface normal and accumulating the light from those voxels. Reflections are likewise calculated by tracing through the voxel grid in the direction of the reflection vector.

    This new technique is made possible from several new features of GeForce GTX 980 including:

    "Viewport Multicast" :
    Accelerates the rendering of each triangle into the voxel structure(s)
    by broadcasting it to the 6 directional render targets rather than
    duplicating data.

    "Conservative Raster" :
    Ensures that each triangle in a voxel's space can contribute to that
    voxel even if the triangle does not cross that voxel's sample point.

    "Tiled Resources" :
    Permits us to create a high resolution 3D Texture but only allocate
    memory for those regions that are occupied by voxels.

    NVIDIA can now employ Voxelized Global Illumination on Geforce GTX 980 to test the validity of the alleged moon landing media.



    Meh, at least they could use SW for rest if they must showoff with HW..

    Texter
    Senior Member
    Posts: 3241
    Joined: 2008-11-03

    #4957015 Posted on: 11/12/2014 12:05 AM
    Moon landings are so old school...if they want to be hip they need to do a comet landing...(gentle reminder lol)

    Noisiv
    Senior Member
    Posts: 8199
    Joined: 2010-11-16

    #4957042 Posted on: 11/12/2014 12:33 AM
    Well, well, well...

    I was sure that Voxel features are solely a software-centric effort by Nvidia, aimed at building new Voxel libraries, tools, programming techniques and such

    but it turns out Maxwell does have few HW accelerated tricks in his Voxel arsenal :pc1:

    5 pages 1 2 3 4 5

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