Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Hitman III: PC graphics perf benchmark review
TeamGroup CX2 1TB SATA3 SSD review
EVGA GeForce RTX 3070 FTW3 Ultra review
Corsair 5000D PC Chassis Review
NZXT Kraken X63 RGB Review
ASUS Radeon RX 6900 XT STRIX OC LC Review
TerraMaster F5-221 NAS Review
MSI Radeon RX 6800 XT Gaming X TRIO Review
Sapphire Radeon RX 6800 NITRO+ review
Corsair HS70 Bluetooth Headset Review

New Downloads
GeForce 461.33 hotfix driver download
Prime95 download version 30.4 build 7
AIDA64 Download Version 6.32.5620 beta
3DMark Download v2.16.7117 + Time Spy
Crystal DiskMark 8.0.1 Download
Corsair Utility Engine Download (iCUE) Download v3.37.140
ReShade download v4.9.1
GeForce 461.09 WHQL driver download
Intel HD graphics Driver Download Version: DCH 27.20.100.9126
HWiNFO Download v6.41–4345 Beta


New Forum Topics
Nvidia shows updated RTX On trailer for Atomic Heart GeForce Hotfix Driver Version 461.33 Creative Labs releases special edition Sound Blaster Z PCIe Solution for stuck VRAM mem at max clocks on AMD Navi10 Intels new CEO Pat Gelsinger welcome package is valued at $116 million Review: Hitman III: PC graphics performance benchmark analysis New GPU or wait? GeForce 461.33 hotfix driver download CRU (Custom Resolution Utility) Tips, Tricks and Monitors OC (LCD/LED/CRT) Intel DG2 GPU To Get Released This Year features Ray Tracing support natively




Guru3D.com » Downloads » NVIDIA GeoForms Demo

NVIDIA GeoForms Demo

Posted by: Hilbert Hagedoorn on: 06/23/2006 10:31 PM [ 0 comment(s) ]

Advertisement


NVIDIA GeForce Series 6 & 7 required only. GeoForms can change their shape at will, but they can also change their subatomic organization, quickly morphing into almost any material, be it glass, metal, water, wax, putty, brushed metal, marble, or jade. They range from opaque to translucent, polished smooth to rough as sand, and from plain to porous and veined. The GeoForms live in a fantastic landscape of plasma and comets, providing the light that reflects, refracts, and is transmitted through the GeoForms dynamic surface. <p><img height="75" alt="Guru3D.com Image" src="http://www.guru3d.com/-/nvidia.jpg" width="75" align="right" />Minimum System Requirements: GeForce 6 &  7 Series, Windows XP, ForceWare Drivers 77.50 or higher, 512MB system memory, 256MB video memory </p><p>We have a discussion thread open in our forums on this demo which can be <strong><a href="http://forums.guru3d.com/showthread.php?p=1806916">found here</a></strong>.</p><p><strong>Key Features</strong> </p><ul><li>HDR with Antialiasing - Using one of several techniques to achieve high dynamic-range (HDR) lighting simultaneously with multi-sample antialiasing, this scene is rich in bright lights, glows, and reflections, while still having beautifully soft antialiased edges.</li><li>HDR Motion Blur - Stunning motion blur is enabled by the ultra-fast shading core of the NVIDIA® GeForce® 7900 graphics processing unit (GPU), with far fewer blending artifacts due to depth testing for every sampled pixel.  Bright spots become bright streaks as the GeoForms fly through space.</li><li>HDR Lens Flare - Just like in the real world, the lens can become awash with a light flare when looking at intensely bright areas.  This is a HDR technique rather than using old-fashioned sprites.</li><li>Real-time "Depth Peeling" Refraction - Up to 4 layers of transparent surfaces are visible through each other, with no sorting of polygons or shapes - the GPU uses a depth peeling technique to put the "underneath" layers down first.</li><li>Sub-Surface Light Scattering - By rendering the geometry into multiple high-precision buffers the depth of the GeoForms can be determined, permitting light to scatter through them as it does through marble, onyx, wax, or skin.</li><li>Procedural Texturing - By compositing several samples from simple 3D noise volumes, complex and turbulent shading patterns emerge, such as marble veins, procedural bumpmaps on the 3D surface, and an ever-changing cubic environment.</li><li>NVIDIA® SLI™ Technology - The GeoForms frolic all the more when your GPU has friends.</li></ul><p align="center"><img alt="Guru3D.com 2006" src="http://www.guru3d.com/imageview.php?image=7943" border="1" /></p>


Tagged as: GeoForms, NVIDIA


Download Locations

  • Mirror 1 [ 1898 downloads ]
  • Mirror 8 [ 1235 downloads ]
  • Mirror 2 [ 1201 downloads ]
  • Mirror 3 [ 1248 downloads ]
  • Mirror 4 [ 1296 downloads ]
  • Rate this file
    Rating:

    « nTune 5.00.06.06 Final · NVIDIA GeoForms Demo · RemoveWGA v 1.02 »


    Guru3D.com © 2021