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Guru3D.com » Downloads » NVIDIA GeForce 306.63 Vista and 7 32-bit Download

NVIDIA GeForce 306.63 Vista and 7 32-bit Download

Posted by: Hilbert Hagedoorn on: 09/26/2012 12:10 PM [ 105 comment(s) ]

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Download NVIDIA GeForce 306.63 Vista and 7 32-bit driver

This driver comes directly from NVIDIA's developer website. 

Windows driver version 306.63 and Linux drivers version 304.15.00.03 provide beta support for OpenGL 4.3 and GLSL 4.30 on capable hardware.

OpenGL 4.3 Driver Release Notes
You will need any one of the following Fermi or Kepler based GPUs to get access to the OpenGL 4.3 and GLSL 4.30 functionality:

Quadro series: 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
GeForce 600 series: GTX 690, GTX 680, GTX 670, GT 645, GT 640, GT 630, GT 620, GT 610, 605
GeForce 500 series: GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
GeForce 400 series: GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405
All the extensions listed below are part of the OpenGL 4.3 core specification, but they can also be used in contexts below OpenGL 4.3 on supported hardware.

For OpenGL 3 capable hardware, these new extensions are provided:

ARB_arrays_of_arrays
ARB_clear_buffer_object
ARB_copy_image
ARB_ES3_compatibility
ARB_explicit_uniform_location
ARB_fragment_layer_viewport
ARB_framebuffer_no_attachments
ARB_internalformat_query2
ARB_invalidate_subdata
ARB_program_interface_query
ARB_robust_buffer_access_behavior
ARB_stencil_texturing
ARB_texture_buffer_range
ARB_texture_query_levels
ARB_texture_storage_multisample
ARB_texture_view
ARB_vertex_attrib_binding
KHR_debug
For OpenGL 4 capable hardware, these new extensions are provided:

ARB_compute_shader
ARB_multi_draw_indirect
ARB_shader_image_size
ARB_shader_storage_buffer_object




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    « NVIDIA GeForce 306.63 Vista and 7 64-bit Download · NVIDIA GeForce 306.63 Vista and 7 32-bit Download · NVIDIA GeForce 306.63 Windows XP 32-bit Download »

    21 pages « 2 3 4 5 > »

    FrenchKiss
    Senior Member
    Posts: 337
    Joined: 2007-10-27

    #4418374 Posted on: 09/26/2012 04:14 PM
    "This driver comes directly from NVIDIA's developer website. Windows driver version 306.63 and Linux drivers version 304.15.00.03 provide beta support for OpenGL 4.3 and GLSL 4.30 on capable hardware. You will need any one of the following Fermi or Kepler based GPUs to get access to the OpenGL 4.3 and GLSL 4.30 functionality.

    OpenGL 4.3 Driver Release Notes
    You will need any one of the following Fermi or Kepler based GPUs to get access to the OpenGL 4.3 and GLSL 4.30 functionality:

    Quadro series: 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
    GeForce 600 series: GTX 690, GTX 680, GTX 670, GT 645, GT 640, GT 630, GT 620, GT 610, 605
    GeForce 500 series: GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
    GeForce 400 series: GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405
    All the extensions listed below are part of the OpenGL 4.3 core specification, but they can also be used in contexts below OpenGL 4.3 on supported hardware.

    For OpenGL 3 capable hardware, these new extensions are provided:

    ARB_arrays_of_arrays
    ARB_clear_buffer_object
    ARB_copy_image
    ARB_ES3_compatibility
    ARB_explicit_uniform_location
    ARB_fragment_layer_viewport
    ARB_framebuffer_no_attachments
    ARB_internalformat_query2
    ARB_invalidate_subdata
    ARB_program_interface_query
    ARB_robust_buffer_access_behavior
    ARB_stencil_texturing
    ARB_texture_buffer_range
    ARB_texture_query_levels
    ARB_texture_storage_multisample
    ARB_texture_view
    ARB_vertex_attrib_binding
    KHR_debug
    For OpenGL 4 capable hardware, these new extensions are provided:

    ARB_compute_shader
    ARB_multi_draw_indirect
    ARB_shader_image_size
    ARB_shader_storage_buffer_object"

    Darren Hodgson
    Senior Member
    Posts: 16116
    Joined: 2004-08-18

    #4418384 Posted on: 09/26/2012 04:21 PM
    Ah, so these are a developer driver then and possibly using code that is older than the 306.23 WHQLs for some games?

    Veteran
    Senior Member
    Posts: 12103
    Joined: 2009-01-16

    #4418411 Posted on: 09/26/2012 04:53 PM
    The last couple of dev drivers have worked very well for the 690,have yet to test these.

    PhazeDelta1
    Senior Member
    Posts: 15616
    Joined: 2010-09-12

    #4418416 Posted on: 09/26/2012 04:55 PM
    9.18.13.663 (9-14-2012), R306.63 (branch: r304_83-34)


    Thanks for that info. Here's hoping the issues with BF3 are fixed.

    PhazeDelta1
    Senior Member
    Posts: 15616
    Joined: 2010-09-12

    #4418430 Posted on: 09/26/2012 05:17 PM




    My issue with Battlefield 3 seems to be fixed. No more graphical glitching as seen with this POST. Granted I have only tested the Alborz Mountain map, I am hoping the rest of the Armored Kill maps are glitch free as well. I will report back after I have had time to test the maps thoroughly.

    21 pages « 2 3 4 5 > »

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