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Guru3D.com » Downloads » GeForce 512.77 WHQL driver download

GeForce 512.77 WHQL driver download

Posted by: Hilbert Hagedoorn on: 05/12/2022 01:52 PM [ 82 comment(s) ]

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Download NVIDIA GeForce 512.77 WHQL drivers

Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is optimized for the best gameplay on day-1.

We have a discussion thread open on this driver here in our Nvidia driver discussion forums. It seems NVIDIA dropped support for Series 600 graphics card, also the drivers offered are DCH only. You can find the NVIDIA release notes here.

Game Ready for Evil Dead: The Game
This new Game Ready Driver provides the best day-0 gaming experience for Evil Dead: The Game, which uses NVIDIA DLSS to maximize performance. In addition, this new Game Ready Driver offers support for the latest releases including Dolmen and Vampire: The Masquerade – Swansong.

Fixed Issues

  •  [Adobe Premiere Pro]: Fixed intermittent DirectX related crashes. [3572670]

Open Issues

  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
  • Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz. [3542678]
  • [GeForce RTX 3090 Ti] Oculus Rift S/Pimax 8Kx is not detected. [3632289][3626116]

  

Desktop GPU support
NVIDIA TITAN NVIDIA TITAN RTX, NVIDIA TITAN V, NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal), GeForce GTX TITAN X, GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z
GeForce RTX 30 GeForce RTX 3090 Ti, GeForce RTX 3090, GeForce RTX 3080 Ti, GeForce RTX 3080 (12GB), GeForce RTX 3070 Ti, GeForce RTX 3070, GeForce RTX 3060 Ti, GeForce RTX 3060, GeForce RTX 3080
GeForce RTX 20 GeForce RTX 2080 Ti, GeForce RTX 2080 SUPER, GeForce RTX 2080, GeForce RTX 2070 SUPER, GeForce RTX 2070, GeForce RTX 2060 SUPER, GeForce RTX 2060
GeForce 16 GeForce GTX 1660 SUPER, GeForce GTX 1650 SUPER, GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650
GeForce 10 GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030, GeForce GT 1010
GeForce 900 GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950
Mobile GPU support
GeForce RTX 30 GeForce RTX 3080 Laptop GPU, GeForce RTX 3070 Laptop GPU, GeForce RTX 3060 Laptop GPU, GeForce RTX 3050 Ti Laptop GPU, GeForce RTX 3050 Laptop GPU
GeForce RTX 20 GeForce RTX 2080 SUPER, GeForce RTX 2080, GeForce RTX 2070 SUPER, GeForce RTX 2070, GeForce RTX 2060
GeForce MX GeForce MX450, GeForce MX350, GeForce MX330, GeForce MX250, GeForce MX230, GeForce MX150, GeForce MX130, GeForce MX110
GeForce GTX 16 GeForce GTX 1660 Ti, GeForce GTX 1650 Ti, GeForce GTX 1650
GeForce 10 GeForce GTX 1080, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050
GeForce 900M GeForce GTX 980, GeForce GTX 980M, GeForce GTX 970M, GeForce GTX 965M, GeForce GTX 960M, GeForce GTX 950M, GeForce 945M, GeForce 940MX, GeForce 930MX, GeForce 920MX, GeForce 940M, GeForce 930M
GeForce 800M GeForce GTX 860M, GeForce GTX 850M, GeForce 845M, GeForce 840M, GeForce 830M





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    « AMD Radeon Software Adrenalin 22.5.1 WHQL driver download · GeForce 512.77 WHQL driver download · AMD Radeon Software Adrenalin 22.5.2 WHQL driver download »

    17 pages « < 5 6 7 8 > »

    big ROBOT bill
    Senior Member
    Posts: 1205
    Joined: 2003-06-22

    #6017016 Posted on: 05/14/2022 05:22 AM
    I'm all happy with these drivers

    TheDeeGee
    Senior Member
    Posts: 7915
    Joined: 2010-08-28

    #6017033 Posted on: 05/14/2022 09:34 AM
    Mee too, but i'm using the 472.12 not so much because that all we can get now are DCH, its more to do with them removing 'image sharpening' after the 472.12, which loads of people have complained about, and replaced it with image scaling which is shite.

    Using 472.84 because it's the smoothest in Unreal Engine games on my GTX 1070.

    512.59 was the same stuttery mess like all previous drivers after 472.84. So until i get a RTX 4000 i will stick to this old driver.

    Mapson
    Member
    Posts: 88
    Joined: 2015-11-11

    #6017082 Posted on: 05/14/2022 12:45 PM
    Objective benchmark analysis of drivers from 442.59 to 512.77 using custom spreadsheet I originally created to objectively analyse raw benchmark data (see NOTE in footer).

    Raw benchmark data on the left is from historical and recent posts by LokkenJP over on Reddit (1070ti GPU, i7 4790K CPU, Windows 10).

    Summary columns to the right objectively highlight the best driver for a given category (FPS, frametimes AVG 1% 0.1%) in the games tested. Each driver is given a point / score based on how many times it is selected as the 'best' for a given game and category (see NOTE in footer).



    NOTE: Spreadsheet 'summary' columns automatically select the 'best' driver for each game in each of the 4 categories ( FPS, frametimes AVG 1% 0.1% ). If a category result 'matches' across multiple drivers the higher driver number in the result is selected e.g. if 442.49 and 512.59 have matching FPS results then 512.59 is selected in the 'summary' list. FPS figure is the MEDIAN from the 3 raw benchmark data points.

    Witcher29
    Senior Member
    Posts: 1453
    Joined: 2015-06-02

    #6017113 Posted on: 05/14/2022 04:41 PM
    Objective benchmark analysis of drivers from 442.59 to 512.77 using custom spreadsheet I originally created to objectively analyse raw benchmark data (see NOTE in footer).

    Raw benchmark data on the left is from historical and recent posts by LokkenJP over on Reddit (1070ti GPU, i7 4790K CPU, Windows 10).

    Summary columns to the right objectively highlight the best driver for a given category (FPS, frametimes AVG 1% 0.1%) in the games tested. Each driver is given a point / score based on how many times it is selected as the 'best' for a given game and category (see NOTE in footer).



    NOTE: Spreadsheet 'summary' columns automatically select the 'best' driver for each game in each of the 4 categories ( FPS, frametimes AVG 1% 0.1% ). If a category result 'matches' across multiple drivers the higher driver number in the result is selected e.g. if 442.49 and 512.59 have matching FPS results then 512.59 is selected in the 'summary' list. FPS figure is the MEDIAN from the 3 raw benchmark data points.
    Good work u did there. But not to be annoying every system acts different on every driver its never the same like 512 may work for u better while other prefer 496 or so.

    venturi
    Senior Member
    Posts: 474
    Joined: 2015-11-17

    #6017116 Posted on: 05/14/2022 04:53 PM
    May I ask... Why? The store doesn't cause issues whether you use it or not.


    Objectively speaking, I have reported the display corruption that takes place on DCH, Appx / MS Store issues since the incept of 496. Those are well documented throughout the drivers thread. I also have 4 tickets in.

    this is a specific use case: using 3090 and 3090 ti cards, in 10 bit, 4k, solid color background, HDMI 2.1 or DP 1.4 DSC. running at 120hz in DP 1.4 and HDMI 2.1 or 144 in HDMI 2,1- windows shows black small polygons on the 2d desktop and around open windows. If you let windows do the internal screenshot - the polygons are in the screenshot so they are rendered in windows and are not hardware (card / monitor).
    reproducible on multiple PCs and monitors with the same common scenario,

    I'm not discussing performance, this is strictly a visual corruption anomaly that goes away when appx is set to disable and MS Store is removed from the build in windows server 2022 and windows 11. Here and in 4 other forums, over time, many users have reported the issue and provided their own screenshot of exactly the same manifestation.

    So actually yes, MS Store and DSC do cause issues, from a specific use scenario.
    Issue 100% resolved by either reverting to a standard driver or disabling Appx/MS store


    This is a screen shot of the 1-3 mm polygons. Its a screen shot, so windows is rendering the polygons, (not a hardware issue).

    11228

    17 pages « < 5 6 7 8 > »

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