GeForce 511.65 WHQL driver download





Download NVIDIA GeForce 511.65 WHQL drivers for GeForce RTX 3080 series
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is optimized for the best gameplay on day-1.
We have a discussion thread open on this driver here in our Nvidia driver discussion forums. It seems NVIDIA dropped support for Series 600 graphics card, also the drivers offered are DCH only.
Game Ready (release notes)
Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready for Dying Light 2 Stay Human
This new Game Ready Driver provides the best day-0 gaming experience for Dying Light 2 Stay Human, which utilizes NVIDIA DLSS to maximize performance and features several DirectX 12 Ultimate ray-traced effects. In addition, this new Game Ready Driver offers support for the latest new titles and updates including Sifu.
Gaming Technology
- Includes support for GeForce RTX 3080 Ti and RTX 3070 Ti notebooks
- HD Audio Driver - 1.3.39.3
- NVIDIA PhysX System Software - 9.21.0713
- GeForce Experience - 3.24.0.126
- CUDA - 11.6
- DCH NVIDIA Control Panel - 8.1.962.0
- [Windows11][Far Cry 6]: Geometric corruption occurs in the benchmark and in gameplay. [3441540]
- Multiple apps report stutter (or light to poor hitching) due to allocation creation. [3426466]
- [Notebook]: With Advanced Optimus configured in dGPU mode, notebook will display a black screen. [3502766]
- Some 3440x1440 monitors may display a black screen when selecting a DLDSR resolution. [3502478]
- [DirectX 12]: GeForce Experience Freestyle filters may cause game to flicker. [3496529]
- [Forza Horizon]: The game freezes when applying livery or vinyl to certain cars when ray tracing is enabled [3506220/350634
- [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
- [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758]
- [Call of Duty: Vanguard]: The game may display random corruption. [3503111]
- Battlefield 2042]: The game may display color flashes on the screen. [3503086]
- DVI monitor EDID may not be detected correctly on certain monitors. [3502752
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Senior Member
Posts: 15025
Joined: 2014-10-25
So far solid release :p
Note:
This driver resets shader cache, so we need to rebuild it.
Has new VLK library ver. 1.3.198.1
Very smooth & fast so far.
Note 2:
GE filters now working a little better, it's more optimised IMhO.
Less impact on GPU (only 10-15Mhz), Sharpen+ is now Viable
(one of the better sharpening to date, compared to ReShade, but ReShade has no impact on performance or MHz at all :rolleyes

For Forza H5 we still need to Delete effect before ending the game
and set again when playing, then on the bright side - it remebers settings

Gaming Technology
Includes support for the GeForce RTX 3080 Ti and RTX 3070 Ti notebooks.
New Features
Security updates – see Security Bulletin: NVIDIA GPU Display Driver – February 2022, which is available on the release date of this software and is listed on the NVIDIA Product Security page.
OpenCL Vulkan Interop
New external memory and semaphore sharing extensions provide a generic framework that enables OpenCL to import external memory and semaphore handles to synchronize with the external runtime, coordinating the use of shared memory.
Refer to “NVIDIA OpenCL Vulkan Interop” on page 5 for details.
NVIDIA OpenCL Compiler Upgrade
The embedded OpenCL Just-In-Time compiler will offer an opt-in version utilizing CLANG 7.0 and NVVM 7.0 components, providing support for 16-bit floating point and 128-bit integer data types.
Added Dead by Daylight- EGS Version application profile.
Member
Posts: 84
Joined: 2021-06-10
Since I have one of the know issues and it was fixed I need to update to this version.
: The game freezes when applying livery or vinyl to certain cars when ray tracing is enabled
Senior Member
Posts: 1159
Joined: 2007-01-17
Does the driver come with a new DLSS version for Dying Light 2? Or will that be with the game when it's released in a few days.
Junior Member
Posts: 16
Joined: 2020-08-21
33 pages 1 2 3 4 > »
Member
Posts: 97
Joined: 2015-11-11
Game Ready for Dying Light 2 Stay Human
This new Game Ready Driver provides the best day-0 gaming experience for Dying Light 2 Stay Human, which utilizes NVIDIA DLSS to maximize performance and features several DirectX 12 Ultimate ray-traced effects. In addition, this new Game Ready Driver offers support for the latest new titles and updates including Sifu.
Fixed Issues in 511.65
: Geometric corruption occurs in the benchmark and in gameplay.
Multiple apps report stutter (or light to poor hitching) due to allocation creation.
: With Advanced Optimus configured in dGPU mode, notebook will display a black screen.
Some 3440x1440 monitors may display a black screen when selecting a DLDSR resolution.
: GeForce Experience Freestyle filters may cause game to flicker.
: The game freezes when applying livery or vinyl to certain cars when ray tracing is enabled
Open Issues in 511.65
: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos.
Sonic & All-Stars Racing Transformed may crash on courses where players drive through water.
: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4.
: The game may display random corruption.
Battlefield 2042]: The game may display color flashes on the screen.
DVI monitor EDID may not be detected correctly on certain monitors.
Just for reference, full details are in the changelog PDF linked in original post