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Guru3D.com » Downloads » GeForce 466.77 WHQL driver download

GeForce 466.77 WHQL driver download

Posted by: Hilbert Hagedoorn on: 06/10/2021 01:36 PM [ 100 comment(s) ]

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Download NVIDIA GeForce 466.77 WHQL drivers. This release adds support for GeForce RTX 3070 Ti and  No Man's Sky which introduces NVIDIA DLSS technology. Additionally, this release also provides optimal support for The Persistence, Chivalry 2, Sniper Ghost Warrior Contracts 2, and the new NVIDIA Reflex integrations in War Thunder and Escape from Tarkov

Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is optimized for the best gameplay on day-1. We have a discussion thread open on this driver here in our Nvidia driver discussion forums. For those that wonder, the DCH driver is a Microsoft DCH (Declarative Componentized Hardware supported apps) driver and refers to a new Windows 10 driver package preinstalled by OEMS implementing the Microsoft Universal Driver paradigm. While the base core component files remain the same, the way DCH drivers are packaged differs from previous Legacy (Standard) drivers. We recommend the normal driver and not DCH.

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

This new Game Ready Driver provides support for the latest new titles and updates, including the latest patch for No Man's Sky which introduces NVIDIA DLSS technology. Additionally, this release also provides optimal support for The Persistence, Chivalry 2, Sniper Ghost Warrior Contracts 2, and the new NVIDIA Reflex integrations in War Thunder and Escape from Tarkov. Gaming Technology Includes support for the GeForce RTX 3080 Ti and GeForce RTX 3070 Ti GPUs.

What's new

  • Added support for DirectX 12 Agility SDK.
  • Version 466.47 and later is required for GeForce RTX 3080, RTX 3070, and RTX 3060 TI
  • graphics cards with LHR, which ship starting late May, 2021. Refer to the NVIDIA Blog for
  • further details.
  • Version 466.27 and later updates the hash limiter for the GeForce RTX 3060 12GB and is
  • required for product shipped starting mid-May. Refer to the NVIDIA Blog for details.
  • Version 466.11 added security updates for driver components
  • See the NVIDIA Security Bulletin 5172 for details.
  • Added support for CUDA 11.3.
  • Added support for extended DP-to-HDMI 2.1 PCON clock frequency range to better support
  • 8K TVs.
  • Changed the G-SYNC on-screen status indicator to be less obtrusive.
Fixed Issues in this Release
  • [Crossfire HD]: Freestyle is not supported for the game. [200734448]
  • [Kepler/Turing GPUs]: Blue-screen crash with DPC Watchdog Violation error may occur. [3321668/3321735]
  • [VR]: If the GPU is connected to a 4K UHD TV, the system may freeze when launching a VR game. [3313315] [RTX 20 series][GTX 16/10 series][HDMI]: 4K @ 120Hz display mode is not available from display settings.[3312401]
Windows 10 Issues
  • [NVIDIA Ampere GPU]: Colors may appear incorrect in games if sharpen Freestyle filter is used with HDR enabled. [200658208] This issue will be resolved in the next NVIDIA driver release.
  • [HDR]: Some specific HDMI displays might show some flickering in HDR mode. [200729987] If you experiencing flickering issues, reboot the system.
  • [World of Warcraft: Shadowlands]: Random flicker may occur in certain locations in the game [3206341]
  • [Batman Arkham Knight]: The game crashes when turbulence smoke is enabled. [3202250]
  • [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background. [3152190]
  • YouTube: Video playback stutters while scrolling down the YouTube page. [3129705]
  • Display may flicker or lose signal when launching a game on an adaptive-sync VRR monitor in multi-monitor configuration when sharing the same display mode [3314055]

Check the release notes (pdf)

  






Download Locations

  • Download Windows 10 64-bit (Desktop) [ 12369 downloads ]
  • Download Windows 10 64-bit DCH (Desktop) [ 2844 downloads ]
  • Download Windows 10 64-bit (Notebook) [ 2475 downloads ]
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    « GeForce 466.74 Hotfix driver download · GeForce 466.77 WHQL driver download · AMD Radeon Adrenalin 21.6.1 driver download »

    20 pages « 3 4 5 6 > »

    Superino
    Junior Member
    Posts: 10
    Joined: 2021-04-27

    #5919497 Posted on: 06/10/2021 08:42 PM
    I also expect to take a while to fix the bit depth issue.
    Meanwhile you can try the MPO fix that considerably reduces the latency in 8bit mode.
    can you explain MPO, Thanks

    cloakengaged
    Junior Member
    Posts: 13
    Joined: 2011-10-18

    #5919510 Posted on: 06/10/2021 09:26 PM
    Hi, Could you explain, i have

    How does this tell me it's laggy and how do the drivers affect this?


    when you use realtime audio or when you look around in video-games, if you dont feel any delay then its probably nothing to worry about.

    also latencymon says "your system is suitable" so its ok.


    5690

    kaibosh
    Member
    Posts: 25
    Joined: 2021-02-08

    #5919525 Posted on: 06/10/2021 10:56 PM
    can you explain MPO, Thanks


    I believe they are referring to the 'multi-plane overlay' thing, which is what DX12 uses to barge in on the fake 'true fullscreen' for stuff like system overlays, etc. This issue has 'mostly' been solved, and if you have the absolute newest bleeding edge build of Windows 10 (might not be possible without being on insider ring yet?) it supposedly IS fixed, but...

    The 'MPO fix' is a registry tweak to disable this, there is another tweak to re-enable it. Loooooong story short, the way it is supposed to work now is that Windows (DWM, etc) only interferes with the 'fullscreen' while actually doing an overlay (like if you change volume on your keyboard), so any input lag and such related to the overlay is only transient. Depending on GPU, Windows version/build, Nvidia drivers (which change by the hour it seems), and whether or not your meds are balanced - some people still have 'issues' with latency/lag on input/display and such because of this. Keep in mind the people who worry about this stuff also consider their dental filling material to be part of input lag issues.

    You can find discussion about this 'fix' in various dark corners of the Intarwebz, including threads here. Here, this thread discusses it and has links and such to the reg tweaks: https://forums.blurbusters.com/viewtopic.php?f=10&t=8282

    ps. Bottom line, most people don't have a clue about what is really going on with the way Windows/Nvidia/Your.Shit.Monitor handles 10 bit / 8 bit / 12 bit / HDR / etc and still think mucking about with HPET in the Bios will explain why they suck so bad at Counterstrike. Most of the DX11 tweaks like 'disable fullscreen optimization' and process lasso and such don't mean anything in DX12 and if you want your crap game fixed use Special K and ask your dentist for specifics regarding the titanium alloy used in your implants.

    chalky
    Senior Member
    Posts: 138
    Joined: 2003-03-14

    #5919527 Posted on: 06/10/2021 11:14 PM
    Why is the PhysX System Software an older version on these new drivers from the last geforce says new version 466.77 is 9.19.0218 and my current version 466.63 is 9.20.0221

    intellimoo
    Senior Member
    Posts: 334
    Joined: 2004-08-29

    #5919529 Posted on: 06/10/2021 11:36 PM
    Why is the PhysX System Software an older version on these new drivers from the last geforce says new version 466.77 is 9.19.0218 and my current version 466.63 is 9.20.0221

    Hmm? 9.19.0218 with 466.63 here. About to do .77 now.

    Update: Yep same 9.19.0218 with 466.77. Guess something else insalled 9.20.0221 for you before.

    20 pages « 3 4 5 6 > »

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