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Guru3D.com » Downloads » GeForce 436.02 WHQL driver download

GeForce 436.02 WHQL driver download

Posted by: Hilbert Hagedoorn on: 08/20/2019 11:30 AM [ 364 comment(s) ]

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Download the Nvidia GeForce 436.02 WHQL driver as released by NVIDIA. 

Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is optimized for the best gameplay on day-1. We have a discussion thread open on this driver here in our Nvidia driver discussion forums. For those that wonder, the DCH driver is a Microsoft DCH (Declarative Componentized Hardware supported apps) driver, and refers to a new Windows 10 driver package preinstalled by OEMS implementing the Microsoft Universal Driver paradigm.  While the base core component files remain the same, the way DCH drivers are packaged differs from previous Legacy (Standard) drivers.

Game Ready

Provides increased performance and the optimal gaming experience for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade, and World War Z.

Gaming Technology

  • Adds Beta support for GPU Integer Scaling
  • Adds Beta support for Ultra-Low Latency Mode
  • Adds support for new Freestyle Sharpen Filter
  • Adds support for new G-SYNC compatible monitors.
Software Module Versions
  • nView - 149.77
  • HD Audio Driver - 1.3.38.21
  • NVIDIA PhysX System Software - 9.19.0218 
  • GeForce Experience - 3.19.0.107
  • CUDA - 10.1
  • Standard NVIDIA Control Panel - 8.1.940.0
  • DCH NVIDIA Control Panel - 8.1.955.0

GeForce RTX 20 Series:
GeForce RTX 2080 Ti, GeForce RTX 2080 (Super), GeForce RTX 2070 (Super), GeForce 2060 (Super), Titan RTX

GeForce 16 Series:

GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650

NVIDIA TITAN Series
NVIDIA TITAN V, NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal), GeForce GTX TITAN, GeForce GTX TITAN X, GeForce GTX TITAN Black, GeForce GTX TITAN Z

GeForce 10 Series
GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1660 Ti, GeForce GTX 1060, GeForce GTX 1650, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030

GeForce 900 Series
GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950

GeForce 700 Series
GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GT 705

GeForce 600 Series
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 635, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605

Have you read our Founders edition GeForce RTX 2060 and 2070 review already?





Editor's Note:
Added Beta support for GPU Integer Scaling New control in the NVIDIA Control Panel->Display->Adjust desktop size and position page. Supported on NVIDIA Turing GPUs and later; Windows 10 April 2018 Update and later. Integer scaling is a new GPU scaling method which scales smaller-than-native-resolution-size source content by duplicating the pixels at the maximum possible integer factor on the horizontal and vertical directions. Not recommended for use with HDR. See “Open Issues in Version 436.02 WHQL” on page 14.  Added Beta support for Ultra-Low Latency Mode New control in the NVIDIA Control Panel->3D->Manage 3D Settings page. Offers improved latency for DirectX games. Currently not supported under SLI mode, DirectX 12, or on Microsoft Hybrid notebooks.  Updated the NVIDIA Control Panel->3D Settings->Texture Filtering-Quality control to default to “High Quality” for Quadro products.  Added support for new Freestyle Sharpen Filter Released as an update to NVCamera (for Freestyle and Ansel).  Added GPU paravirtualization support for Microsoft Hybrid notebooks.  Added support for 30-bit color.  Added ability to update the NVIDIA VirtualLink PPC firmware from the NVIDIA Control Panel


Download Locations

  • Download Windows 10 64-bit (Desktop) [ 31598 downloads ]
  • Download Windows 10 64-bit DCH (Desktop) [ 6620 downloads ]
  • Download Windows 7 / 8.1 64-bit (Desktop) [ 3995 downloads ]
  • Download Windows 10 64-bit (Notebook) [ 5031 downloads ]
  • Download Windows 7 / 8.1 64-bit (Notebook) [ 1069 downloads ]
  • Download release notes [ 836 downloads ]
  • Rate this file
    Rating:

    « AMD Radeon Adrenalin Edition 19.8.1 WHQL driver download · GeForce 436.02 WHQL driver download · AMD Radeon Adrenalin Edition 19.8.2 driver download »

    73 pages « 3 4 5 6 > »

    garyb
    Senior Member
    Posts: 162
    Joined: 2017-05-05

    #5701930 Posted on: 08/20/2019 12:05 PM
    Nvidia forcing their malware like telemetry gathering Geforce Experience down my throat is not something I like. .


    I guess i am the only one that doesn't care about telemetry, take all the info you need Nvidia as long as you provide top class drivers.

    Astyanax
    Senior Member
    Posts: 13254
    Joined: 2018-03-21

    #5701937 Posted on: 08/20/2019 12:20 PM
    It will be available both on Geforce.com's download page as well as through GFE.

    The forum and driver articles have for a long time now only posted how to obtain it through GFE.

    Astyanax
    Senior Member
    Posts: 13254
    Joined: 2018-03-21

    #5701950 Posted on: 08/20/2019 12:36 PM
    30 bit color support include games or only exclusive to creative applications?


    its specifically for Desktop OpenGL applications that benefit from10:10:10 modes.

    Astug
    Member
    Posts: 96
    Joined: 2013-05-24

    #5701951 Posted on: 08/20/2019 12:37 PM
    : The game may crash when played in DirectX 12 mode.

    Still not fixed :(

    Robbo9999
    Senior Member
    Posts: 1578
    Joined: 2012-10-07

    #5701955 Posted on: 08/20/2019 12:40 PM
    Very interesting driver both for the up to 25% performance improvement part and the part about Ultra Low Latency Options. I wonder if the performance improvements will also apply to Pascal and older GPU generations as only Turing is shown in the slides. I'm hoping there will be some carry over performance optimisations to BF1 considering it's using the same engine as BFV (which is included in the listing for performance optimisations), and I'm gonna try the new Ultra Low Latency Options, but I'm not sure that will make a difference considering I'm already at 180fps or in other words a 5.5ms rendering time per frame.

    73 pages « 3 4 5 6 > »

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