GeForce 340.52 WHQL driver Download


Download the Nvidia GeForce 340.52 WHQL driver as released by NVIDIA.
The new GeForce Game Ready driver, release 340.52 WHQL, allows GeForce owners to continue to have the ultimate gaming experience. With this release, GeForce gamers can take advantage of GameStream technology to stream their favorite PC games to the new SHIELD tablet or SHIELD portable. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for Metro: Redux and Final Fantasy XIV (China). We have a discussion thread open on this driver right here.
Game Ready
- Best gaming experience for Metro: Redux and Final Fantasy XIV (China)
SLI Profiles
Upgrade your rig with a second NVIDIA GeForce GTX GPU to activate SLI, the multi-GPU technology of choice for gamers. With intelligent scaling and industry-leading multi-GPU anti-stutter technology, NVIDIA SLI is the smoothest, most effective way of increasing frame rates by up to 2x.
GeForce 340.52 WHQL introduces the following profiles and profile changes for leading games like Battlefield: Hardline, Dark Souls II, and WildStar:
- 3DMark SkyDiver Subtest – added profile
- Battlefield: Hardline – added profile
- Dark Souls II – updated SLI profile, added NVCPL HBAO+ profile
- Divinity: Original Sin – added profile (download via GeForce Experience)
- Elder Scrolls Online – added profile
- GRID Autosport – added profile (download via GeForce Experience)
- LuDaShi Benchmark - added profile
- WildStar – updated profile to support 32-bit .exe
- 3D Vision Profiles
3D Vision profiles
GeForce 340.52 WHQL introduces a few new 3D Vision profiles for stereoscopic 3D gamers, too:
- Banished – rated “Good”
- BioShock Infinite: Burial at Sea – rated "Excellent"
- Krater – rated “Good”
Additional Details:
- Installs PhysX System Software 9.13.1220
- Installs HD Audio 1.3.30.1
- Installs new GeForce Experience 2.1.1
GeForce Experience 2.1.1 Release Highlights
Overall
- Improves GeForce Experience and ShadowPlay stability
- Improves driver download connectivity
- Fixes an issue where GeForce Experience cannot be resized
GameStream
- Updated on-screen controls for GameStream
- Improves quality of service and security
DriverVer:
- Driver 340.52 is r340_00-144, DriverVer = 07/02/2014, 9.18.13.4052
- Driver 340.51 is r340_00-143, DriverVer = 07/02/2014, 9.18.13.4051
- Driver 340.46 is r340_00-128, DriverVer = 06/22/2014, 9.18.13.4046
- Driver 340.43 is r340_00-116, DriverVer = 06/12/2014, 9.18.13.4043
- Driver 337.91 is r337_41-10, DriverVer = 05/21/2014, 9.18.13.3791
- Driver 337.90 is r337_00-191, DriverVer = 05/20/2014, 9.18.13.3790
Supported products:
GeForce 700 Series:
GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740
GeForce 600 Series:
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605
GeForce 500 Series:
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510
GeForce 400 Series:
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405
GeForce 300 Series:
GeForce GT 340, GeForce GT 330, GeForce GT 320, GeForce 315, GeForce 310
GeForce 200 Series:
GeForce GTX 295, GeForce GTX 285, GeForce GTX 280, GeForce GTX 275, GeForce GTX 260, GeForce GTS 250, GeForce GTS 240, GeForce GT 230, GeForce GT 240, GeForce GT 220, GeForce G210, GeForce 210, GeForce 205
GeForce 100 Series:
GeForce GT 140, GeForce GT 130, GeForce GT 120, GeForce G100
GeForce 9 Series:
GeForce 9800 GX2, GeForce 9800 GTX/GTX+, GeForce 9800 GT, GeForce 9600 GT, GeForce 9600 GSO, GeForce 9600 GSO 512, GeForce 9600 GS, GeForce 9500 GT, GeForce 9500 GS, GeForce 9400 GT, GeForce 9400, GeForce 9300 GS, GeForce 9300 GE, GeForce 9300 SE, GeForce 9300, GeForce 9200, GeForce 9100
GeForce 8 Series:
GeForce 8800 Ultra, GeForce 8800 GTX, GeForce 8800 GTS 512, GeForce 8800 GTS, GeForce 8800 GT, GeForce 8800 GS, GeForce 8600 GTS, GeForce 8600 GT, GeForce 8600 GS, GeForce 8500 GT, GeForce 8400 GS, GeForce 8400 SE, GeForce 8400, GeForce 8300 GS, GeForce 8300, GeForce 8200, GeForce 8200 /nForce 730a, GeForce 8100 /nForce 720a
ION (Desktops):
ION
ION LE (Desktops):
ION LE
122 pages « < 7 8 9 10 > »
Unregistered
I hate to say it but if AMDs next batch have a clean release (decent cooling, fast etc), I'm done with Nvidia for the time being.
They are not what they used to be and with their idiotic pricing that is just insulting, I just can't condone giving them anymore money.
Sure, CF can be a problem for older games but one card is usually enough for older games at 1080/1440P.
Yep, i'm getting AMD next time around.
Senior Member
Posts: 792
Joined: 2014-04-07
I am happy with my 570. Does the job. Even in 2K cinema resolution i am perfect with the performance.
Senior Member
Posts: 6081
Joined: 2004-10-30
The full colour hdmi problem has been reported for years, apparently they say they will fix it at the end of this year. We shall see.
They are also removing features like cuda and having 0 fps prerendered. Yea in this case it was better 'back in the day'.
Shame seems amd is getting better and better.
I only ever had to run the Full RGB hack once. You only have to repeat the process if you do a "Clean Install" If you close programs like MSI AB, Steam/Origin/Battle.net etc etc, you should be able to install normally without a clean install every time.
I've never had an issue upgrading over drivers that way. Don't let paranoia get in the way of your PC. Closing running programs is a great idea when installing drivers.
Also Full RGB is an option, not a default. It's not really a "fix" it's just not there to "choose" from. "RGB Limited" and "RGB Full" should be options. RGB limited will show correct grays, while RGB full will make those greys a deeper black for those who feel gray is too washed out looking.
CUDA is there, but GeForce is using Nvidia NVENC now for most applications.
A handful of software already made the change.
OBS, Xsplit Gamecaster are some examples. I use Xsplit and NVENC works like a charm.
0 fps pre-rendered? That is a problem for you? Why? There is no scenario where this is needed to be adjusted. I've used SLI and single gpu combinations for years, and never ever had to adjust the fps pre-render settings.
Most games where this is an issue, have the option built in-game. Otherwise you are just tweaking something that does not need to be tweaked. Almost like placebo.
Yep, i'm getting AMD next time around.
They are no better.
Current Nvidia drivers a GTX 780 beats out an R9 290x.
If flashing textures in a stupid benchmark really want to make people switch camps, then I don't know what the world is coming to. That is sad.
They said it will be fixed, but I understand why that is in the back of the to do list. It's a bench mark. I'd be more worried about gaming.
I don't even bench with my rig. I didn't spend all this money on it to bench, I did it to game.
Senior Member
Posts: 1007
Joined: 2010-01-13
If I am not mistaken ManualG said the Heven/Valley bug is being fixed, in upcoming driver .
I can't remember if it si beta or official driver
They still haven't fixed the Valley bug yet.
How about that white flashing glitches in valley, is it still there with this driver ?
No fix yet for this but we are close to a solution I believe.
They have fixed the Locheed Martin's Prepar3D bug though.
Manuel was this problem with Lockheed Martins Prepar3D solved in the next Geforce release? I just saw one report from someone using the Quadro 340.52 drivers it still exists. ie: Are the Geforce WHQL going to be 340.52 also?
http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=7350
It is fixed but it is not in the 340.52 driver. The fix will be in the driver that is released following the upcoming driver.
We will have to wait for the next driver though.
122 pages « < 7 8 9 10 > »
Senior Member
Posts: 3568
Joined: 2006-10-15
The full colour hdmi problem has been reported for years, apparently they say they will fix it at the end of this year. We shall see.
They are also removing features like cuda and having 0 fps prerendered. Yea in this case it was better 'back in the day'.
Shame seems amd is getting better and better.
I hate to say it but if AMDs next batch have a clean release (decent cooling, fast etc), I'm done with Nvidia for the time being.
They are not what they used to be and with their idiotic pricing that is just insulting, I just can't condone giving them anymore money.
Sure, CF can be a problem for older games but one card is usually enough for older games at 1080/1440P.
Their drivers seem to be in a tailspin recently, I remember when they had sli profiles before the games were released or the same day.
The focus seems to have shifted from quality hardware and drivers to 'how much money can we take this time' in the form of endless refreshes and then new cards that offer ~20% performance while constantly and drastically inflating the price.
I'm not adverse to spending money, but not for roughly the same performance I spent thousands of dollars for on last years tech.
And as far as SLI support goes, we have waited months for SLI support where most of this years biggest releases are concerned and then in the case of TitanFall, we still don't have it (and probably never will).
Meanwhile Nvidia bangs on about 4K gaming:
http://www.geforce.com/hardware/technology/4k
Newsflash, 4K isn't a f**king option without SLI.
And I don't want to hear anymore of this 'it's up to the developers' nonsense.
It's up to Nvidia to liaise with the developers to make sure this sh!t gets sorted out before launch (especially in the case of AAA titles), I can forgive the fact that not every single indie game is going to have SLI support at launch, that's fair enough.
/rant off, but seriously - given what Nvidia used to be, this is very disheartening.