GeForce 335.23 WHQL Driver Download




Download the Nvidia GeForce 335.23 WHQL driver as released by NVIDIA.
The new GeForce 335.23 WHQL, Game Ready Titanfall drivers are now available to download from GeForce.com and automatically through GeForce Experience. Designed to provide optimum performance and stability in the highly anticipated Titanfall, the GeForce 335.23 WHQL drivers are an essential upgrade for pilots entering the fray. GeForce 335.23 WHQL also includes new and improved profiles, in addition to enhanced GPU offset options for the GeForce GTX 750 Ti and GeForce GTX 750. For complete details check out the release notes.
We have an active discussion thread open on these drivers right here.
SLI
Upgrade your rig with a second NVIDIA GeForce GTX GPU to activate SLI, the multi-GPU technology of choice for gamers. NVIDIA SLI intelligently scales graphics performance by combining multiple GeForce GTX GPUs on an SLI certified motherboard, increasing performance by up to 2x.
- Bound by Flame – Updated Profile
- Diablo III – Updated Profile
- DOTA 2 – Updated Profile
- Need For Speed Rivals – Updated DX11 Profile
- Watch Dogs – Updated Profile
- 3D Vision
Unlike the majority of 3D movies, 3D games truly immerse you in the action, dramatically enhancing your experience with layered effects that bring games to life in a way no other technology can. To enjoy 3D Vision-enhanced games you'll need a compatible NVIDIA GPU, a 3D Vision monitor (we recommend models equipped with LightBoost, fast response panels), and a pair of 3D Vision 2 glasses (with an emitter if one isn't built in to your monitor). Simply plug and play, and press the predefined hotkey in-game to activate 3D.
- Call of Duty: Ghosts – In-Depth Laser Sight Added
- Thief – Rating Now “Good”
- Titanfall – Rated “Good”
- You can download 335.23 WHQL directly from the Drivers page, or automatically through GeForce Experience, our free, essential, game and system enhancing application. For the complete set of release notes please click here.
Changes and Fixed Issues in Version 335.23
The following sections list the important changes and the most common issues resolved since version 334.89. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference. Windows Vista/Windows 7/Windows 8/Windows 8.1 Fixed Issues
- [NVIDIA Inspector]: V-SYNC does not work if FPS Limiter is enabled. [1467316]
- [3D Vision][G-SYNC capable displays]: With stereoscopic 3D enabled, screen issues occur when running some DirectX 11 applications in windowed mode on G-SYNC capable displays. [1451395]
- [3D Vision]: The NVIDIA Control Panel->Set Up Stereoscopic 3d->View Compatibility with Games page does not show updated game ratings. [1452179]
- [Surround]: In Surround mode, the process of moving windows or minimizing/maximizing windows is sluggish. [1449016]
- [Surround][GeForce GTX TITAN]: Windows maximize across all three monitors in 2D Surround mode instead of one. [1421034]
- [SLI][Diablo III Patch 2.0.1]: The game frame rate drops with SLI and the Reflections game setting enabled. [1469204]
- [SLI][GeForce GTX 690][DOTA 2]: The game chat area flickers with SLI enabled. [1399587/1456817]
- [SLI][Surround][GeForce GTX 660 Ti]: The Surround accessory monitor desktop color and player color settings get adjusted instead of monitors in the Surround configuration. [1396022]
Additional Details:
- Installs new PhysX System Software 9.13.1220
- Installs HD Audio v1.3.30.1
- Installs GeForce Experience 1.8.2.1
DriverVer:
- Driver 335.23 is r334_89-21, DriverVer = 03/04/2014, 9.18.13.3523
- Driver 334.95 is r334_89-2, DriverVer = 02/13/2014, 9.18.13.3495
- Driver 334.89 is r334_00-150, DriverVer = 02/08/2014, 9.18.13.3489
- Driver 334.67 is r334_00-113, DriverVer = 01/15/2014, 9.18.13.3467
- Driver 332.21 is r331_82-6, DriverVer = 12/19/2013, 9.18.13.3221
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Senior Member
Posts: 13605
Joined: 2005-08-13
Is AA fix broken in this release? I get this when I use SGSSAA in ME2:

1pixel high line across the screen at the top of the screen, same thing on left part of the screen. Enabling/disabling AA fix does nothing. I've tested 0x200202C3 and 0x000000C1 AA flags.
Senior Member
Posts: 17422
Joined: 2012-05-18
When isnt it broken? xD
Check what issues I get in Singularity with normal MSAA, saw the same in BulletStorm, whitish glare dots/spots, can happen on other pipes/objects at different angles..
http://www.youtube.com/watch?v=8Bxcjbv_LDo&hd=1
and I saw this with older 313 or 320 drivers too.. Tested a bunch of MSAA U3E flags, nothing helps.
Now I reported to nvidia, but still sucks they have this bs going on for such a long time..
Senior Member
Posts: 237
Joined: 2012-03-17
The lighting in Assetto Corsa with Sparse Grid Supersampling turned on via inspector needs looking into. This is with HDR enabled in game and no changes to any config files or Exposure.
Sparse Grid Supersampling (X4) ON

With Sparse Grid Supersampling turned OFF it goes back to normal

Also I don't even think it makes any difference eliminating the jaggies tbh. It overexposes the ground, objects and sky. Is there anything I can do to solve this or do I submit this as a bug on the GeForce forums?
Senior Member
Posts: 7604
Joined: 2012-07-10
not so good for bf4 (amazing for batman though) or to put it another way, ..uber driver this week yes?
* wait ..it's Saturday today ..so next week uber driver yes?
50 pages « < 47 48 49 50
Senior Member
Posts: 1515
Joined: 2013-07-26
Hello BenYeeHua,
thanks for the reply!
Today i tested some things again, i also now used the program driver remover.. it removed old traces of my drivers too. It al seems to run much better now with a fresh install of 335.23.
When putting the sliders to 119 without vsync (nvidias vsync still doesnt work) it all runs good with maybe 95% tearing... not much.
But i decided to use the ingame vsync to run it at 60 capped, its perfect (dont see a difference with 120 to be honest) and will probably will be better with the coming patches and new drivers.
I'm happy the way it is now, time to play instead of wasting time !
Good to hear about that, and has a happy gaming.
And yup, except some game like FPS that moving the camera with your mouse very fast, most game can't showing the difference of 60-120 FPS with a 120hz monitor.