GeForce 326.41 Beta Driver Download




Download the 326.41 Beta driver, it offers support for Windows 8, Windows Vista, Windows XP and Windows 8.1 both 32 and 64-bit. This is a developer driver and seems to add opengl 4.4 support.
Release Summary
This driver enables GeForce to SHIELD streaming and is also a recommended driver update for the Windows 8.1 Preview. GeForce R326 drivers also provide performance increases for a variety of different games.
New in GeForce R326 Drivers
Performance Boost – Increases performance by up to 19% for GeForce 400/500/600/700 series GPUs in several PC games vs. GeForce 320.49 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here is one example of measured gains:
GeForce GTX 770:
- Up to 15% in Dirt: Showdown
- Up to 6% in Tomb Raider
GeForce GTX 770 SLI:
- Up to 19% in Dirt: Showdown
- Up to 11% in F1 2012
SLI Technology
- Added SLI profile for Spinter Cell: Blacklist
- Added SLI profile for Batman: Arkham Origins
SHIELD
- Enables GeForce to SHIELD streaming. Learn more here.
4K Displays
- Adds support for additional tiled 4K displays
- Extended support for tiled 4K features
Additional Details
- Installs new PhysX System Software 9.13.0604.
- Installs HD Audio v1.3.26.4
- Includes support for applications built using CUDA 5.5 or earlier version of the CUDA Toolkit.
- Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
- Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
- Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
- Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
Supported products
GeForce 700 series:
GTX TITAN, GTX 780, GTX 770, GTX 760
GeForce 600 series:
GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
GeForce 500 series:
GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
GeForce 400 series:
GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405
GeForce 300 series:
GT 340, GT 330, GT 320, 315, 310
GeForce 200 series:
GTX 295, GTX 285, GTX 280, GTX 275, GTX 260, GTS 250, GTS 240, GT 240, GT 230, GT 220, G210, 210, 205
GeForce 100 series:
GT 140, GT 130, GT 120, G 100
GeForce 9 series:
9800 GX2, 9800 GTX/GTX+, 9800 GT, 9600 GT, 9600 GSO, 9600 GS, 9500 GT, 9500 GS, 9400 GT, 9400, 9300 GS, 9300 GE, 9300, 9200, 9100
GeForce 8 series:
8800 Ultra, 8800 GTX, 8800 GTS 512, 8800 GTS, 8800 GT, 8800 GS, 8600 GTS, 8600 GT, 8600 GS, 8500 GT, 8400 SE, 8400 GS, 8400, 8300 GS, 8300, 8200 / nForce 730a, 8200, 8100 / nForce 720a
ION series:
ION LE, ION
77 pages « < 5 6 7 8 > »
Member
Posts: 56
Joined: 2012-08-16
DoW2 Retribution texture flickering still not fixed(in 326.41). With 320.49 game runs fine.
Senior Member
Posts: 17801
Joined: 2012-05-18
weird they didnt go with r325_01-xx aka openGL4.4
Senior Member
Posts: 765
Joined: 2011-11-26
Firstly, I was able to complete the level of Ghost Recon: Future Soldier I was on a few weeks (and a couple of driver versions) back despite it previously always crashing at the helicopter extraction point of the mission I was playing (Noble Tempest). I have not played the game since though but maybe I just got lucky? It *always* used to crash at that point though with the earlier v320.xx drivers, whether it took me a few minutes to reach the extraction or 30 minutes.
As for Sniper Elite V2/NZA/AvP - all those games used to literally freeze within a few minutes, something within a few seconds of resuming a save game but only when Advanced Shadows was enabled. As I said earlier, the issue was fixed for me in the (I think) 320.18 driver as I played through three hours of the AvP campaign with everything enabled (DX11, 1920x1200, 4xMSAA, Advanced Shadows, etc) and didn't have a single crash. I also played an hour of NZA with the 320.39 or 320.49 driver, again with everything maxed out, including Advanced Shadows, and didn't have any problems with it.
I did initially have some driver not responding and has recovered errors when playing some games, including NZA, but it turned out that my +250 MHz memory overclock was too ambitious and the error went away once I dropped it down to stock (+0 MHz). I've set it back at +100 MHz yesterday but I haven't seen a single driver not responding error in three weeks or so. As such I'm pretty confident the driver not responding errors where the result of overclocking my GTX 780's memory too far.
Noble Tempest was the only mission I was getting crashes (as soon as he threw the recon drone into the air in the cutscene), but it seems to work fine as of the last driver version.
I just played an hour of AVP maxed out 1920x1080 with my OC applied and had no crashes or anything, so I'm convinced it's a bug exclusive to SEV2/NZA as those will randomly crash with OC or stock settings.
I had the same issue where it would freeze instantly with Advanced Shadows which got fixed in 326.19 (or maybe the one below I don't remember), but I reckon there's still a problem there, I'll have a look at NZA without Advanced Shadows off now and see how that goes.
Junior Member
Posts: 4
Joined: 2012-08-27
Seems like these new ones are performance crap like the last two betas.
Hadn´t uch time so i done quick default ICE STORM Test in 3DMark:
326.41:
326.01:
These are both the highest scores 3dmark gave me on the two drivers after each one tested three times.
A bit wierd i guess......
Will see how they compare in some games later.
just want to share these results, also my rig is not "that" Monster

77 pages « < 5 6 7 8 > »
Junior Member
Posts: 19
Joined: 2012-09-18
fixes are in PDF
1318686 - With Surround, SLI performance is similar to single-GPU performance.
They intend to fix this issue for every single game in one go?
I have an irritating issue right now where Darksiders 2 in Surround SLI has slowdowns to 30 fps (gpu usage drops) all the time but non SLI runs at 60fps steady. The problem is that to run 3 monitors on the same card you have to remove the other card. You cannot run deactivate SLI and run surround if a second card is installed. In SLI you have to connect monitors to both cards in order to span with surround.
Haven't had issues with other games so far but the fix is very annoying.