GeForce 326.41 Beta Driver Download




Download the 326.41 Beta driver, it offers support for Windows 8, Windows Vista, Windows XP and Windows 8.1 both 32 and 64-bit. This is a developer driver and seems to add opengl 4.4 support.
Release Summary
This driver enables GeForce to SHIELD streaming and is also a recommended driver update for the Windows 8.1 Preview. GeForce R326 drivers also provide performance increases for a variety of different games.
New in GeForce R326 Drivers
Performance Boost – Increases performance by up to 19% for GeForce 400/500/600/700 series GPUs in several PC games vs. GeForce 320.49 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here is one example of measured gains:
GeForce GTX 770:
- Up to 15% in Dirt: Showdown
- Up to 6% in Tomb Raider
GeForce GTX 770 SLI:
- Up to 19% in Dirt: Showdown
- Up to 11% in F1 2012
SLI Technology
- Added SLI profile for Spinter Cell: Blacklist
- Added SLI profile for Batman: Arkham Origins
SHIELD
- Enables GeForce to SHIELD streaming. Learn more here.
4K Displays
- Adds support for additional tiled 4K displays
- Extended support for tiled 4K features
Additional Details
- Installs new PhysX System Software 9.13.0604.
- Installs HD Audio v1.3.26.4
- Includes support for applications built using CUDA 5.5 or earlier version of the CUDA Toolkit.
- Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
- Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
- Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
- Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
Supported products
GeForce 700 series:
GTX TITAN, GTX 780, GTX 770, GTX 760
GeForce 600 series:
GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
GeForce 500 series:
GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
GeForce 400 series:
GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405
GeForce 300 series:
GT 340, GT 330, GT 320, 315, 310
GeForce 200 series:
GTX 295, GTX 285, GTX 280, GTX 275, GTX 260, GTS 250, GTS 240, GT 240, GT 230, GT 220, G210, 210, 205
GeForce 100 series:
GT 140, GT 130, GT 120, G 100
GeForce 9 series:
9800 GX2, 9800 GTX/GTX+, 9800 GT, 9600 GT, 9600 GSO, 9600 GS, 9500 GT, 9500 GS, 9400 GT, 9400, 9300 GS, 9300 GE, 9300, 9200, 9100
GeForce 8 series:
8800 Ultra, 8800 GTX, 8800 GTS 512, 8800 GTS, 8800 GT, 8800 GS, 8600 GTS, 8600 GT, 8600 GS, 8500 GT, 8400 SE, 8400 GS, 8400, 8300 GS, 8300, 8200 / nForce 730a, 8200, 8100 / nForce 720a
ION series:
ION LE, ION
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Senior Member
Posts: 9094
Joined: 2010-11-10
still with the hdmi overbrightness bug.
still have to use the rgb tool to fix it.
What's this, I don't know of this issue. Is it something obvious?
Cheers.
Senior Member
Posts: 178
Joined: 2011-11-24
any odds for temperature from 320.49
Senior Member
Posts: 725
Joined: 2011-03-28
Remember Me works for me, I don't have Deadlight yet but you may want to give it a try. BF3 black edges fix also seems fine. Best 320 driver so far

Deadlight works fine.
Why this one is not avaiable at nvidia.com at beta drivers section?
Thanks
It will be soon.
interesting...
Some outstanding bugs still open:
GPU TDRs after 36 hours of idle - Investigating however we believe we may understand the cause
never had the issues with TDRs, but I know others do. I dont leave my machine running 24-7 either though
I hardly turn off my machine and have never got a TDR, so clearly this issue is affecting a certain configuration of select individuals, as it is not widespread.
Senior Member
Posts: 16263
Joined: 2004-08-18
Yeah I don't know what to think about this whole thing. I've cleaned out my old drivers before installing these ones, I've ran stock, I've ran OC'd, but NZA still crashes (I don't bother testing SEV2 anymore since it takes too long to crash and I'm impatient!). It doesn't seem to matter what's on the screen, it is truly random as I've had it freeze during a slowmo shot, I've had it freeze mowing down a group of zombies with a thompson, and today I had it freeze just as I opened the safe door to the next area.
That said, it's a different freeze this time. Instead of the screen locking up, shortly going black, and then getting a TDR error, it just freezes right there and it will stay frozen forever until I ctrl+alt+del and bring up task manager. This time I get "Nazi Zombie Army has stopped working", no TDR this time.
I even popped onto Furmark and ran burn in for 15 minutes, no issues at all.
I'm downloading AvP right now and I'll see if I get any issues.
Also yes, I do run it with Advanced Shadows on. I should try NZA without once I'm done having a look at AvP.
Edit:
Oh yeah, forgot if I mentioned in the last driver release thread, but Ghost Recon Future Soldier is also fixed now.
Firstly, I was able to complete the level of Ghost Recon: Future Soldier I was on a few weeks (and a couple of driver versions) back despite it previously always crashing at the helicopter extraction point of the mission I was playing (Noble Tempest). I have not played the game since though but maybe I just got lucky? It *always* used to crash at that point though with the earlier v320.xx drivers, whether it took me a few minutes to reach the extraction or 30 minutes.
As for Sniper Elite V2/NZA/AvP - all those games used to literally freeze within a few minutes, something within a few seconds of resuming a save game but only when Advanced Shadows was enabled. As I said earlier, the issue was fixed for me in the (I think) 320.18 driver as I played through three hours of the AvP campaign with everything enabled (DX11, 1920x1200, 4xMSAA, Advanced Shadows, etc) and didn't have a single crash. I also played an hour of NZA with the 320.39 or 320.49 driver, again with everything maxed out, including Advanced Shadows, and didn't have any problems with it.
I did initially have some driver not responding and has recovered errors when playing some games, including NZA, but it turned out that my +250 MHz memory overclock was too ambitious and the error went away once I dropped it down to stock (+0 MHz). I've set it back at +100 MHz yesterday but I haven't seen a single driver not responding error in three weeks or so. As such I'm pretty confident the driver not responding errors where the result of overclocking my GTX 780's memory too far.
77 pages « < 4 5 6 7 > »
Senior Member
Posts: 765
Joined: 2011-11-26
So one person says they're fixed and you say they aren't? I guess it's up to me to swing the vote then?
snip
Yeah I don't know what to think about this whole thing. I've cleaned out my old drivers before installing these ones, I've ran stock, I've ran OC'd, but NZA still crashes (I don't bother testing SEV2 anymore since it takes too long to crash and I'm impatient!). It doesn't seem to matter what's on the screen, it is truly random as I've had it freeze during a slowmo shot, I've had it freeze mowing down a group of zombies with a thompson, and today I had it freeze just as I opened the safe door to the next area.
That said, it's a different freeze this time. Instead of the screen locking up, shortly going black, and then getting a TDR error, it just freezes right there and it will stay frozen forever until I ctrl+alt+del and bring up task manager. This time I get "Nazi Zombie Army has stopped working", no TDR this time.
I even popped onto Furmark and ran burn in for 15 minutes, no issues at all.
I'm downloading AvP right now and I'll see if I get any issues.
Also yes, I do run it with Advanced Shadows on. I should try NZA without once I'm done having a look at AvP.
Edit:
Oh yeah, forgot if I mentioned in the last driver release thread, but Ghost Recon Future Soldier is also fixed now.