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D3D RightMark Beta 4

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3D.Rightmark.Org, the independent DirectX 3D Benchmarking Project, released a new version of the D3D RightMark graphics benchmarking suite. The new features of D3D RightMark 1.0.5.0 (Public Beta 4).
User Interface
- The new "skinned" user interface for the D3D RightMark shell and all modules.
- The new look of the results files (for XML and HTML formats).
- The new look of the reports files (for HTML format).
Test Modules
- VS 3.0 and PS 3.0 support for some tests. (PS 3.0 and VS 3.0 shaders supported only on "DX9.1" hardware. VS 3.0 supported for all hardware if you set software vertex processing.)
- VS dynamic flow control support for the "Geometry Processing Speed" test. (Not available on some DX9 hardware (ATI's R3x).)
- PS 2.a shaders for the "Pixel Shading" test (Water and Cook-Torrance lighting). (These PS 2.a shaders currently supported only on nVidia's GeForce FX hardware (NV3x+).)
- PS 1.1 and 1.4 shaders for the "Pixel Shading" test (Psychodelic and Wood).
- The new shader profiles for the "Pixel Filling" test.
- The new shader profiles for the "Geometry Processing Speed" test.
- The new look of the "Geometry Processing Speed" test (smaller light range)
- The "Pixel Filling" test has the separate PPS(pixels/second) and TPS(texels/second) results.
- The "State Profiler" test was removed.
Bug fixes
- A number of errors in the D3D RightMark shell were fixed.
- A number of errors in the test modules were fixed.
Tagged as:
RightMark
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