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ATi CATALYST 3.2 Windows 2000|XP
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Windows 2000/XP As with most CATALYST™ releases, the performance has increased in many various situations.<BR><BR><dl> <dt><font face="Verdana" size="2"><b>Fixed in this driver:</b> </font></dt> <ul> <li><font face="Verdana" size="2"><b>Display Driver</b> </font> <ul> <li><font face="Verdana" size="2">Playing a video using the RealOne Player no longer results in display corruption and an error message being displayed by the RealOne Player </font></li> <li><font face="Verdana" size="2">Running the game Combat Flight Simulator 3 with 4x Anti-Aliasing enable no longer results in texture corruption being displayed. </font></li> <li><font face="Verdana" size="2">Running the demo ATI-9700-NPRHatching with Anti-Aliasing enabled at 2x and the display set to 1024x768 32bpp no longer results in corruption being displayed on screen </font></li> <li><font face="Verdana" size="2">Selecting D3D 8.1 renderer in Nascar 2003 followed by selecting Replay Studio in the main menu no longer results in the car having missing textures. </font></li> <li><font face="Verdana" size="2">Setting the display to 1024x768 32bpp followed by changing the AGP speed from 8x to 4x no longer results in the AGP speed not retaining its setting </font></li> <li><font face="Verdana" size="2">Setting the Hardware Acceleration slider to None no longer results in a reboot of the system and the settings not being retained </font></li> <li><font face="Verdana" size="2">A reboot is no longer required when making changes to the Wait for Vertical Sync under the ATI Direct3D Tab </font></li> <li><font face="Verdana" size="2">Running the game Myth 3 with the display set to 1600x1200 and Full Screen Anti-Aliasing set to 2x no longer results in corruption being displayed when entering the Save game screen window </font></li> <li><font face="Verdana" size="2">Running the application There no longer results in segmentation violation occurring when Pbuffer is enabled in the application </font></li> <li><font face="Verdana" size="2">Selecting a Daytona single race in the game Nascar 2003 beta with OpenGL enabled no longer results in the system not responding. </font></li> <li><font face="Verdana" size="2">Running the OpenGl test found in Nascar 2003 Beta no longer results in the system not responding. </font></li> <li><font face="Verdana" size="2">Running the 3D Winbench 2000 v1.1 Quality test for Anisotropic and Linear Mipmap Anisotropic no longer reports the tests as Not Capable. </font></li> <li><font face="Verdana" size="2">The Windows 2000 display driver no longer requires two reboots of the system to load </font></li> <li><font face="Verdana" size="2">Connecting a TV and enabling the TV as a secondary CRT with the display set to 1024x768 16bpp no longer results in the DVD overlay not being displayed on either the CRT or the LCD </font> </li> <li><font face="Verdana" size="2">The 3D Pipes (OpenGL) screen saver no longer renders incorrectly in preview mode when the display is set to 16bpp and FSAA is enabled </font></li> <li><font face="Verdana" size="2">Setting the display to 1024x768 32bpp and setting the TRUFORM option to Application Preference in the ATI OpenGL tab no longer results in the game Myth III not responding </font></li> <li><font face="Verdana" size="2">Switching between OTM Theatre Mode Settings in Clone Mode Options no longer results in the apply button not becoming active </font></li> <li><font face="Verdana" size="2">Setting the display to 1024x768 32bpp and enabling Anti-aliasing to 4x and running the game Harry Potter II no longer results in the system not responding</font></li> </ul> </li> </ul> </dl> <p><font face="Verdana" size="2">Download this driver bundle if you are having issues with your ATI product, including those mentioned above. ATI does not recommend unnecessary driver updates, when your graphics card is functioning properly.</font></p>
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