AMD Radeon Software Crimson Edition Download Beta 7 - 15.11





You can now download the new AMD Radeon Software Crimson Edition drivers.
The new driver itself is called "AMD Radeon Software" and has been build from ground up in QT. It's fast in startup, has had a massive GUI change and introduces some new features including stuff from shader caching to DX9 frame pacing enhancements. AMD is committed to release up-to 6 major WHQL driver released per year with interim Beta and Hotfix releases as well.
The AMD Radeon Software Crimson Edition contains the following:
- AMD Radeon Software Crimson Edition Display Driver version 15.30.1025
AMD - We have been delivering graphics drivers for the past 20+ years, and during this time the graphics driver evolved way beyond the graphics device driver. It’s more than just a driver. It’s a whole range of software, and we know how important the software experience is to gamers, game developers, professionals, and others who use our products every day.
Now we have user interfaces, libraries, tools, applications, packaged as what we call drivers. This great set of software has evolved into a mini graphics Operating System. With the formation of Radeon Technologies Group, we have decided to call this mini graphics Operating System “Radeon Software”.
This means we will be retiring AMD Catalyst. This marks the end of an era, and the beginning of a new age of immersive computing where we will be surrounded by billions of brilliant pixels that enhance our daily lives in ways we have yet to fully comprehend. The new era is dawning as November 24th marks the release of Radeon Software Crimson Edition.
Radeon Settings:
Radeon Settings is the new, streamlined user interface, engineered to bring out the best of AMD graphics hardware. User-friendly and feature-rich, Radeon Settings is lightning fast and starts upto 10x times faster1 than the previous AMD Catalyst™ Control Center. Radeon Settings provides a brand new game manager, improved AMD Overdrive options per game and new video, display and Eyefinity tabs.
New Install UI:
The driver installer now provides a brand new, streamlined user experience with a reduced number of clicks required, providing better usability and an easy to install user experience.
Asynchronous Shaders:
A feature that has been extensively used by game console developers is now available to PC Gamers. Asychronous Shaders break complex serial workloads into smaller parallel tasks, thereby allowing idle GPU resources to be used more efficiently and parallel workloads allow taskes to be completed much faster.
Shader Cache:
The shader cache feature allows complex shaders to be cached, thereby resulting in reduced game load times, lower CPU usage and reduced stuttering and latency during gameplay2.
Custom Resolution Support:
This feature provides users more control over display capabilities allowing the user to create custom display profiles to attempt to drive their display with chosen resolution, timings, refresh rates and pixel clocks.
Frame Pacing Enhancements:
Frame pacing support is now extended to DirectX® 9 titles.
Frame Rate Target Control Enhancements:
FRTC enhancements include: power saving capabilty, support for DirectX® 9 titles and an extended range for target control (30 - 200 FPS).
Updated Video Feature support for 'Carrizo' products:
- FluidMotion for smoothing playback of 24/30 FPS video using Cyberlink PowerDVD 15 for Blu‐Ray playback
- Improved edge enhancement for sharper images
- Improved de‐interlacing for interlaced content
Power Optimization:
Improved power optimizations for video, gaming and FRTC enabled gaming environments (AMD Radeon™ R7 360, AMD Radeon™ R9 380, AMD Radeon™ R9 390 series and AMD Radeon™ Fury series).
DisplayPort to HDMI 2.0 support:
Provides full support for DisplayPort to HDMI® 2.0 connections via certified dongles.
- Testing conducted by AMD Performance Labs on October 26, 2015 using a HP Pavilion DM1 with AMD E-350 with AMD Radeon HD 6310 Graphics, 3GB (1GB+2GB) DDR3, Windows 10 64bit. With AMD Catalyst 15.8, the system took 8 seconds on average to load the control panel (AMD Catalyst Control Center). With Radeon Software Crimson Edition, the system took 0.6 seconds on average to load the control panel (Radeon Settings).
- AMD Internal Lab testing as of Nov 2, 2015 with an Intel Core i7 5960X with 2x8GB DDR4-2666 MHz memory, Gigabyte X99-UD4, AMD Radeon™ R9 380, Windows 10 64bit. PC manufacturers may vary configurations yielding different results. Star Wars Battlefront took an average of 16.9 seconds to load the EndorSurvival level with AMD Catalyst 15.7.1 Driver and 11.2 seconds with Radeon Software Crimson Edition
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Senior Member
Posts: 4672
Joined: 2014-01-17
are this the same drivers as on AMD official page?
I'm downloading here because the AMD page is too slow, I think everybody is downloading right now
Yes.
Junior Member
Posts: 18
Joined: 2013-04-01
Good.


Senior Member
Posts: 13599
Joined: 2005-08-13
I thought they already had something like that since years back?
Setting the CCC MSAA to "Enhance" should activate something similar to MFAA where it adds x amounts of MSAA samples so at 2x MSAA with Enhance it would emulate 4x MSAA with less of a performance hit.
Together with that you could then either set the MSAA method to Adaptive or Supersampling with adaptive offering MSAA for transparent surfaces / alpha objects and well SSAA is SSAA.
However it all requires compatibility profiles to work in newer games, moreso for D3D10 and D3D11 and I'm unsure if OpenGL works at all with these alternate methods.
(I know setting MSAA to Forced is pretty much futile in newer games, oh and before I forget EQAA as it's called when you enhance AA via CCC requires the game itself to also support MSAA so that's another limitation.)
EDIT: Also seems like the Edge-Detect algorithm is gone unless I'm blind.
(Offered something like 12x MSAA quality at 4x MSAA and 24x MSAA at 8x but it was very demanding and might only have ever worked correctly with D3D9 though it could have been updated to D3D10+ later on, I'm not sure.)
Enhance option just enhances the regular AA to something equivalent to NVIDIA CSAA (AMD: EQAA). Both have similar limitations and do not always work well with all games, sometimes it reduces the AA quality even. NVIDIA doesn't support it any more. With NVIDIA you can enhance the in game 2xMSAA to 8xMSAA for example (or any other setting you want). It's great when some games have ****ty AA options like SW:TOR and forcing AA would cause visual issues.
With AMD transparency supersampling is tied to MSAA level as far as I know. With NVIDIA I could select 8xMSAA and 2xTrSSAA or 4xTrSSAA to save some performance. With AMD you have no control. Transparency MSAA works more or less the same.
I kind of hope this pushes Nvidia to improve Experience. Not only is it extremely slow to start but it's just slow to move around the pages as well. They should discontinue the legacy CP and move all the settings into experience. Modularize the install so people who don't want shadow play and stuff can disable it and not have the services running.
They really should do complete overhaul to NVIDIA CP. It's outdated and old as heck. It's been like that for, what, 15 years or so? Game profile selector is a joke at the moment and the usability is a nightmare. That's not how you are supposed to use combo boxes.
Junior Member
Posts: 13
Joined: 2015-11-07
Hello guys, i have a question for you: are you experiencing the "Memory could not be read" error while turning off or restarting your pc? I'm goin' crazy...help pls

8 pages « 3 4 5 6 > »
Junior Member
Posts: 18
Joined: 2013-04-01
are this the same drivers as on AMD official page?
I'm downloading here because the AMD page is too slow, I think everybody is downloading right now