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Guru3D.com » Downloads » AMD Radeon Software Crimson Edition Download Beta 7 - 15.11

AMD Radeon Software Crimson Edition Download Beta 7 - 15.11

Posted by: Hilbert Hagedoorn on: 11/24/2015 02:59 PM [ 36 comment(s) ]

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You can now download the new AMD Radeon Software Crimson Edition drivers.

The new driver itself is called "AMD Radeon Software"  and has been build from ground up in QT. It's fast in startup, has had a massive GUI change and introduces some new features including stuff from shader caching to DX9 frame pacing enhancements. AMD is committed to release up-to 6 major WHQL driver released per year with interim Beta and Hotfix releases as well.

The AMD Radeon Software Crimson Edition contains the following:

  • AMD Radeon Software Crimson Edition Display Driver version 15.30.1025

AMD - We have been delivering graphics drivers for the past 20+ years, and during this time the graphics driver evolved way beyond the graphics device driver. It’s more than just a driver. It’s a whole range of software, and we know how important the software experience is to gamers, game developers, professionals, and others who use our products every day.

Now we have user interfaces, libraries, tools, applications, packaged as what we call drivers. This great set of software has evolved into a mini graphics Operating System. With the formation of Radeon Technologies Group, we have decided to call this mini graphics Operating System “Radeon Software”.

This means we will be retiring AMD Catalyst. This marks the end of an era, and the beginning of a new age of immersive computing where we will be surrounded by billions of brilliant pixels that enhance our daily lives in ways we have yet to fully comprehend. The new era is dawning as November 24th marks the release of Radeon Software Crimson Edition.

Radeon Settings:
Radeon Settings is the new, streamlined user interface, engineered to bring out the best of AMD graphics hardware. User-friendly and feature-rich, Radeon Settings is lightning fast and starts upto 10x times faster1 than the previous AMD Catalyst™ Control Center. Radeon Settings provides a brand new game manager, improved AMD Overdrive options per game and new video, display and Eyefinity tabs.

New Install UI:
The driver installer now provides a brand new, streamlined user experience with a reduced number of clicks required, providing better usability and an easy to install user experience.

Asynchronous Shaders:
A feature that has been extensively used by game console developers is now available to PC Gamers. Asychronous Shaders break complex serial workloads into smaller parallel tasks, thereby allowing idle GPU resources to be used more efficiently and parallel workloads allow taskes to be completed much faster.

Shader Cache:
The shader cache feature allows complex shaders to be cached, thereby resulting in reduced game load times, lower CPU usage and reduced stuttering and latency during gameplay2.

Custom Resolution Support:
This feature provides users more control over display capabilities allowing the user to create custom display profiles to attempt to drive their display with chosen resolution, timings, refresh rates and pixel clocks.

Frame Pacing Enhancements:
Frame pacing support is now extended to DirectX® 9 titles.

Frame Rate Target Control Enhancements:
FRTC enhancements include: power saving capabilty, support for DirectX® 9 titles and an extended range for target control (30 - 200 FPS).

Updated Video Feature support for 'Carrizo' products:

  • FluidMotion for smoothing playback of 24/30 FPS video using Cyberlink PowerDVD 15 for Blu‐Ray playback
  • Improved edge enhancement for sharper images
  • Improved de‐interlacing for interlaced content

Power Optimization:
Improved power optimizations for video, gaming and FRTC enabled gaming environments (AMD Radeon™ R7 360, AMD Radeon™ R9 380, AMD Radeon™ R9 390 series and AMD Radeon™ Fury series).

DisplayPort to HDMI 2.0 support:
Provides full support for DisplayPort to HDMI® 2.0 connections via certified dongles.

  1. Testing conducted by AMD Performance Labs on October 26, 2015 using a HP Pavilion DM1 with AMD E-350 with AMD Radeon HD 6310 Graphics, 3GB (1GB+2GB) DDR3, Windows 10 64bit. With AMD Catalyst 15.8, the system took 8 seconds on average to load the control panel (AMD Catalyst Control Center). With Radeon Software Crimson Edition, the system took 0.6 seconds on average to load the control panel (Radeon Settings).
  2. AMD Internal Lab testing as of Nov 2, 2015 with an Intel Core i7 5960X with 2x8GB DDR4-2666 MHz memory, Gigabyte X99-UD4, AMD Radeon™ R9 380, Windows 10 64bit. PC manufacturers may vary configurations yielding different results. Star Wars Battlefront took an average of 16.9 seconds to load the EndorSurvival level with AMD Catalyst 15.7.1 Driver and 11.2 seconds with Radeon Software Crimson Edition





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    « GeForce 359.00 WHQL driver download · AMD Radeon Software Crimson Edition Download Beta 7 - 15.11 · AMD Radeon Software Crimson 15.11.1 Hotfix »

    8 pages 1 2 3 4 > »

    norton
    Senior Member
    Posts: 214
    Joined: 2015-08-28

    #5195094 Posted on: 11/24/2015 04:43 PM
    Hi,
    i have an an 7670M mobile graphic , so can i use this new driver?

    only GCN GPUs are supported

    http://support.amd.com/en-us/download/desktop?os=Windows+10+-+64

    select the supported products tab

    JonasBeckman
    Senior Member
    Posts: 17563
    Joined: 2009-02-25

    #5195096 Posted on: 11/24/2015 04:44 PM
    Not too bad so far, I can't seem to find a language setting however so it seems to be using the OS location setting as it defaulted to Swedish here, would have preferred it in English as the translation is pretty poor in places. :D

    Also scans something (Programs info from the control panel?) as it added most of the games I had installed automatically which really slowed that part of Catalyst Next / CNext down so I had to remove the excess profiles one by one which took a while but now that's done and should hopefully not be a issue in the future. :P


    According to the quick performance benchmarks on WCC there should be some pretty nice gains in a number of games I'm currently playing so I'm looking forward to seeing that in action as I test the drivers further.
    (Finally rid of the aging CCC2 interface, woohoo. :D )

    Anarion
    Senior Member
    Posts: 13599
    Joined: 2005-08-13

    #5195099 Posted on: 11/24/2015 04:45 PM
    The improvements sound really promising. I just hope that they would copy NVIDIA's enhance AA (it's annoying when old game only has 4xMSAA max setting and forcing AA would give issues) and transparency AA (separate TrSSAA samples from MSAA) settings. Adaptive v-sync would be nice too and if they would add ability to force v-sync and triple buffering I would be thrilled (if it would work with windowed apps I would be amazed). Thankfully adaptive sync will eventually make v-sync irrelevant.

    JonasBeckman
    Senior Member
    Posts: 17563
    Joined: 2009-02-25

    #5195107 Posted on: 11/24/2015 04:49 PM
    The improvements sound really promising. I just hope that they would copy NVIDIA's enhance AA (it's annoying when old game only has 4xMSAA max setting and forcing AA would give issues) and transparency AA (separate TrSSAA samples from MSAA) settings. Adaptive v-sync would be nice too and if they would add ability to force v-sync and triple buffering I would be thrilled (if it would work with windowed apps I would be amazed). Thankfully adaptive sync will eventually make v-sync irrelevant.


    I thought they already had something like that since years back?

    Setting the CCC MSAA to "Enhance" should activate something similar to MFAA where it adds x amounts of MSAA samples so at 2x MSAA with Enhance it would emulate 4x MSAA with less of a performance hit.

    Together with that you could then either set the MSAA method to Adaptive or Supersampling with adaptive offering MSAA for transparent surfaces / alpha objects and well SSAA is SSAA.

    However it all requires compatibility profiles to work in newer games, moreso for D3D10 and D3D11 and I'm unsure if OpenGL works at all with these alternate methods.
    (I know setting MSAA to Forced is pretty much futile in newer games, oh and before I forget EQAA as it's called when you enhance AA via CCC requires the game itself to also support MSAA so that's another limitation.)

    EDIT: Also seems like the Edge-Detect algorithm is gone unless I'm blind.
    (Offered something like 12x MSAA quality at 4x MSAA and 24x MSAA at 8x but it was very demanding and might only have ever worked correctly with D3D9 though it could have been updated to D3D10+ later on, I'm not sure.)



    EDIT: Oh and there's a new shader cache setting for these drivers, either off or AMD Controlled which I guess means it does like it's done with OpenGL titles for a while now and builds these cached shader files for faster loading or something, I'm not entirely sure what the advantage is.

    realmadrid
    Senior Member
    Posts: 176
    Joined: 2015-04-30

    #5195117 Posted on: 11/24/2015 04:56 PM
    Omg i test assassin creed snidycat no lag no stturing thank you amd ui is amazing and lunch very fast wow i think the new option shader cache slove the problem stturing thank you AMD :banana:

    8 pages 1 2 3 4 > »

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