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AMD Radeon Adrenalin Edition 18.11.2 Driver download




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Download AMD Radeon Software Adrenalin Edition 18.11.2 driver. This release contains further support for Battlefield V.
Radeon Software Adrenalin Edition, designed to give gamers deeply immersive gameplay and inspired by today’s era of social, connected gaming. Should you like to share or read up on user experiences, we have an open discussion thread open on these drivers right here.
Support For
- Battlefield™ V
Fixed Issues
- Radeon RX Vega Series graphics products may experience elevated memory clocks during system idle.
- Radeon Software update notifications may sometimes incorrectly list the currently installed driver as an available software update.
Known Issues
- Some systems running multiple displays may experience mouse lag when at least one display is enabled but powered off.
- Assassin’s Creed™: Odyssey may experience a game crash at certain locations of the game on Windows®7 enabled system configurations.
Added Vulkan™ Extension Support
- VK_AMD_memory_overalloation_behavior
- This extension allows controlling whether explicit overallocation beyond the device memory heap sizes is allowed or not.
Package Contents
The Radeon Software Adrenalin Edition 18.11.2 installation package contains the following:
- Radeon Software Adrenalin Edition 18.11.2 Driver Version 18.40.11.05 (Windows Driver Store Version 25.20.14011.5005)
Have you read our Radeon RX 590 (PowerColor Red Devil) review already?
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iakoboss7
Member
Posts: 76
Joined: 2010-05-28
Member
Posts: 76
Joined: 2010-05-28
#5609165 Posted on: 11/20/2018 09:32 PM
dx11 in fb v is rubish, this is known from lunch date.
dx11 in fb v is rubish, this is known from lunch date.
LM2014
Senior Member
Posts: 152
Joined: 2014-11-24
Senior Member
Posts: 152
Joined: 2014-11-24
#5609174 Posted on: 11/20/2018 09:51 PM
Elevated memory clocks during system idle remains for me (1 year bug)
This issue occurs after playing any game, especially Arma3.
Elevated memory clocks during system idle remains for me (1 year bug)

This issue occurs after playing any game, especially Arma3.
JonasBeckman
Senior Member
Posts: 17395
Joined: 2009-02-25
Senior Member
Posts: 17395
Joined: 2009-02-25
#5609266 Posted on: 11/21/2018 01:31 AM
If you are using Wattman and have a profile from the sounds of things the clock speeds are saved into the profile so you'd have to reset to default and remake it without loading the old one, guess a comparison of the two profiles would show if the memory clock speed values between them differed or not.
Vega 64 also idles at 167 Mhz or thereabouts, Vega 56 seems to idle at 700 mhz before going to full speed at 800 mhz by default and then Vega 64 also has a intermediate 500 mhz clock state as well.
But this could also be a difference between specific models such as how my own Pulse GPU uses a "Nano" style PCB with slight changes to components, haven't compared what the stock Vega 56 uses.
(Memory shouldn't differ though short of the newer GPU's almost all being on Hynix now with Samsung primarily found on Vega 64's these days.)
If you are using Wattman and have a profile from the sounds of things the clock speeds are saved into the profile so you'd have to reset to default and remake it without loading the old one, guess a comparison of the two profiles would show if the memory clock speed values between them differed or not.
Vega 64 also idles at 167 Mhz or thereabouts, Vega 56 seems to idle at 700 mhz before going to full speed at 800 mhz by default and then Vega 64 also has a intermediate 500 mhz clock state as well.
But this could also be a difference between specific models such as how my own Pulse GPU uses a "Nano" style PCB with slight changes to components, haven't compared what the stock Vega 56 uses.
(Memory shouldn't differ though short of the newer GPU's almost all being on Hynix now with Samsung primarily found on Vega 64's these days.)
SpecChum
Senior Member
Posts: 610
Joined: 2008-01-14
Senior Member
Posts: 610
Joined: 2008-01-14
#5609481 Posted on: 11/21/2018 04:58 PM
Yeah, yeah, glory seeker lol
(I know you know, but I am only kidding, just to make sure haha)
Apologies to the OP threads posters, instead of merging threads I hit delete by accident 

Yeah, yeah, glory seeker lol
(I know you know, but I am only kidding, just to make sure haha)
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Senior Member
Posts: 2786
Joined: 2006-05-22
Ok, I have retired BFV DX12 and the FPS is a lot higher then with the previous driver. With the previous driver FPS was about the same as DX11 with slight increases here and there.
However, there is this lag/latency I notice and some very slight stuttering while animating to go into scope. It was enough to go back to DX11 for now with this driver release.