ShaderMark v2.1

Currently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. Futuremark's 3DMark03 (www.futuremark.com) and Massive's AquaMark 3.0 (www.aquamark.com) are bases on hand written assembler shaders or partly HLSL shaders. HLSL is the future of shader development! The HLSL shader compiler and its different profiles have to be tested and this gap fills ShaderMark v2.1. Driver cheating is also an issue. With ShaderMark, it is easily possible to change the underlying HLSL shader code which makes it impossible to optimize a driver for a certain shader, instead of the whole shader pipeline. ShaderMark v2.1 is also the first pixel shader benchmark, which measures the performance of the new shader model 3.0

Requirements:
ATI: You need
Catalyst drivers 4.9 at the least to run ShaderMark v2.1 - the Shadow Mapping (shader 20) and Bump Mapping (shader 19) Issues will be fixed in the next Catalyst
NVIDIA: Please use the
latest 66.31
Driver, the 61.77 won't work!!!

What's new or changed in v2.1? 

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