After about three and a half years Maxon releases a new freeware version of Cinebench in the market. The new version of the benchmarks for processors and graphics cards is based on the Cinebench 15 and coming from the same home 3D graphics software Cinema 4D R15 in the output.
Cinebench 15 aka CB15
Apart from it, the rendering software R11.5 to R15 and new footage, the new version now supports systems with up to 256 threads. The performance of processors and graphics cards is as usual determined on the basis of 3D scenes. A selection of test results allows a rough classification of the benefit of your own system. For the CPU test is a scene with around 280,000 polygons used, while the GPU test based on OpenGL comes with about a million polygons, high-resolution textures and various effects. The results will be issued in final points (CPU) and fps (GPU). According to the developers, the software has been "extensively developed to exploit the performance of new hardware as possible." The results are unsurprisingly not comparable with those from earlier versions. The test procedure consists of two main components - the graphics card performance test and the CPU performance test.
The test scenario uses all of your system's processing power to render a photorealistic 3D scene (from the viral "No Keyframes" animation by AixSponza). This scene makes use of various algorithms to stress all available processor cores.
In fact, CINEBENCH can measure systems with up to 256 processor threads. This test scene contains approximately 2,000 objects which in turn contain more than 300,000 polygons in total, and uses sharp and blurred reflections, area lights, shadows, procedural shaders, antialiasing, and much more. The result is displayed in points (pts). The higher the number, the faster your processor.
This procedure uses a complex 3D scene depicting a car chase (created by renderbaron) which measures the performance of your graphics card in OpenGL mode. The performance depends on various factors, such as the GPU processor on your hardware, on the drivers used. The graphics card has to display a huge amount of geometry (nearly 1 million polygons) and textures, as well as a variety of effects, such as environments, bump maps, transparency, lighting and more to evaluate the performance across different disciplines and give a good average overview of the capabilities of your graphics hardware. The result is measured in frames per second (fps). The higher the number, the faster your graphics card is.