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Guru3D.com » Overview » GeForce Tweak Utility

GeForce Tweak Utility

You have reached the home of the

GeForce Tweak Utility!

With this tool you'll be able to take control over the possibilities of the NVidia Detonator driver --> You can tweak your videocard to its max!

Read what you can do with
this program here.

 


GTU logo designed by: 3D-Energizers


Announcement (updated 28th Sept '02)

The future development of the GTU is cancelled for an unknown time (maybe forever).

I have a lack of free time and don't know if I can ever finish my work on the new GTU.
I am still working on my tweak engine, which gets a lot more complicated than I ever thought. So I DO still work on the GTU 4.0, but really only with a lot less effort.

This probably was my last announcement on the GTU development.

Thanks for all the people that helped me during the time, especially:

  • Hilbert Hagedoorn
  • Unwinder
  • Abdul Alhazred
  • Hilmar Sandfuehr
  • Jesse Berry
  • Claes MellangÃ¥rd
  • Sensi_GDS
  • aths
  • David Foltyn/Dwarden

GTU 3.2 is not compatible with the 29.60 (or newer) drivers.

  • Download our GeForce Tweak utility WITH help
  • GeForce Tweak Utility FAQ
  • Read version history
  • The GeForce Tweak Utility guides

Last official release: version 3.2

version 3.2:

  • Fixed GTU not showing the Z-Occlusion-Culling box with >23.xx drivers
  • Fixed mixed on/off states for Z24Enable & ZCompressEnable
  • I switched to a much safer adapter detection mechanism for Win9x/ME users. If your card is installed properly then this routine will DEFINATELY find your card. (It queries the driver itself for the registry key) But this has (temporarily) disabled multi adapter support
  • modified largefont settings
  • new program icon
  • overclocking should work with 27.xx drivers.
  • bugfix at twinviewdisabled for 27.xx drivers fixed
  • added possibility to change TextureLevelOfDetail in OpenGL
  • added hotfix to enable negative LOD settings for >23.xx D3D detonators (W9x)
  • renamed "render no more frames ahead than" to "max number of framebuffers"
  • OpenGL FSAA fix
  • I think I found a bugfix for the "konnte Daten fur Bart nicht holen" bug.
  • helpfile integration is finished. The new helpfile is included within the GTU download package.
  • removed the following settings (due to missing information on these settings):
    texture precache
    scene synchronisation
  • modified fast / quality preset
  • Added settings "Color key compatibility" and "Use higher level of Anisotropy with FSAA (Texture Sharpening)"
  • small changes at the OpenGL VSync

<screenshot of version 2.4 for Win9x/ME>

 





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