Radeon RX Vega 64 vs GeForce GTX 1080 FCAT Analysis





We review frame-pacing and frametime behaviour with the Radeon RX 64, but will compare it with the GeForce GTX 1080, will FCAT reveal some stuff we need to know?
Read articleGeForce GTX 1080 Ti FCAT Frametime Analysis Review





We check out and review the frame-pacing and frametimes with the all new Nvidia GeForce GTX 1080 Ti, will FCAT reveal some stuff we need to know?
Read articleRadeon RX 480 vs GeForce GTX 1060 FCAT Frametime Analysis Review





We review frame-pacing and frametime behaviour with the Radeon RX 480, but will compare it with the GeForce GTX 1060, will FCAT reveal some stuff we need to know?
Read articleGeForce GTX 1060 FCAT Frametime Analysis Review




We review frame-pacing and frametime behaviour with the Nvidia GeForce GTX 1060, will FCAT reveal some stuff we need to know?
Read articleGeForce GTX 1070 FCAT Frametime Analysis Review





We review frame-pacing and frametime behaviour with the Nvidia GeForce GTX 1070, will FCAT reveal some stuff we need to know?
Read articleFCAT GeForce GTX 1080 Framepacing review





We check out and review the frame-pacing and frametimes with the all new Nvidia GeForce GTX 1080, will FCAT reveal some stuff we need to know?
Read articleAMD Framepacing Catalyst 13.8 driver examined with FCAT




AMD released a Framepacing Catalyst 13.8 Beta driver which we examine with FCAT. In our recent FCAT benchmarking article from April, we discovered that AMD Crossfire suffers badly from a phenomenon called micro-stuttering. A problem that has been known for years and something both AMD and NVIDIA have had. NVIDIA solved their issue starting with Kepler based graphics cards. However since a new technique called FCAT was introduced, a whole lot of micro-stuttering was exposed for AMD, putting them on severe pressure to release a fix for this. Today is the day that we look at AMDs Catalyst 13.8 Beta frame pacing driver and examine the latest games to see if AMD has made progress.
Read articleAn introduction to FCAT benchmarking





In this article we will introduce you towards FCAT benchmarking. The past couple of months we have seen a some new dynamics in measuring the framerate of your games. Basically the framerate of your game is simply put the number of frames per second your computer and graphics card is able to render. A very normal way of looking at graphics card and game performance really. But there is so much more we can look at.
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