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Guru3D.com » Review » The Division 2: PC graphics performance benchmark review 5

The Division 2: PC graphics performance benchmark review 5

Posted by: Hilbert Hagedoorn on: 03/15/2019 01:03 PM [ 86 comment(s) ]

We take a look at The Division 2 (2019) in our usual in-depth ways. That would be tested on the PC gaming wise relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. We have a look at performance with the newest graphics cards and technologies.

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Denial
Senior Member



Posts: 14092
Posted on: 03/15/2019 06:55 PM
980ti is also slower than rx590 in this game. Kepler is getting old.


980Ti is slower than the 590 in a few games - TPU's average puts it only 5% at 590 launch. More importantly it's exactly 12% slower than the 1070 in this - which is identical to the TPU average when the 1070 launched.

I think the 970 is definitely just VRAM issue. Probably pegging that .5GB partition to death.

I find the Radeon VII VRAM usage weirdly high. Maybe some of it is just buffered/cached but if it isn't, I imagine that's hindering its performance.



It's definitely just cache - more and more games are doing this and it's a good practice. Unused VRAM/RAM is wasted RAM. Manage the cache properly and it should theoretically lead to smoother performance at basically no downside.

schmidtbag
Senior Member



Posts: 7441
Posted on: 03/15/2019 07:02 PM
HH mentioned how performance is uneffected with high vram usage and gameplay is smoorth.

I would argue its even smoother than other cards not slower.
Unless he somehow found a way to reduce VRAM usage for that specific GPU, there's no way to prove whether the amount of used VRAM has an impact on that GPU's framerate.
It's also worth pointing out there's a big difference between higher average framerates and a smoother experience. I could totally see the high VRAM usage (without maxing out the GPU) would improve smoothness, but, depending on how that memory is used, it could lower the overall framerate due to the increased bandwidth.

Embra
Senior Member



Posts: 1497
Posted on: 03/15/2019 07:15 PM
It would be interesting to see the Min fps for this game for each gpu.

alanm
Senior Member



Posts: 11694
Posted on: 03/15/2019 07:18 PM
Only way to know if vram is an issue is to test 2 of the same cards with different vram. Say a Rx580 4gb vs 8gb versions. Comparing different cards with lesser or more vram is useless.

Denial
Senior Member



Posts: 14092
Posted on: 03/15/2019 07:22 PM
Unless he somehow found a way to reduce VRAM usage for that specific GPU, there's no way to prove whether the amount of used VRAM has an impact on that GPU's framerate.
It's also worth pointing out there's a big difference between higher average framerates and a smoother experience. I could totally see the high VRAM usage (without maxing out the GPU) would improve smoothness, but, depending on how that memory is used, it could lower the overall framerate due to the increased bandwidth.

I don't see how the bandwidth would be increased. In fact it should be the opposite as a larger amount of used textures should always be stored and never unloaded where as if it was limited to a lower value it would be more aggressive about clearing the cache and reloading.

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