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Strange Brigade: PC graphics performance benchmark review





AMD has added a funny new game towards its software lineup, Strange Brigade is bundled with their selected cards. We wanted to fab a bit of a performance review as the game supports Vulkan, DirectX but also has a DirectX ASync Compute switch available. That all by itself is handy to check out the current state of Vulkan, and DirectX 12.
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Fox2232
Senior Member
Posts: 11808
Senior Member
Posts: 11808
Posted on: 08/31/2018 04:41 PM
Frametime graphs reads microseconds...
Frametime graphs reads microseconds...
Brisse
Member
Posts: 99
Member
Posts: 99
Posted on: 08/31/2018 04:43 PM
Good proof for 4GiB being enough despite seing higher memory usage on cards with >4GiB.
HOLY S***, look at the Fury X go at 4k. Even then 1080p, 1440p results are really good.
Good proof for 4GiB being enough despite seing higher memory usage on cards with >4GiB.
JonasBeckman
Senior Member
Posts: 17563
Senior Member
Posts: 17563
Posted on: 08/31/2018 04:57 PM
Deferred render contexts for one thing.
https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d-samples/d3d11deferredcontextssample.htm
For AMD I'm not too sure how that works at the moment, doesn't seem to be immediately doable but then again they do use multi-threaded rendering as well so, well I have a lot more to learn on the subject.
https://github.com/GPUOpen-LibrariesAndSDKs/AGS-SDK/issues/20
I do know a lot of games create render threads though, Final Fantasy XV ideally wants a 6 core processor, Assassin's Creed Origins creates a whooping 8 of them and Monster Hunter World has some bug in it so it creates 32 unless restrained though that's not strictly just render threads from how I understand it.
And it's improved or even part of DirectX 12 and Vulkan already without extras or other add-on bits though used well it should improve overall CPU usage but it's spread across more cores and games like AC:O don't scale down very well so it's 8 or nothing and thus quad cores see a bit of stuttering though hexa cores do alright in most situations though CPU usage is pretty high. (Though the game also spends a lot of resources on the WMI thread for some undetermined reason.)
Though I suppose technically you would still be correct, it's less about power (clock speed.) and more about using the additional cores logical or physical for modern processors more fully though it doesn't hurt to have both especially with modern PC ports being a bit, wonky, and that's being generous for how some of them turned out ha ha.
(Although a few are also genuinely demanding and push hardware to it's limits adding various enhancements in the process.)
I suppose efficiency doesn't hurt either, depending on extensions and what type of instruction it is modern processors can be quite a bit faster but overall I guess a GPU limit is still the most common but CPU and RAM certainly helps too, sometimes surprisingly so.
U do not really need CPU power for games, these are not that complicated tasks (like calculating proteins), U just need something to handle the graphic cards driver according to the performance it is capable of doing and then some for the AI and sound and engine
Deferred render contexts for one thing.
https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d-samples/d3d11deferredcontextssample.htm
For AMD I'm not too sure how that works at the moment, doesn't seem to be immediately doable but then again they do use multi-threaded rendering as well so, well I have a lot more to learn on the subject.

https://github.com/GPUOpen-LibrariesAndSDKs/AGS-SDK/issues/20
I do know a lot of games create render threads though, Final Fantasy XV ideally wants a 6 core processor, Assassin's Creed Origins creates a whooping 8 of them and Monster Hunter World has some bug in it so it creates 32 unless restrained though that's not strictly just render threads from how I understand it.
And it's improved or even part of DirectX 12 and Vulkan already without extras or other add-on bits though used well it should improve overall CPU usage but it's spread across more cores and games like AC:O don't scale down very well so it's 8 or nothing and thus quad cores see a bit of stuttering though hexa cores do alright in most situations though CPU usage is pretty high. (Though the game also spends a lot of resources on the WMI thread for some undetermined reason.)
Though I suppose technically you would still be correct, it's less about power (clock speed.) and more about using the additional cores logical or physical for modern processors more fully though it doesn't hurt to have both especially with modern PC ports being a bit, wonky, and that's being generous for how some of them turned out ha ha.
(Although a few are also genuinely demanding and push hardware to it's limits adding various enhancements in the process.)
I suppose efficiency doesn't hurt either, depending on extensions and what type of instruction it is modern processors can be quite a bit faster but overall I guess a GPU limit is still the most common but CPU and RAM certainly helps too, sometimes surprisingly so.

-Tj-
Senior Member
Posts: 17904
Senior Member
Posts: 17904
Posted on: 08/31/2018 05:26 PM
Good to see it released.
Runs great too, but the price is a bit steep atm, will wait a bit unless I get a good deal.
And I see they jumped on that bs dlc season pass too
About threading, their engine was never really optimized for multicore, although things changed since avp2010, nazi zombie army was a lot better.
And from what I saw it's the same vibe now, nothing bad, but to hire same voice actor for story is a bit meh.. always reminds me of NZA series.
Good to see it released.
Runs great too, but the price is a bit steep atm, will wait a bit unless I get a good deal.
And I see they jumped on that bs dlc season pass too

About threading, their engine was never really optimized for multicore, although things changed since avp2010, nazi zombie army was a lot better.
And from what I saw it's the same vibe now, nothing bad, but to hire same voice actor for story is a bit meh.. always reminds me of NZA series.
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Senior Member
Posts: 4117
HOLY S***, look at the Fury X go at 4k. Even then 1080p, 1440p results are really good.