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Shadow of the Tomb Raider: RTX and DLSS Update





We review benchmark the all-new Shadow of the Tomb Raider for the PC and test it with many graphics card. We'll also look deeper into DX11 and DX12 performance as this game on the PC might actually be the very first PC game with a properly implemented DirectX 12 API.
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cryohellinc
Senior Member
Posts: 3488
Senior Member
Posts: 3488
Posted on: 10/04/2018 02:35 PM
2080ti, what a disappointment for such a price.
2080ti, what a disappointment for such a price.
Inquisitor
Senior Member
Posts: 121
Senior Member
Posts: 121
Posted on: 10/04/2018 02:40 PM
So.... even the new RTX cards still can't run games at 4K 60FPS yet? Or is it just that this game has terrible performance. It doesn't even look that good to warrant the performance hit... Assassin's Creed Origins looked and performed much better than this.
Also I have just completed this game, It's not been a good game, puzzles are way too easy and boring and soooo much talking!
So.... even the new RTX cards still can't run games at 4K 60FPS yet? Or is it just that this game has terrible performance. It doesn't even look that good to warrant the performance hit... Assassin's Creed Origins looked and performed much better than this.
Also I have just completed this game, It's not been a good game, puzzles are way too easy and boring and soooo much talking!
PrMinisterGR
Senior Member
Posts: 7980
Senior Member
Posts: 7980
Posted on: 10/04/2018 02:50 PM
Thanks for the review! The game looks really well optimized to me. What are your impressions Hilbert? I would say that everything pretty much gets what it should. It was also time to see a good DX12 implementation, after Forza Horizon 4 and Gears 4 (although a lot of people forget Quantum Break, which still has incredible visuals).
I wonder how this will look and perform once it has DLSS. Hilbert please do a followup once support is released!
Thanks for the review! The game looks really well optimized to me. What are your impressions Hilbert? I would say that everything pretty much gets what it should. It was also time to see a good DX12 implementation, after Forza Horizon 4 and Gears 4 (although a lot of people forget Quantum Break, which still has incredible visuals).
I wonder how this will look and perform once it has DLSS. Hilbert please do a followup once support is released!
Yxskaft
Senior Member
Posts: 1485
Senior Member
Posts: 1485
Posted on: 10/04/2018 02:54 PM
Ouch that's some grim aging from the 780 Ti
Ouch that's some grim aging from the 780 Ti
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Senior Member
Posts: 17559
Sweet.
EDIT: Still primarily GPU limited (Probably not a surprise though.) but good gains for DX12 especially for lower resolution when the CPU is a more deciding factor in overall performance though past 2560x1440 it shifts over.
Still a good use for D3D12 and solid improvements to performance.
(Quite a drop from 2560x1440 to 3840x2160 almost surprisingly so but then again "4k" isn't a easy resolution to drive even on current high-end hardware.)