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Guru3D.com » Review » Shadow of the Tomb Raider: RTX and DLSS Update 5

Shadow of the Tomb Raider: RTX and DLSS Update 5

Posted by: Hilbert Hagedoorn on: 03/19/2019 11:03 PM [ 74 comment(s) ]

We review benchmark the all-new Shadow of the Tomb Raider for the PC and test it with many graphics card. We'll also look deeper into DX11 and DX12 performance as this game on the PC might actually be the very first PC game with a properly implemented DirectX 12 API.

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« Intel Core i9 9900K processor review · Shadow of the Tomb Raider: RTX and DLSS Update · Gigabyte GeForce RTX 2080 Ti GAMING OC 11G review »

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Serotonin
Senior Member



Posts: 4358
Posted on: 10/04/2018 08:52 PM
Thanks for the review. Love when you do these benchmarks. I can read these graphs all day.

I think the graphics look really good. I purchased the game today as I'm off work and ran the benchmark, my 1080ti runs identical in 4k as benchmark scores here. It's really interesting and I wish more games were like this, for those going on about 4k60, this game may not hit "4k60 stable" but it doesn't dip below 35fps either. Usually a game not averaging 60fps has lows in the 20's or even teens - FF15 anyone? But this is an anomaly. The lows stay higher than normal. I'll take higher low's, than useless higher, highs. I don't need 90fps in a scene, personally, I'd rather have 40 vs. 30 in a more intense scene. This game delivers that. I'm interested to see how they implement RTX, how it looks, and what the performance hit is like now that nvidia has drivers out and ms has the update out. I look forward to those benchmarks.

Hilbert Hagedoorn
Don Vito Corleone



Posts: 45886
Posted on: 10/04/2018 09:01 PM
Thanks for the comparisons!

Please add to your chart a note on the GTX 1060: is/was it 3GB or 6GB? Probably the latter, but it makes a big difference especially at higher res.

Yes indeed, the 6GB version.

Netherwind
Senior Member



Posts: 8446
Posted on: 10/05/2018 01:26 AM
It's certainly a disappointment, but we all knew that. The 2080 Ti is not the card that 4K gamers like me have been waiting for (and the price hike is just an insult). I am a Tomb Raider fan so I'll probably give this game a go (although not full price), but I'll stick with 1440p for now.

I read this game scales super well in SLI and with those 1080Tis you should be able to play at 4K no problem. I'm currently gaming at 3440x1440 and it works better than expected. 4K is off the table though for me.

alanm
Senior Member



Posts: 11531
Posted on: 10/05/2018 06:23 AM
So with Turing, Nvidia finally gets proper DX12 performance (well, at least this title), something AMD had done well with earlier.

varkkon
Senior Member



Posts: 140
Posted on: 10/05/2018 09:47 AM
Cool article, it really shows that when DX12 is implemented correctly it's pretty awesome. I also noticed that the new 2000s also really take advantage of it as well which is nice to see, also makes me wonder what a modern AMD GPU will be like when the time comes!

Love the game personally have been a fan of the last two re boots which are both very well done especially the one before Shadow. Man with RTX on this title is really going to be insane and a perfect PC show case of what can be achieved on a PC. Man imagine multi screen with RTX on, damn that would be crazy(probably need SLI 2080 Ti's, really want to see the updated article with RTX on when you post it, hope it has some sort of scaling).

Can you guys imagine what next year is going to be like!? 7nm CPU madness and God knows what GPUs will drop! So far it has been one hell of a year I am about to play Assassin's Creed Odyssey in multi screen and my 1950x and 1080 Ti just winked at me :) Let's GO!!!!

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