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Guru3D.com » Review » Shadow of the Tomb Raider: RTX and DLSS Update 5

Shadow of the Tomb Raider: RTX and DLSS Update 5

Posted by: Hilbert Hagedoorn on: 03/19/2019 11:03 PM [ 74 comment(s) ]

We review benchmark the all-new Shadow of the Tomb Raider for the PC and test it with many graphics card. We'll also look deeper into DX11 and DX12 performance as this game on the PC might actually be the very first PC game with a properly implemented DirectX 12 API.

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« Intel Core i9 9900K processor review · Shadow of the Tomb Raider: RTX and DLSS Update · Gigabyte GeForce RTX 2080 Ti GAMING OC 11G review »

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Kaarme
Senior Member



Posts: 3373
Posted on: 10/04/2018 07:32 PM
FuryX aged so bad. I noticed in many newer games it's even slower than RX580 and 390x. I remember people were saying this GPU will shine through fine wine AMD drivers and DX12 but look at were this GPU stands now!


From this review it very much seems to be due to the low amount of memory in Fury (X) cards. 4GB is probably starting to be suffering with new AAA games these days. Back when Fury X was released 4GB wasn't actually much for the top card. Even my lesser 390 has 8GB.

Fox2232
Senior Member



Posts: 11808
Posted on: 10/04/2018 08:05 PM
Ouch that's some grim aging from the 780 Ti

And 390X at level of Fury X. Apparently, AMD can get some gains there, not small ones. And nVidia can uplift performance of 780 Ti too.

Caesar
Senior Member



Posts: 1530
Posted on: 10/04/2018 08:10 PM


Arbie
Senior Member



Posts: 169
Posted on: 10/04/2018 08:29 PM
Thanks for the comparisons!

Please add to your chart a note on the GTX 1060: is/was it 3GB or 6GB? Probably the latter, but it makes a big difference especially at higher res.

devastator
Senior Member



Posts: 227
Posted on: 10/04/2018 08:37 PM
gog giveing away shadowwarrior2 for free :) from it winning the vote

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