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Samsung 860 QVO 2TB SSD review





Samsung releases their all-new 860 QVO series SATA 6 Gb/s SSDs. As the Q in the name indicates, this is all new QLC based NAND. Don't worry, we'll explain it all but the bottom line is that you will see a new value product series that offer more bang for your bucks and an increase in volume sizes.
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Hilbert Hagedoorn
Don Vito Corleone
Posts: 40027
Don Vito Corleone
Posts: 40027
Posted on: 11/27/2018 05:09 PM
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
(Game load time performance@page 6) - did I miss something?
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
tunejunky
Senior Member
Posts: 1194
Senior Member
Posts: 1194
Posted on: 11/27/2018 05:15 PM
great job, as usual HH.
hopefully this will drop in price as 2tb (or more) has been prohibitively expensive for home use (i.e. not a business expense).
great job, as usual HH.
hopefully this will drop in price as 2tb (or more) has been prohibitively expensive for home use (i.e. not a business expense).
JonasBeckman
Senior Member
Posts: 17303
Senior Member
Posts: 17303
Posted on: 11/27/2018 05:42 PM
Part of Redstone 4 and the cache to RAM I guess, for a larger game you can see superfetch kicking in via the task manager after you exit and it begins filling up RAM to it should be around 80% or so depending on how much data it can fit and then leaving a little bit of entirely free space left.
Successive runs will then be much faster using the cache data but it's possible to empty out the "stand-by" memory now cached via for example this.
https://wj32.org/wp/software/empty-standby-list/
And I think there's a few apps on this forum for this very feature too since before the recent cumulative updates for both Redstone 4 and Redstone 5 there was a issue with slowdowns as the cached memory took all the RAM and it had to swap data around instead of leaving a part of it free plus it didn't want to unload unless you ran out of memory but I believe this if not entirely fixed has at least improved now.
https://forums.guru3d.com/threads/fix-game-stutter-on-win-10-1703-1809.420251/
There should be a Windows blog announcement on the feature too but essentially superfetch and into RAM to speed things up, not too complex but quite effective considering the speed of modern RAM kits.
(Even compared to a high-end SSD.)
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
Part of Redstone 4 and the cache to RAM I guess, for a larger game you can see superfetch kicking in via the task manager after you exit and it begins filling up RAM to it should be around 80% or so depending on how much data it can fit and then leaving a little bit of entirely free space left.
Successive runs will then be much faster using the cache data but it's possible to empty out the "stand-by" memory now cached via for example this.
https://wj32.org/wp/software/empty-standby-list/
And I think there's a few apps on this forum for this very feature too since before the recent cumulative updates for both Redstone 4 and Redstone 5 there was a issue with slowdowns as the cached memory took all the RAM and it had to swap data around instead of leaving a part of it free plus it didn't want to unload unless you ran out of memory but I believe this if not entirely fixed has at least improved now.

https://forums.guru3d.com/threads/fix-game-stutter-on-win-10-1703-1809.420251/
There should be a Windows blog announcement on the feature too but essentially superfetch and into RAM to speed things up, not too complex but quite effective considering the speed of modern RAM kits.

(Even compared to a high-end SSD.)
Robbo9999
Senior Member
Posts: 1510
Senior Member
Posts: 1510
Posted on: 11/27/2018 07:45 PM
I noticed that after recently updating to the latest version of Windows 10 v1809 (previously I was on v1803), that virus scan run times are nearly half of what they were prior to the update. I've got a full SSD system (no HDD), Sandisk Ultra II and Crucial MX300, I was surprised to see those decreased virus scan run times in both Avira Free Antivirus and Malwarebytes. So, don't know if that's related to what you saw there, but figured I'd mention it.
Correct, I have noticed that myself as well and have been noticing it ever since a recent Windows 10 update. I am still investigating but it looks like some sort of file-cache is kicking in and hindering that result set. I might need to remove that test completely in the future, but felt I should add it as I always present numbers as they are measured.
I noticed that after recently updating to the latest version of Windows 10 v1809 (previously I was on v1803), that virus scan run times are nearly half of what they were prior to the update. I've got a full SSD system (no HDD), Sandisk Ultra II and Crucial MX300, I was surprised to see those decreased virus scan run times in both Avira Free Antivirus and Malwarebytes. So, don't know if that's related to what you saw there, but figured I'd mention it.
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Senior Member
Posts: 107
Boss, how can you get 702MB/s loading speed @SATAIII (Game load time performance@page 6) - did I miss something?
Thanx in advance,
DG21