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MSI GeForce GTX 750 and 750 Ti Gaming review




We review the MSI GeForce GTX 750 and 750 Ti Gaming OC edition graphics cards. They both are bed on Nvidia's new Maxwell GPUs that offer low power comsumption and Full HD capable gaming. Being an MSI Gaming product you can expect a customized PCB and a simplified TwiNFrozer cooler that will keep the product nicely chilled down.
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-Tj-
Senior Member
Posts: 17120
Senior Member
Posts: 17120
Posted on: 02/18/2014 03:12 PM
so 750Ti = ~560TI 448core, not bad, but nothing special..
And I just saw this in nvidia release notes
Not good for physx either, still has some birth issues
so 750Ti = ~560TI 448core, not bad, but nothing special..
And I just saw this in nvidia release notes

Not good for physx either, still has some birth issues
Denial
Senior Member
Posts: 13230
Senior Member
Posts: 13230
Posted on: 02/18/2014 03:16 PM
Looks like Nvidia focused completely on power efficiency in Maxwell. It still doesn't support 11.1/11.2 fully. I think they really want this arch down in mobile. If they could cut the power of their Tegra K1 GPU in half it would actually be able to fit into a phone and be useful.
Overall pretty cool.
Looks like Nvidia focused completely on power efficiency in Maxwell. It still doesn't support 11.1/11.2 fully. I think they really want this arch down in mobile. If they could cut the power of their Tegra K1 GPU in half it would actually be able to fit into a phone and be useful.
Overall pretty cool.
-Tj-
Senior Member
Posts: 17120
Senior Member
Posts: 17120
Posted on: 02/18/2014 03:23 PM
Well its a low end gpu imo its obvious its gonna be power efficient.
It would be ideal if I wanted Physx gpu - no extra pcie connectors, 750 non-ti is plenty for it. But the price ~130€ is meh.
btw, where did you see it doesnt support dx11.2?
I saw one early gpu-z screen and it showed dx11.2
Well its a low end gpu imo its obvious its gonna be power efficient.
It would be ideal if I wanted Physx gpu - no extra pcie connectors, 750 non-ti is plenty for it. But the price ~130€ is meh.
btw, where did you see it doesnt support dx11.2?
I saw one early gpu-z screen and it showed dx11.2
Denial
Senior Member
Posts: 13230
Senior Member
Posts: 13230
Posted on: 02/18/2014 03:32 PM
Well its a low end gpu imo its obvious its gonna be power efficient.
It would be ideal if I wanted Physx gpu - no extra pcie connectors, 750 non-ti is plenty for it. But the price ~130€ is meh.
btw, where did you see it doesnt support dx11.2?
I saw one early gpu-z screen and it showed dx11.2
Huh? It uses half the power of similarly performing chips. Which means Nvidia doubled the performance/watt. It has nothing to do with it being low end.
As for DX11
From a graphics/gaming perspective there will not be any changes. Maxwell remains a Direct3D 11.0 compliant design, supporting the base 11.0 functionality along with many (but not all) of the features required for Direct3D 11.1 and 11.2. NVIDIA as a whole has not professed much of an interest in being 11.1/11.2 compliant – they weren’t in a rush on 10.1 either – so this didn’t come as a great surprise to us. Nevertheless it is unfortunate, as NVIDIA carries enough market share that their support (or lack thereof) for a feature is often the deciding factor whether it’s used. Developers can still use cap bits to access the individual features of D3D 11.1/11.2 that Maxwell does support, but we will not be seeing 11.1 or 11.2 becoming a baseline for PC gaming hardware this year.
Well its a low end gpu imo its obvious its gonna be power efficient.
It would be ideal if I wanted Physx gpu - no extra pcie connectors, 750 non-ti is plenty for it. But the price ~130€ is meh.
btw, where did you see it doesnt support dx11.2?
I saw one early gpu-z screen and it showed dx11.2
Huh? It uses half the power of similarly performing chips. Which means Nvidia doubled the performance/watt. It has nothing to do with it being low end.
As for DX11
From a graphics/gaming perspective there will not be any changes. Maxwell remains a Direct3D 11.0 compliant design, supporting the base 11.0 functionality along with many (but not all) of the features required for Direct3D 11.1 and 11.2. NVIDIA as a whole has not professed much of an interest in being 11.1/11.2 compliant – they weren’t in a rush on 10.1 either – so this didn’t come as a great surprise to us. Nevertheless it is unfortunate, as NVIDIA carries enough market share that their support (or lack thereof) for a feature is often the deciding factor whether it’s used. Developers can still use cap bits to access the individual features of D3D 11.1/11.2 that Maxwell does support, but we will not be seeing 11.1 or 11.2 becoming a baseline for PC gaming hardware this year.
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Senior Member
Posts: 13602
Lol at those load temps!