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MFAA Multi-Frame Samples AA Explored - Guide




We peek at a new anti-aliasing mode that Nvidia has announced and is releasing today. We take a closer look at MFAA or better known as Multi-Frame Samples Anti Aliasing, it offers near MSAA quality with a smaller impact on performance. In this guide the initial steps to get MFAA going and a handful of numbers.
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harkinsteven
Senior Member
Posts: 2942
Senior Member
Posts: 2942
Posted on: 11/18/2014 01:36 PM
I think I speak for everyone by asking when is the driver released?
Edit: NVM, I just saw that it's being released today
I think I speak for everyone by asking when is the driver released?
Edit: NVM, I just saw that it's being released today

Santa666
Member
Posts: 59
Member
Posts: 59
Posted on: 11/18/2014 01:42 PM
Sounds like a more developed Version of the old Quincunx Anti-Aliasing, waiting for Driver to test it
Sounds like a more developed Version of the old Quincunx Anti-Aliasing, waiting for Driver to test it
Calmmo
Senior Member
Posts: 2400
Senior Member
Posts: 2400
Posted on: 11/18/2014 01:56 PM
Now to see on how many games/engines it can be made to actually work
Now to see on how many games/engines it can be made to actually work

Xendance
Senior Member
Posts: 5555
Senior Member
Posts: 5555
Posted on: 11/18/2014 02:02 PM
So how does this compare to TXAA? TXAA also uses the data from previous frames to provide anti-aliasing, how does MFAA differ from that?
Edit: So wait, this is basically boosting the performance of MSAA? Cool.
So how does this compare to TXAA? TXAA also uses the data from previous frames to provide anti-aliasing, how does MFAA differ from that?
Edit: So wait, this is basically boosting the performance of MSAA? Cool.
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Moter F***ing AA? xD