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GPUScore Relic Of Life benchmarks with 22 GPUs





There is a new benchmark in town, fabricated by ex-Futuremark employees Basemark GPUScore Relic of life has been released in an aim to measure Hybrid Raytracing on VULKAN and DirectX12.
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Senior Member
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this is a fair assessment,
D3D12 is not one size fits all situation,
however a benchmark that is implemented explicitly to microsoft guidelines can be assumed to be fair across all vendors - it won't be optimised towards any specific vendor so only the hardware and driver efficiency becomes the arguing factors.
This is true, up to a certain point.
Several times, several versions of DirectX were made directly from the specs of one vendor. Although these were mostly increments within a version of an API.
A few quick examples.
DX8.1 was based on ATI specs.
DX9.0c was based on nVidia
DX10.1 was based on ATI
NGGP in DX12_2 was based on nVidia's
And there is a good chance that nVidia being the first to market, influenced a lot of the RT instructions in DX12
But then again, with the Xbox Series S/X using AMDs hardware, there is a good chance that it influenced RT in DX12.
In fact, AMD made a big influence in DX12 and Vulkan, with their push for low level APIs.
People of a certain age will surely remember that some of these things were quite the object of contention, in those days.