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An introduction to FCAT benchmarking





In this article we will introduce you towards FCAT benchmarking. The past couple of months we have seen a some new dynamics in measuring the framerate of your games. Basically the framerate of your game is simply put the number of frames per second your computer and graphics card is able to render. A very normal way of looking at graphics card and game performance really. But there is so much more we can look at.
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rewt
Senior Member
Posts: 1279
Senior Member
Posts: 1279
Posted on: 04/13/2013 12:50 AM
I agree, though I typically cap my FPS a couple of frames below refresh rate to prevent any input lag caused by additional pre-rendered frames.
Cap FPS at refresh rate, force Triple Buffering on, and enjoy almost as low input lag as no VSync.
I agree, though I typically cap my FPS a couple of frames below refresh rate to prevent any input lag caused by additional pre-rendered frames.
MegaFalloutFan
Senior Member
Posts: 815
Senior Member
Posts: 815
Posted on: 05/04/2019 03:21 AM
This is so old so i hope Hilbert sees this:
Hi,
I just found your An introduction to FCAT benchmarking - A FCAT Conclusion article hoping it will be step by step guide how to do everything , but alas it wasn't a guide but introduction.
What was specially interesting is your usage of "capture PC" with capture card to analyze PC games, which should open up doing the same for console games.
Right now there are no real tools to analyze console FPS, Digital Foundry uses in house tools that they build and otehr YT that analyze console video use FCAT .
Its been 5 years since then, can you consider creating a full guide step by step and all that, how we can do it using a second Capture PC, the usage of capture card is important since it will also allow doing the same for console games.
Regards
This is so old so i hope Hilbert sees this:
Hi,
I just found your An introduction to FCAT benchmarking - A FCAT Conclusion article hoping it will be step by step guide how to do everything , but alas it wasn't a guide but introduction.

What was specially interesting is your usage of "capture PC" with capture card to analyze PC games, which should open up doing the same for console games.
Right now there are no real tools to analyze console FPS, Digital Foundry uses in house tools that they build and otehr YT that analyze console video use FCAT .
Its been 5 years since then, can you consider creating a full guide step by step and all that, how we can do it using a second Capture PC, the usage of capture card is important since it will also allow doing the same for console games.
Regards
pages « < 7 8 9 10
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Posts: 2577
Too bad there is no Metro2033 tested here. That game has some issues on NVidia cards. There are some huge (visible) latency spikes in the benchmark.