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Guru3D.com » Review » Destiny 2: PC graphics analysis benchmark review 5

Destiny 2: PC graphics analysis benchmark review 5

Posted by: Hilbert Hagedoorn on: 11/24/2017 12:07 PM [ 48 comment(s) ]

It's time to check out that PC optimized Destiny 2 for Windows relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. We have a look at performance with the newest graphics cards and technologies.

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Tagged as: Destiny 2 benchmarks, Destiny 2 pc performance

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Hilbert Hagedoorn
Don Vito Corleone



Posts: 40647
Posted on: 10/25/2017 09:30 PM
Ehm no, because I already tested the card you mention with this title and it's spot on where it needs to be. Secondly if Nvidia would do such a thing, it would show in all games. AMD found something clever that works for them, it's as simple as that.

And yes, this is tested with the air-cooled Vegas. AMD never shipped the liquid cooled edition for review. BTW it is a good question, I'll make some changes in future charts denoting clearly we use the air cooled versions.

Loophole35
Senior Member



Posts: 9793
Posted on: 10/25/2017 09:31 PM
Looks like some very suspicious results for AMD. 580 is twice as fast as the 480 with just a 5% OC. Not buying that in the least. The jumps from 1080 to 1440 are too wide. Something is going on at the driver level that is excluding 4xx cards from optimization’s or AMD is disabling something via driver on the newer cards.

BigBoomBoom
Junior Member



Posts: 2
Posted on: 10/25/2017 10:35 PM
Hilbert, are you able to test 1440p and 4k at Highest Settings but with DoF drops to High? Right now on Pascal at 1080p, the difference between Highest and High is 5-7% yet at higher resolution i.e 1440p and 4K it's up to 33% performance difference, very significant. I suspect the same thing is happening to the Rx 480.

SerotoNiN
Senior Member



Posts: 3706
Posted on: 10/25/2017 10:49 PM
I'd like to see comparisons in IQ between AMD and Nvidia. Call me old, but there was a time 15 years ago when nvidia's FX series was a disaster in dx9 and they did everything possible to "tweak, optimize, fix, help, improve", the frames in those games by doing some rather shady stuff. AMD then got caught doing the same thing 2 or three gens later. Ever since then, regardless of company, when I see two pieces of hardware that are usually close to one another and a big difference like this appears, I tend to assume it's cheap optimizations. Yes, that makes me sound negative, but if you did any reading into these companies, their drivers and the things they've done in the last decade even, you'd understand my assumptions.

Just seems too good to be true. And my grandpa taught me if it sounds too good to be true, it usually is.

I assumed these would be common results with AMD vs nvidia after AMD won the rights to BOTH big consoles. I assumed porting over through dx12 to AMD would be easier and probably make for more real optimizations. But this has not been the case.

JonasBeckman
Senior Member



Posts: 17409
Posted on: 10/25/2017 11:10 PM
Console DX12 is different to PC DX12 according to several major dev studios and big profile coders so I would not automatically assume having XBox and PS4 using GCN would help AMD and it's up to however the studio ports to PC which can be anything from basic to poor to outright disastrous or occasionally even good or almost excellent.

As for image quality and optimization I remember both AMD and Nvidia being caught "cheating" with very aggressive tweaks for some games early on, doubt some minor less visible effect could yield whatever uncorked the performance here though (Why not for ALL Polaris GPU's though, that's a bit weird.) and it's some other issue that were blocking things but who knows, more detailed analysis of the game code and drivers could help but without being able to attach much to the games process due to anti-cheat restrictions that might be difficult to discern outside of Blizzard directly.

5 - 10% performance can be something like a tweak or bug fix, more than that as here is usually something important though and outside of outright killing effects I doubt they could do anything that major by "optimizing" certain things though again it's hard to tell.
(Could be things outside of the players view like culling or edits to shaders or just making use of whatever hardware improvements the Polaris and Vega cards have to help boost things for these but again that should have carried over to the 400 series too if it was that.)


EDIT: Can't find it now but a ex-Nvidia driver engineer made some interesting points too for what went into the display driver and some workarounds for games breaking basic API usage and best practice recommendations from full shader replacements and just how much of the driver was compatibility fixes and such, they're pretty complex to put it mildly.
(And going by people such as Durante for DSFix and some other works or Kaldaien for SpecialK some games are a bit problematic to put it very mildly, all sorts of issues being discovered by poking around a bit.)

But that's a different issue, Destiny 2 does seem to be running pretty good on PC without being super demanding too.
(And newer drivers might improve this even further with some more work, ideally without murdering image quality in the process though I doubt that's anything that needs to be worried about.)

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