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Guru3D.com » Review » BioShock Infinite VGA Graphics Benchmark performance test 4

BioShock Infinite VGA Graphics Benchmark performance test 4

Posted by: Hilbert Hagedoorn on: 03/27/2013 06:40 PM [ 55 comment(s) ]

In this review slash article we'll look at BioShock Infinite VGA Graphics benchmark performance with roughly 20 graphics cards. The new and popular title is interesting from a graphics point of view. What do you need really? As a result, how will it perform on a selection of different graphics cards? This review will cover all these basics and then more so you know what choice to make either graphics card or in-game settings wise.

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Tagged as: Bioshock Infinite Benchmarks

« Palit GeForce GTX 650 Ti Boost OC edition review · BioShock Infinite VGA Graphics Benchmark performance test · EVGA GeForce GTX 650 Ti Boost SC edition review »

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deathfrag
Unregistered


Posted on: 03/27/2013 06:52 PM
nice review thank you :)

SLI-756
Unregistered



Posts: 7604
Posted on: 03/27/2013 07:03 PM
At 1080, i've seen 1.9gb vram being used on early level without any AA enabled, i wonder if i did inject some AA if the same place in-game would use more vram pushing it over the 2gb zone.
Excellent work HH!

Cyrax
Senior Member



Posts: 383
Posted on: 03/27/2013 07:23 PM
playes good on titan indeed.
but seems sli is not kicking in only have 50 %usage/card :(

nive revieuw btw

bryonhowley
Senior Member



Posts: 109
Posted on: 03/27/2013 07:24 PM
Strange they are seeing something odd going on with AMD or the drivers and yet the only rig I am getting any stutter problem in is my rig with SLI GTX 670's! I have two other rigs one with a Crossfire Sapphire HD 7950 and another with a Sapphire HD 7970 neither have any problems at all.

Neo Cyrus
Senior Member



Posts: 9605
Posted on: 03/27/2013 07:33 PM
The first frame stutter chart says GTX Titan but the text below it says "Above GeForce GTX 650 Ti Boost".

Anyway, great review, thanks for including the new analysis for us. Even if Fraps is not the best tool for an accurate analysis, it's still better than nothing. I just installed GPUView (installer is included in the Microsoft Win 7 SDK)... it's not exactly user friendly... yeaaahhh... I'm too lazy to learn how to use that.

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